Some of the people who worked on this project truly know their craft. Some of team members are probably complete idiots. Then we have those in the middle, who seem to be idiots but I think their only sin is doing as boss says. There is really no other way to explain these visual effects on missiles (ignore wonky physics and ship movement and just look at the missiles):
I understand iterative development (they take Agile very seriously) but it is hard to understand why would someone put such lens flare effects on any iteration of missile VFX? To a sane person it is clear that's a very stupid idea. Unless your boss told you to do so...
If you think single player game won't have these issues because it is made by more experiences studio in England which has actual games under their belt (Lego game series, nothing fancy looking but very solid games), you are wrong. Lead writer of Squadron 42 and Star Citizen is some dude who previously worked as QA tester and sound engineer trainee on some Roberts produced movies. Quick look at Star Citizen lore and that Gary Oldman speech will show you how bad of a writer he actually is. He deserves to write dialogs for Bethesda games, seriously.
Unless they spent big portion of their budget making stupid decisions throughout dev process, this game will see light of the day in some form. And most likely will be worthy of the price I paid for it. Will it stay P2W or no? Can't tell atm. But I can say that if someone experienced, with proper game making skills had 100 million dollars to blow on a game development purely this would be much, much better game and currently in much better shape. CDProjekt Red would make something truly glorious with that money but they would never do what Roberts and company did, identifying saddest people with money Internet has to offer to fund his game based on a pipe dream he has for over 20 years, a dream he's obviously unable to achieve. When you take off nostalgia glasses, it becomes pretty obvious how silly those games he made in the past truly are.
Outside EVA and FPS portion they added, currently present game mechanics are still bellow level of mobile game Galaxy on Fire 2. Which is kinda sad.