Poll

Would you like to see this implemented?

Yes
325 (95.6%)
No
15 (4.4%)

Total Members Voted: 338

Author Topic: Dynamically colored armors (using banner backside color)  (Read 15131 times)

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Offline Inglorious

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Re: Dynamically colored armors (using banner background color)
« Reply #165 on: November 24, 2012, 01:18:07 am »
0
Black armour!? Replace the red stripes with the coloring technique. Opens up the armor for many people.

Sarranid mail shirt - If possible, I think it could work very nicely with your technique.


Offline Knitler

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Re: Dynamically colored armors (using banner background color)
« Reply #166 on: November 24, 2012, 12:22:55 pm »
0
I want it in, NAUW!!!
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Offline zagibu

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Re: Dynamically colored armors (using banner background color)
« Reply #167 on: November 24, 2012, 01:19:49 pm »
+2
I will see what I can do with the black armor. Sarranid mail shirt is patterned, so it will be hard to make it look good, but I will give it a try after all the easy armors are converted.

Added Rus Lamellar Cuirass.
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Offline Shpritza

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Re: Dynamically colored armors (using banner background color)
« Reply #168 on: November 24, 2012, 01:43:03 pm »
0
awesome so faqing awesome me like me want nau
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Offline zagibu

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Re: Dynamically colored armors (using banner background color)
« Reply #169 on: November 24, 2012, 06:04:40 pm »
+2
Me, too, man.

Added Rus Scale Armor.
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Offline Elmetiacos

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Re: Dynamically colored armors (using banner background color)
« Reply #170 on: November 24, 2012, 06:23:01 pm »
-1
I personally don't like this idea. It would make battlefields a riot of colour, like some kind of Caribbean carnival, which I don't think is what we want.
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Offline Iymore

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Re: Dynamically colored armors (using banner background color)
« Reply #171 on: November 24, 2012, 06:34:25 pm »
0
omg i want that heavy yawshans

Offline zagibu

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Re: Dynamically colored armors (using banner background color)
« Reply #172 on: November 24, 2012, 09:43:57 pm »
+3
Added black and white slashed armor.
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Offline Inglorious

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Re: Dynamically colored armors (using banner background color)
« Reply #173 on: November 25, 2012, 03:03:51 am »
0
It worked perfectly! Wonderful work as always Zagibu!

Offline zagibu

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Re: Dynamically colored armors (using banner background color)
« Reply #174 on: November 25, 2012, 06:17:58 pm »
+2
Added Druzhina Lamellar Armor and Peltastos Armor.
« Last Edit: November 25, 2012, 07:07:11 pm by zagibu »
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Offline arowaine

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Re: Dynamically colored armors (using banner background color)
« Reply #175 on: November 25, 2012, 10:00:59 pm »
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YES YES YES AMAZING
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Offline Gash

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Re: Dynamically colored armors (using banner background color)
« Reply #176 on: November 25, 2012, 10:08:16 pm »
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Should have the Shop have one example of the armor, and after clicking on it, brings you to a new page with the various colors for that armor.
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Offline Casimir

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Re: Dynamically colored armors (using banner background color)
« Reply #177 on: November 25, 2012, 10:32:10 pm »
0
Hope to see light leather soon :D
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Offline zagibu

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Re: Dynamically colored armors (using banner background color)
« Reply #178 on: November 25, 2012, 11:11:15 pm »
+5
Should have the Shop have one example of the armor, and after clicking on it, brings you to a new page with the various colors for that armor.

There is no "the various colors for that armor", all armors in this thread can have any color that you choose as banner background. The full RGB spectrum is possible, or at least close to it.

I already started the light leather, but the results were disappointing, because the contrast between the black robe and the bright leather creates problems at the transitions. I haven't completely given up on it, yet, but it probably won't make it in the first release. Same goes for the (light) mail and plate. These armors have a texture that is only 512x512, which makes it very blurry at the color transitions, and hard for me to extract a proper mask. Steppe armor is the same thing. I've already posted it, but I am not happy with the result, and I will probably not release it together with the other armors in the OP.

The following armors are still planned for the first release (in addition to those in the OP with exclusion of Steppe Armor):
- Varangopoulos Armor
- Sipahi Yawshan
- Palace Guard Armor
- Byrnja

This means the first release should be ready before friday, so that maybe one of the devs can incorporate it into cRPG over the weekend. Yeah, right.

I know that there are more armors with potential, but most of them are problematic in some way and take a lot of time to convert, and I think it's best to get the bulk of them out as soon as possible, to see whether it really adds benefit to cRPG or not.
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Offline Casimir

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Re: Dynamically colored armors (using banner background color)
« Reply #179 on: November 25, 2012, 11:21:58 pm »
0
There is no "the various colors for that armor", all armors in this thread can have any color that you choose as banner background. The full RGB spectrum is possible, or at least close to it.

I already started the light leather, but the results were disappointing, because the contrast between the black robe and the bright leather creates problems at the transitions. I haven't completely given up on it, yet, but it probably won't make it in the first release. Same goes for the (light) mail and plate. These armors have a texture that is only 512x512, which makes it very blurry at the color transitions, and hard for me to extract a proper mask. Steppe armor is the same thing. I've already posted it, but I am not happy with the result, and I will probably not release it together with the other armors in the OP.

The following armors are still planned for the first release (in addition to those in the OP with exclusion of Steppe Armor):
- Varangopoulos Armor
- Sipahi Yawshan
- Palace Guard Armor
- Byrnja

This means the first release should be ready before friday, so that maybe one of the devs can incorporate it into cRPG over the weekend. Yeah, right.

I know that there are more armors with potential, but most of them are problematic in some way and take a lot of time to convert, and I think it's best to get the bulk of them out as soon as possible, to see whether it really adds benefit to cRPG or not.

Excellent news mate. :)
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