Author Topic: make long hafted knob/spike maces balanced  (Read 1817 times)

0 Members and 1 Guest are viewing this topic.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: make long hafted knob/spike maces balanced
« Reply #15 on: November 04, 2012, 12:11:54 pm »
0
(click to show/hide)
i pulled this image from a GD thread, a +3 poleaxe is

32b
33p thrust
90 spd
141 reach
3.3 weight

compared to +3 knob mace:

32b
23b thrust (-10, inferior damage type iirc)
93 spd (+3)
133 reach (-9)
3.3 weight
unbalanced (!)

spike mace +3

35b (+3)
22b thrust (-11)
91 speed (+1)
138 length (-3)
3.5 weight (+.2)
unbalanced (!)

based on this, i think it's reasonable to ask for a buff to the maces, since they're "dedicated" blunt weapons that significantly worse than an alt-fire on the poleaxe. (although, you guys might think that the slight damage/speed advantages make up for the unbalanced/range)

edit: also unless it was changed for this patch the poleaxes altfire does have knockdown
Lol cmpfail on those alt mode stats.
chadz> i wouldnt mind seeing some penis on my character

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: make long hafted knob/spike maces balanced
« Reply #16 on: November 04, 2012, 01:05:38 pm »
0
... the 2 speed is worth it over 3 damage imo

Only in your head.

To differentiate the two weapons, I'd give the knobbed mace crushthrough and make it slower and a little heavier.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: make long hafted knob/spike maces balanced
« Reply #17 on: November 05, 2012, 06:59:38 pm »
-2
I think the long hafted knobbed mace is fine, I'm a polearm user, but I'd actually go in the other direction, weapons like the long bardiche should have the unbalanced tag added to them (it's my go to weapon for a polearm, sheathable and is balanced, however it's slow as fuck.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Strider

  • Baron
  • ****
  • Renown: 110
  • Infamy: 114
  • cRPG Player
    • View Profile
Re: make long hafted knob/spike maces balanced
« Reply #18 on: November 10, 2012, 07:37:39 pm »
0
Yep. Long Spiked Mace is a mediocre weapon.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: make long hafted knob/spike maces balanced
« Reply #19 on: November 11, 2012, 01:53:35 pm »
0
this weapon is very popular now, asking for buffs is just you being biased

if anything the poleaxe should be nerfed across the board
he have a point,
poleaxe is pro weapon now, there

all dmg ttpes with decent spead and good DMG output
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: make long hafted knob/spike maces balanced
« Reply #20 on: November 11, 2012, 02:13:48 pm »
0

However, it seems that all of the knockdown weapons besides 1h are destined to be unbalanced. Dayum shame.

Check the shop, click the button for 2handers: They have Studded Warclub, Goedendag, and the massively spammy Mace. All balanced, all knockdown, all can be spammed, and the goedendag even gets a nice pierce attack to finnish off the enemy once he is knocked down.


I kinda want an explantion of the item called Light Spiked Club: its a ok starter weapon for a 1hander, its got pierce damage so u can land some hits, but in the shop it is labelled "Knockdown". Now I have killed hundreds of players with this crappy thing for 2 years now and it has never knocked down anyone.
I don't know enough

visitors can't see pics , please register or login

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: make long hafted knob/spike maces balanced
« Reply #21 on: November 11, 2012, 04:51:47 pm »
0
I kinda want an explantion of the item called Light Spiked Club: its a ok starter weapon for a 1hander, its got pierce damage so u can land some hits, but in the shop it is labelled "Knockdown". Now I have killed hundreds of players with this crappy thing for 2 years now and it has never knocked down anyone.

That's because you can't knockdown with pierce damage; the knockdown tag doesn't do anything for it.

May be a troll, may be an oversight.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: make long hafted knob/spike maces balanced
« Reply #22 on: November 11, 2012, 05:06:32 pm »
0
That's because you can't knockdown with pierce damage...


Yeah I realise that :P thanks

What I meant was: what a troll tag, I reported it 2 years ago and it's still there even though it is just a line of text....Maybe Im just not using enough PS :D
I don't know enough

visitors can't see pics , please register or login