Author Topic: Strategus Changes  (Read 15111 times)

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Offline chadz

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Strategus Changes
« on: October 18, 2012, 06:44:47 pm »
+28
Some fixes to strategus:

1) Default Fief tax rate raised from 1% to 5%
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
4) Add verification when lowering troop cap
5) there is now a checkbox to put items on the towncenter
6) PP respec fixed
7) Fix attack radius
8) Remove prosperity modifier that was based on goods price.
9) Disable Bank, refund money
« Last Edit: October 18, 2012, 06:50:09 pm by chadz »

Offline Tydeus

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Re: Strategus Changes
« Reply #1 on: October 18, 2012, 06:48:09 pm »
+2
9) Disable Bank, refund money
Oh boy!
chadz> i wouldnt mind seeing some penis on my character

Offline Kalp

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Re: Strategus Changes
« Reply #2 on: October 18, 2012, 06:50:38 pm »
0
Quote
9) Disable Bank, refund money
why ?
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline chadz

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Re: Strategus Changes
« Reply #3 on: October 18, 2012, 06:50:55 pm »
0
we have a better system.

(click to show/hide)

Offline Lt_Anders

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Re: Strategus Changes
« Reply #4 on: October 18, 2012, 06:52:10 pm »
+1
Bank not refunded.
(as of this post.) Still got 10k in it.
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Offline Kalp

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Re: Strategus Changes
« Reply #5 on: October 18, 2012, 06:53:10 pm »
+1
Quote
it's secret

as always  :lol:
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Thovex

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Re: Strategus Changes
« Reply #6 on: October 18, 2012, 06:55:12 pm »
+1
Thanks for the updates.
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Offline Lt_Anders

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Re: Strategus Changes
« Reply #7 on: October 18, 2012, 06:57:56 pm »
0
Some fixes to strategus:

1) Default Fief tax rate raised from 1% to 5%
2) Added weight penalty on goods if you have more of them than troops. With 100 troops, you can have 2*100 goods without penalty, but not 1*200, or even 1*101.
3) Buying goods no longer costs a tax. The tax is applied when selling goods, based on the selling price, for both fiefs. (if selling fief has 15% tax, and buying fief has 20% tax, the trader keeps 65%)
4) Add verification when lowering troop cap
5) there is now a checkbox to put items on the towncenter
6) PP respec fixed
7) Fix attack radius
8) Remove prosperity modifier that was based on goods price.
9) Disable Bank, refund money


Can we please get a Fief respec for free? These changes hurt people who made taxes a certain way(mine of 10%). I now have 14% which is NOT what i wanted.  The new prosperity is prosperity per day now correct? so 400 prosp is 400 goods a day?
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Offline Kelugarn

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Re: Strategus Changes
« Reply #8 on: October 18, 2012, 06:59:17 pm »
0
Quote
6) PP respec fixed
8) Remove prosperity modifier that was based on goods price.

Yes yes yesyesyesyes.
« Last Edit: October 18, 2012, 07:10:50 pm by Kelugarn »
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Offline Keshian

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Re: Strategus Changes
« Reply #9 on: October 18, 2012, 07:06:36 pm »
+1
Yes yes yesyesyesyes.

What about all those clans that abused it before then and have 600+ prosperity in their fiefs???  Us legitimate players will be screwed over compared to them if that isnt adjusted.
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Offline Arrowblood

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Re: Strategus Changes
« Reply #10 on: October 18, 2012, 07:08:52 pm »
0

Offline Turboflex

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Re: Strategus Changes
« Reply #11 on: October 18, 2012, 07:11:41 pm »
+2
Nice changes balances low price and high price fiefs a bit more and fixes some bugs. I hope clans that have exploited respec bug have had their fiefs restored, maybe to day 1?

8) Remove prosperity modifier that was based on goods price.

What's new daily S&D gain formula then?


Offline Lt_Anders

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Re: Strategus Changes
« Reply #12 on: October 18, 2012, 07:15:24 pm »
0
Nice changes balances low price and high price fiefs a bit more and fixes some bugs. I hope clans that have exploited respec bug have had their fiefs restored, maybe to day 1?

What's new daily S&D gain formula then?

Current gain is Prosperity/24.(IE it's now PER DAY instead of good recovery rate, Higher prosperity equal higher goods sold in a day)

ALSO Paying taxes on buying gear in faction fiefs is removed. You no longer pay taxes inside your own faction feifs. Or atleast I don't pay taxes buying stuff from my fief.
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Offline Kelugarn

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Re: Strategus Changes
« Reply #13 on: October 18, 2012, 07:15:53 pm »
+4
What about all those clans that abused it before then and have 600+ prosperity in their fiefs???  Us legitimate players will be screwed over compared to them if that isnt adjusted.

Well if the strat team looks into it it should be fairly easy to see which fiefs have jacked up stats from the respec bug. Simplest solution would be a forced stat reset and points reset to (starting points)+(points/day)(days since strat 4 launch) for all fiefs. I have a feeling that plenty of lords will want this anyways with the new changes.
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Offline IR_Kuoin

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Re: Strategus Changes
« Reply #14 on: October 18, 2012, 07:19:17 pm »
+1
Maybe now I can leave the castle I've been camping since strateus opened
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