Author Topic: Star Citizen  (Read 141855 times)

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Offline Xant

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Re: Star Citizen
« Reply #1095 on: December 12, 2015, 11:39:21 am »
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Animations and movement feels really smooth and natural. Though I really hope the current run animation isn't final, it looks stupid.
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Offline Leshma

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Re: Star Citizen
« Reply #1096 on: December 12, 2015, 02:53:32 pm »
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They are far from being final, you can read about in monthly report (foundry 42 UK section). What worries me is camera shaking, mostly while flying the ship (headbob doesn't bother me much), USE button that works like shit, animations that aren't split into segments (got to your ship and press USE then run far from it, you'll still enter your ship, silly stuff), UI is garbage mostly, visual clutter is unbearable, various glitches and stuff. Rest is in decent shape.

Game is free for all for two more days (or maybe four), you need to to their site and open an account (Star Citizen -> Enlist) as Vovka mentioned. Think this now includes Alpha 2.0 as well, not just Arena Commander. Xant will gladly provide you with referral code so you both can have extra UEC for free.

When you're in, expect really bad average fps, like 10-30 depending on your PC hardware. If you're lucky game might run better but for short periods of time. Alpha 2.0 isn't that demanding visually and client optimizations aren't an issue. Fps tanks because of server issues. If you can bear through such low fps figures, you can see bare bones of Star Citizen.

« Last Edit: December 12, 2015, 02:58:20 pm by Leshma »

Offline Leshma

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Re: Star Citizen
« Reply #1097 on: December 16, 2015, 01:26:47 am »
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Don't think they'll be issuing refunds anymore.

Offline Xant

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Re: Star Citizen
« Reply #1098 on: December 16, 2015, 01:37:38 am »
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Don't think they'll be issuing refunds anymore.
Why do you say that?
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Offline Xant

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Re: Star Citizen
« Reply #1099 on: December 16, 2015, 06:41:15 pm »
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Finally played the proper 2.0, and more hyped than ever. That was already a better DayZ experience than DayZ.

The whole game is just extremely atmospheric. Feels like you're in space. The ability to seamlessly go indoors, go outside, EVA, fly around, FPS... it's awesome. Or just flying around with your ship, then getting up from the pilot seat and walking around your ship, while it's in space... good stuff.

Went to the space port with assault rifles, I decided to be stealthy and leave my ship out in space while I EVA'd to the station. Yeah, so apparently distances are hard to judge in space.... and so it took me 20 minutes to get there. The good thing being that I had the time to look around and appreciate the beautiful graphics and witness a dogfight between players.

Just when I'm almost at the station, I hear three ships using Quantum Drive and arriving at the station. Super helpless feeling just floating there, and I saw two Hornets staring right at me from not far away. But they didn't see me, and both landed on the station, as did I. I thought "J" was used to equip the pistol, but apparently not, and while I was figuring that out a guy runs up and starts shooting at me. He was shit, and I just sprinted past him and hid... just as I see another Hornet hovering right above me. It was like a T-rex from Jurassic Park. It lost interest after a while, then I finally got inside, grabbed an assault rifle and explored. The atmosphere again was fucking epic. Perfect low-key music, lights not always working inside the station, all kinds of noise coming from everywhere, spooky as fuck. Gunplay is also good even at this point, killed one guy inside.

The potential of the game is really obvious when playing it. When they iron out the bugs and add the features they've promised, it's going to be something magical. Like I said, IMO it's already better than DayZ. Obviously less to do, but everything else is better. And the seamless ship/FPS/EVA/station gameplay is great.

And there are encounters like this:
Quote
Just played in the PU for the first time, and i'm stunned.

Seriously', it's 10.000 times better than i thought. It's so f***** immersive!
Just standing outside of the station at Crusader, watching the planet, the ships, the station (i did that for around 30 minutes) gave me so much more immersion and Space simulation feeling, then i had in around 100 hours of playing Elite:Dangerous. After that i was flying with some dude in his Connie, i was the gunner.
We got rekt by 3,4 other players, and when i wanted to leave the turret, the ship just fell apart, and suddenly i was diving through the space, seeing my mate floating dead in the rest of his pilot seat. Searched for safety in the uplink station and had there a good FPS fight with these guys. After my death i had to leave again, but seriously, this game really gives me the chills already, even in it's current early early alpha form.

2.1 should be before/around Christmas, and include:

Quote
The Million Mile High Club: (An exclusive bar only accessible to early backers.)
Character Customizer (armor / Clothes)
Increase number of supported players
FPS cover system
FPS Starts/Stops
FPS Aim/look pose separation
Physicalized EVA
Holotable improvement
Main menu art
FPS Hit reaction
FPS No weapon locomotion
FPS P4AR polish
FPS ArcLight polish
SPACEFLIGHT UI optimization
SPACEFLIGHT Focus Mode polish
This is a "subject to change" list, but seems like FPS is getting a big update.

"Physicalized EVA" means you'll be able to grab things and pull yourself, or push off surfaces, etc.
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Offline Leshma

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Re: Star Citizen
« Reply #1100 on: December 16, 2015, 10:31:19 pm »
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I should get my money back while that was still possible :?

Maybe Ubisoft will be so kind to buy this sometimes next year, maybe...

Offline Molly

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Re: Star Citizen
« Reply #1101 on: December 16, 2015, 10:35:42 pm »
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I'm thinking about writing the support for quite a while now... still haven't really decided yet.
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Offline Leshma

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Re: Star Citizen
« Reply #1102 on: December 16, 2015, 10:40:26 pm »
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You'll most likely get a middle finger in a form or text wall mentioning how they delivered substantial update and you're no longer eligible for refund.

Offline Xant

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Re: Star Citizen
« Reply #1103 on: December 16, 2015, 10:50:40 pm »
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Good. They shouldn't have handed out any refunds. Great if they stopped that silly practice now.
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Offline Leshma

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Re: Star Citizen
« Reply #1104 on: December 16, 2015, 10:56:56 pm »
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Well to be perfectly honest, their "vicious" competition haven't give any refunds for their space game. It didn't have this many issues, but there were some promises broken (offline mode) and people never get their money back.

Star Citizen is very interesting project. Their funding scheme and people who run that are downright despicable. But they did give job to some people who lost it due to Yerli family being same kind of assholes as Roberts are. And those people might actually save this game, given they are paid for their job for the time they need to actually finish it.

Obese community guys in LA, most of their employees and especially Mr Chris Roberts and his partner are pretty much useless for this game and yet they probably ate biggest portion of cash they took from crazy people who spent up to 32000 dollars on this project.

If they run out of money someone might buy them, get rid of useless people and give actual budget to quality staff to actually turn this into decent game.

Offline Xant

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Re: Star Citizen
« Reply #1105 on: December 16, 2015, 11:42:01 pm »
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So now you've done a 180 again and their funding scheme and people behind it are "downright despicable." Forgotten to take your schizophrenia pills again, Leshma?
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Offline Leshma

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Re: Star Citizen
« Reply #1106 on: December 17, 2015, 12:53:58 am »
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Their funding scheme was like that from the very start, I just avoided to comment on it. Believed they would drop it sometimes in the future but now think they won't ever do that. That's what matters to me. People spending their money isn't my business, they can put it on fire if that's what they desire. Community being downright horrible and defending one of the crazier online game business models that will most likely be part of final product, interfere with my priorities when it comes to playing this game.

Also that dude posing as lead writer is a clown. Story will suck big time, which isn't terrible thing because it sucks in most video games. Somehow I have a hunch actual story writer is Chris Roberts himself. He certainly knows script better than alleged writer. It's truly a shame, because cast is magnificent, but they'll have to say some stupid lines unworthy of their vast talent and acting experience.

Offline Xant

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Re: Star Citizen
« Reply #1107 on: December 17, 2015, 12:59:40 am »
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What is wrong with their funding scheme?

And why is their lead writer a clown?
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Offline Xant

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Re: Star Citizen
« Reply #1108 on: December 17, 2015, 01:19:53 am »
+1
A brief introduction to our upcoming procedurally generated planet system.

Check mate, Elite.

Quote
Derek Smart ‏@dsmart  3 t3 tuntia sitten
Now they're chasing Elite Dangerous Horizons with planetary landings. Which was never in the original design. *sigh*
Derek Smart getting desperate.
« Last Edit: December 17, 2015, 01:23:02 am by Xant »
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Offline Leshma

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Re: Star Citizen
« Reply #1109 on: December 17, 2015, 02:11:19 am »
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Engineers take on Star Citizen:

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