Author Topic: Star Citizen  (Read 111220 times)

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Offline Freland

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Re: Star Citizen
« Reply #300 on: December 23, 2013, 11:48:55 am »
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Are those images to scale ?

My ship is so goddamn tiny

Yes the ratio seems legit. The Idris is 140 m long, the M50 only 11m.
https://robertsspaceindustries.com/ship-specs
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Offline Molly

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Re: Star Citizen
« Reply #301 on: December 23, 2013, 12:15:55 pm »
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Aurora! Woohooo!  :oops:
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Offline Kafein

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Re: Star Citizen
« Reply #302 on: December 23, 2013, 03:50:22 pm »
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I wonder if the playerbase will develop a deep study of the hull profiles like people did in the X series, usually preferring Split capitals due to the fact that they are the hardest to hit, among other things.

Offline bredeus

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Re: Star Citizen
« Reply #303 on: December 23, 2013, 04:12:25 pm »
+1
Devs said that you will be able to buy the largest ship after 60 hours in-game so I don't mind that my brand new aurora looks like a fly

Offline Kafein

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Re: Star Citizen
« Reply #304 on: December 23, 2013, 05:28:36 pm »
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Devs said that you will be able to buy the largest ship after 60 hours in-game so I don't mind that my brand new aurora looks like a fly

"able to buy" seems like nothing really important, if you can't keep it.

Offline Banok

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Re: Star Citizen
« Reply #305 on: December 23, 2013, 05:32:39 pm »
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hmm I find it interested that they are supporting private servers. means there will pretty much definitely be a pirate version of this mmo, only question is whether there will be a good server/community for it.

Offline Rumblood

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Re: Star Citizen
« Reply #306 on: December 23, 2013, 07:54:34 pm »
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Are those images to scale ?

My ship is so goddamn tiny

Yes, remember that the larger ships like a corvette will carry the smaller ships inside of them. IIRC I'm thinking that not all ships will have jump capability and so will need to hitch a ride for deep space exploration and movement.

I forgot to give credit for the tool used to create that fleet image. So here you go:

http://raylehnhoff.github.io/SCFSD/
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Offline Freland

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Re: Star Citizen
« Reply #307 on: December 25, 2013, 11:51:08 am »
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Build your own custom Star Citizen signature:

http://www.starcitizen-galaxy.com/signatures.php
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Offline Rumblood

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Re: Star Citizen
« Reply #308 on: January 01, 2014, 11:39:59 pm »
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Happy Annum Prime to all you Star Citizens! At least, we better see some action this year  :shock:
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Offline Ikarus

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Re: Star Citizen
« Reply #309 on: January 10, 2014, 09:51:44 pm »
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Space Rambler Ikaruz ready for duty, Sir Captain Sir!

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I think I´ll call her "Arbalest"
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« Last Edit: January 10, 2014, 09:58:04 pm by Ikarus »
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Offline LordBerenger

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Re: Star Citizen
« Reply #310 on: January 10, 2014, 09:57:42 pm »
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So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?
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Offline zagibu

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Re: Star Citizen
« Reply #311 on: January 10, 2014, 10:21:53 pm »
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It's not even that, currently. At the moment, it's about investing money into virtual ships, that you can then walk around in.
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Offline Rumblood

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Re: Star Citizen
« Reply #312 on: January 10, 2014, 10:31:24 pm »
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So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?

No.
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Offline LordBerenger

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Re: Star Citizen
« Reply #313 on: January 10, 2014, 11:06:15 pm »
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It's not even that, currently. At the moment, it's about investing money into virtual ships, that you can then walk around in.

Lol....sum shit....and also read people are hyping it because the dude making it is like ''THIS GAME WILL UNLOCK THE TRUE POTENTIAL OF PC GAMING GRAPHICS AND PERFORMANCE THAT HAVE NOT BEEN POSSIBLE BEFORE WITH ALL THE CONSOLE PORTS!'' like...just get a frickin benchmark program.
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Offline zagibu

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Re: Star Citizen
« Reply #314 on: January 10, 2014, 11:41:23 pm »
+2
Well, it's not that easy. Personally, I think Chris Roberts really wants to make the best space combat game ever. However, he hasn't made anything in a long while, and I'm not sure if he can really pull it off. Also, it seems some of their decisions are a bit strange, e.g. focusing on facial animations and dynamic character animations is not something I would give priority in a space sim game. And last but not least, the time and budget they allocate for their ships seems...excessive. Sure, they look great, but they don't look several-man-years great. But hey, it seems to work, you have to give him that. Making 30+ millions by selling a dream certainly makes him an exceptional being.

All that said I still hope for the best, and not only because I already paid him money. We need a good new space game.
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