Poll

Would you like to see this implemented?

Yes
325 (95.6%)
No
15 (4.4%)

Total Members Voted: 338

Author Topic: Dynamically colored armors (using banner backside color)  (Read 16307 times)

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Offline Zlisch_The_Butcher

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Re: Dynamically colored armors (using banner backside color)
« Reply #195 on: November 26, 2012, 04:12:19 pm »
0
Its based on backgroundcolor, but what if someone doesnt like the backgroundcolor on a armor like Yawshan. or Cuir Bouilli.?
Then one can switch banner and stop clan-stacking siege.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Knitler

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Re: Dynamically colored armors (using banner backside color)
« Reply #196 on: November 26, 2012, 04:13:28 pm »
0
Then one can switch banner and stop clan-stacking siege.

Then the others or normal heraldic with banner in front would be fucked ;)
« Last Edit: November 26, 2012, 04:19:04 pm by Knitler »
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Offline zagibu

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Re: Dynamically colored armors (using banner backside color)
« Reply #197 on: November 26, 2012, 04:47:45 pm »
+6
I also think that the fixed color armors should not be removed. There are two reasons:

a) Maybe you want a certain color, but have a fixed clan banner.
b) The fixed color looks slightly better than the dynamically colored one, because the blending method is not perfect.

Added palace guard armor. It's not perfect for bright colors, but dark colors look very good. Maybe I will try to improve it for the second release.

Byrnja can't be converted, unfortunately, because it uses submodels. Same problem as with Narf's brigandines and the heavy aketon. Someone would have to merge all textures of the submodels into one texture, and make new texture coordinates for the models. Unfortunately, I don't know how to do that.

I'm now going to prepare everything for the first release.
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Offline Firebrand

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Re: Dynamically colored armors (using banner backside color)
« Reply #198 on: November 26, 2012, 08:23:26 pm »
0
 Black background color looks perfect on models! And i love black colored armor! Lets the pussies and gays use pastel tones like pink!
 Also u should relese oiled plate armor! :)
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Offline Moncho

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Re: Dynamically colored armors (using banner backside color)
« Reply #199 on: November 26, 2012, 09:24:29 pm »
+1
Wow, that palace guard armor in white sure looks sweet. Great job man.

Offline Firebrand

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Re: Dynamically colored armors (using banner backside color)
« Reply #200 on: November 26, 2012, 09:27:58 pm »
0
With this mod i will have motivation to buy few armors, and maybe even loom some! Great job! :D
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Offline Zlisch_The_Butcher

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Re: Dynamically colored armors (using banner backside color)
« Reply #201 on: November 26, 2012, 10:43:59 pm »
0
Then the others or normal heraldic with banner in front would be fucked ;)
Change banner every three minutes?  :D
Edit: Forgot to 1+ a few posts, sorry great demigod of color, please forgive me, I promise you're right bellow Mork in my eyes.
« Last Edit: November 26, 2012, 10:55:07 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline zagibu

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Re: Dynamically colored armors (using banner backside color)
« Reply #202 on: November 26, 2012, 10:46:35 pm »
+6
Alright, I have sent it to the devs. Cross your fingers for an integration before christmas 2010. Oh, wait!
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Offline Havoco

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Re: Dynamically colored armors (using banner backside color)
« Reply #203 on: November 27, 2012, 02:53:43 am »
0
I sure hope this will be added. It's probably the closest thing we'll ever have to heraldic cloth and leather armors.


Btw, WHY NO LEATHER JERKIN??   :( :cry:
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Offline Knitler

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Re: Dynamically colored armors (using banner backside color)
« Reply #204 on: November 28, 2012, 12:19:15 am »
0
They will make a smart solution, im sure.
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Offline Carthan

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Re: Dynamically colored armors (using banner backside color)
« Reply #205 on: November 29, 2012, 02:06:34 am »
0
Will there be a way to select a banner for your armor that differs from your clan banner?
It would be nice for people who still want to use their clan banner yet, have a certain outfit design in mind.
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Inglorious

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Re: Dynamically colored armors (using banner backside color)
« Reply #206 on: November 29, 2012, 03:01:19 am »
0
Any release date set in stone zagibu!?

I'm looking forward to it greatly

Offline zagibu

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Re: Dynamically colored armors (using banner backside color)
« Reply #207 on: November 29, 2012, 03:10:00 am »
+3
Btw, WHY NO LEATHER JERKIN??   :( :cry:

Yeah, I can do that in the next release (if the current release ever goes live).

Will there be a way to select a banner for your armor that differs from your clan banner?
It would be nice for people who still want to use their clan banner yet, have a certain outfit design in mind.

That would be great, and maybe it's possible, but I have no idea how it could be achieved, sorry.

Any release date set in stone zagibu!?

I'm looking forward to it greatly

Me, too. Unfortunately, I know of nothing. While I was in cRPG IRC, cmpx has quickly taken a look at it, and we have talked a bit about performance implications, but I have no idea if, or when it will be included. He was of the opinion, that 80 ppl using dynamically colored armors could be a big performance problem for older computers. I'm sure they are testing that somehow before forcing it unto people.
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Offline Dooz

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Re: Dynamically colored armors (using banner backside color)
« Reply #208 on: November 30, 2012, 02:28:02 pm »
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I also think that the fixed color armors should not be removed. There are two reasons:

a) Maybe you want a certain color, but have a fixed clan banner.
b) The fixed color looks slightly better than the dynamically colored one, because the blending method is not perfect.

Added palace guard armor. It's not perfect for bright colors, but dark colors look very good. Maybe I will try to improve it for the second release.

Byrnja can't be converted, unfortunately, because it uses submodels. Same problem as with Narf's brigandines and the heavy aketon. Someone would have to merge all textures of the submodels into one texture, and make new texture coordinates for the models. Unfortunately, I don't know how to do that.

I'm now going to prepare everything for the first release.

I wear a Byrnja and I love everything about this post. Now I can look forward to this without fear and enjoy all the new pretty colors on everyone else without losing my wife of a color. It's gonna be a fun battlefield out there pretty soon I'm guessing, nice work.  :D
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Offline BlueKnight

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Re: Dynamically colored armors (using banner backside color)
« Reply #209 on: December 03, 2012, 12:42:43 am »
+2
BTW guys, is it possible to make dynamically coloured armours with bodyparts, so that your armour would always match your skin? (I am talking about the armours that weren't added because there was a ready-made skin colour and having a head of an afro-american and the rest of the body of a pale european is not meant to be in the mod). So is there any way to make body armour parts' colour, depend on the skin colour of a character? If yes, we could use this technique and repair with it the highlander armours or create new armours (like chainmails with short sleeves [where you can see forearms etc])
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