Author Topic: Star Citizen  (Read 142802 times)

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Offline Freland

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Re: Star Citizen
« Reply #270 on: November 28, 2013, 10:04:06 am »
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btw (from the livestream): the multiplayer dog fighting module probably will be postponed to early next year but they might release the dog fighting module vs bots in December.
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Offline Banok

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Re: Star Citizen
« Reply #271 on: November 28, 2013, 06:29:06 pm »
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OK can someone explain practically speaking what I am missing out on by not pre-ordering. I've read/watched quite alot about this game but what I don't get is;

The pledge ships, can I not buy these ships in game? why are people so keen(obsessed) about buying ingame items with real money?

Ok I know and read about the "life insurance" thing and FAQ, but is it really a big deal? Isn't it essentially just buying extra ingame money? Or is it going to make me permanently poorer than many, and put me off buying the game?

Offline Freland

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Re: Star Citizen
« Reply #272 on: November 28, 2013, 07:45:54 pm »
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Benefits of preordering:
- access to Hangar module to inspect your ships (has been released but only some ships are ready)
- access to dogfighting module against bots/other players
- alpha/beta access
- getting the game for a cheap 35$
- original backers get hull lifetime insurance - so you still lose all you're upgrades if you have no special insurance for that. They said many times that this will only be a tiny advantage.

They said that it takes you about 60 gameplay hours to afford a Constellation (one of the bigger PC ships - think Millenium Falcon) - so no point in spending those 200$.

BTW: everything there is to know about Star Citizen is in here https://dl.dropboxusercontent.com/u/46095085/The%20BIG%20Star%20Citizen%20Admirer%27s%20Manual.pdf
« Last Edit: November 28, 2013, 07:59:57 pm by Freland »
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Offline Banok

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Re: Star Citizen
« Reply #273 on: November 28, 2013, 08:52:02 pm »
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They said that it takes you about 60 gameplay hours to afford a Constellation (one of the bigger PC ships - think Millenium Falcon) - so no point in spending those 200$.

Thanks, the quoted bit was most relevant, I knew about beta access etc. my questions are basically about how my copy of the game will differ at release. I had seen that manual and its a million pages long, I did read some faqs but I almost feel like pledge stuff is avoided.

It worries me that you can seemingly buy power, one of the reasons I'm cautiously hyped for this game.  I read somewhere some of the pledge ships are (or were) exclusive, I'd much prefer if what they were selling is exclusive skins/cosmetic stuff for said ships.

Offline Kafein

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Re: Star Citizen
« Reply #274 on: November 28, 2013, 09:38:06 pm »
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I wouldn't even be surprised if this game sold less copies after release than before.

Offline Freland

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Re: Star Citizen
« Reply #275 on: November 28, 2013, 10:04:46 pm »
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I read somewhere some of the pledge ships are (or were) exclusive, I'd much prefer if what they were selling is exclusive skins/cosmetic stuff for said ships.
Yeah that I only sold 400 of the the Idris-Corvette which is a pretty massive ship for 10 people. Even though it cost over a 1000 $ they were gone in seconds. I have to admit I don't like these kind of sales but all of those ships will be availabe ingame as well.
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Offline Senni__Ti

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Re: Star Citizen
« Reply #276 on: November 28, 2013, 11:48:00 pm »
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Only two of the ships are exclusive, the military idris and the vanduul fighter.

You can get them ingame, but no insurance.

Offline Kafein

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Re: Star Citizen
« Reply #277 on: November 29, 2013, 01:29:35 am »
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What does "insurance" actually mean ingame anyway ?

Offline Butan

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Re: Star Citizen
« Reply #278 on: November 29, 2013, 03:17:59 am »
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Pretty much like in Freelancer and Eve Online I think. Someone with more knowledge will confirm or not.

Offline Christo

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Re: Star Citizen
« Reply #279 on: November 29, 2013, 08:56:31 am »
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Pretty much like in Freelancer and Eve Online I think. Someone with more knowledge will confirm or not.

Freelancer has insurance? lol
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Offline Freland

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Re: Star Citizen
« Reply #280 on: November 29, 2013, 09:27:20 am »
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What does "insurance" actually mean ingame anyway ?

If your ship gets destroyed you'll get it back. You can also buy insurance for all of your ship upgrades and weapons but your cargo will be lost.
There are some star systems which are not covered by the insurance. So you'll go there at your own risk but probably have higher chances for a reward.
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Offline Kafein

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Re: Star Citizen
« Reply #281 on: November 29, 2013, 12:23:03 pm »
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And what happens if I destroy my last ship ? Permadeath ?

Offline Freland

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Re: Star Citizen
« Reply #282 on: November 29, 2013, 12:53:17 pm »
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And what happens if I destroy my last ship ? Permadeath ?

What happens if I don’t have insurance?

Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again.

https://robertsspaceindustries.com/comm-link/transmission/12820-Insurance-FAQ-And-Update
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Offline Vovka

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Re: Star Citizen
« Reply #283 on: November 29, 2013, 01:34:09 pm »
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And what happens if I destroy my last ship ? Permadeath ?

 U will be forced to join my janitor squad  :P and maybe one day you entrust to wash the captain bridge, but 1st as a beginner all toilets will be yours  :P
btw u can already start training
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« Last Edit: November 29, 2013, 01:37:28 pm by Vovka »
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Offline Kafein

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Re: Star Citizen
« Reply #284 on: November 29, 2013, 10:58:55 pm »
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Good thing I ordered a new graphics card, the HD4870 that I currently have happens to support up to Dx10.1, but not Dx11. This is the first time I encounter a DirectX version issue :lol: