Author Topic: make long hafted knob/spike maces balanced  (Read 1815 times)

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Offline Tydeus

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Re: make long hafted knob/spike maces balanced
« Reply #15 on: November 04, 2012, 12:11:54 pm »
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i pulled this image from a GD thread, a +3 poleaxe is

32b
33p thrust
90 spd
141 reach
3.3 weight

compared to +3 knob mace:

32b
23b thrust (-10, inferior damage type iirc)
93 spd (+3)
133 reach (-9)
3.3 weight
unbalanced (!)

spike mace +3

35b (+3)
22b thrust (-11)
91 speed (+1)
138 length (-3)
3.5 weight (+.2)
unbalanced (!)

based on this, i think it's reasonable to ask for a buff to the maces, since they're "dedicated" blunt weapons that significantly worse than an alt-fire on the poleaxe. (although, you guys might think that the slight damage/speed advantages make up for the unbalanced/range)

edit: also unless it was changed for this patch the poleaxes altfire does have knockdown
Lol cmpfail on those alt mode stats.
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Offline zagibu

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Re: make long hafted knob/spike maces balanced
« Reply #16 on: November 04, 2012, 01:05:38 pm »
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... the 2 speed is worth it over 3 damage imo

Only in your head.

To differentiate the two weapons, I'd give the knobbed mace crushthrough and make it slower and a little heavier.
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Offline CrazyCracka420

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Re: make long hafted knob/spike maces balanced
« Reply #17 on: November 05, 2012, 06:59:38 pm »
-2
I think the long hafted knobbed mace is fine, I'm a polearm user, but I'd actually go in the other direction, weapons like the long bardiche should have the unbalanced tag added to them (it's my go to weapon for a polearm, sheathable and is balanced, however it's slow as fuck.
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Offline Strider

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Re: make long hafted knob/spike maces balanced
« Reply #18 on: November 10, 2012, 07:37:39 pm »
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Yep. Long Spiked Mace is a mediocre weapon.

Offline Rebelyell

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Re: make long hafted knob/spike maces balanced
« Reply #19 on: November 11, 2012, 01:53:35 pm »
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this weapon is very popular now, asking for buffs is just you being biased

if anything the poleaxe should be nerfed across the board
he have a point,
poleaxe is pro weapon now, there

all dmg ttpes with decent spead and good DMG output
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Offline BlindGuy

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Re: make long hafted knob/spike maces balanced
« Reply #20 on: November 11, 2012, 02:13:48 pm »
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However, it seems that all of the knockdown weapons besides 1h are destined to be unbalanced. Dayum shame.

Check the shop, click the button for 2handers: They have Studded Warclub, Goedendag, and the massively spammy Mace. All balanced, all knockdown, all can be spammed, and the goedendag even gets a nice pierce attack to finnish off the enemy once he is knocked down.


I kinda want an explantion of the item called Light Spiked Club: its a ok starter weapon for a 1hander, its got pierce damage so u can land some hits, but in the shop it is labelled "Knockdown". Now I have killed hundreds of players with this crappy thing for 2 years now and it has never knocked down anyone.
I don't know enough

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Offline Dezilagel

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Re: make long hafted knob/spike maces balanced
« Reply #21 on: November 11, 2012, 04:51:47 pm »
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I kinda want an explantion of the item called Light Spiked Club: its a ok starter weapon for a 1hander, its got pierce damage so u can land some hits, but in the shop it is labelled "Knockdown". Now I have killed hundreds of players with this crappy thing for 2 years now and it has never knocked down anyone.

That's because you can't knockdown with pierce damage; the knockdown tag doesn't do anything for it.

May be a troll, may be an oversight.
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Offline BlindGuy

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Re: make long hafted knob/spike maces balanced
« Reply #22 on: November 11, 2012, 05:06:32 pm »
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That's because you can't knockdown with pierce damage...


Yeah I realise that :P thanks

What I meant was: what a troll tag, I reported it 2 years ago and it's still there even though it is just a line of text....Maybe Im just not using enough PS :D
I don't know enough

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