Author Topic: Star Citizen  (Read 142670 times)

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Offline Senni__Ti

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Re: Star Citizen
« Reply #600 on: November 17, 2014, 07:40:21 pm »
+1
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.

I don't, nor did I ever say anything along those lines.
What I'm trying to get at, is they are arbitrarily limiting ship usage depending on what you pledged for (which is for the PU).
Being an Alpha, they want to encourage people to play to bug test etc.

With the current distribution of ships and very clear tiering, you can get a significant advantage in one or more of the gamemodes by owning a particular ship. And the only way to own a ship ingame is through RL payment.

This is what I dislike.
This isn't saying I expect a fully fledged, fully balanced game out of an alpha.
I don't expect each ship to be balanced to fight the other ships in AC; they are balanced to their roles in the PU, which is fine.

I'm just expressing my dislike for the current state and choices that led to it. Especially considering they could just give access to all the ships in AC to everyone until the PU or unlocking ability is implemented, which they have demonstrated the ability to do. (which has been suggested on the SC forums many times)


The thing is, it's not even an alpha of a game. It's an alpha of one narrow part of the game.
The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.

Just because you can't understand the justifications I offered doesn't mean I didn't have any.

It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.
This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?
Saying 'alpha' and all it implies doesn't justify the arbitrary choice to limit you to your pledged for ship. Yes it means the game is in an early state of production, there will be bugs, balance issues etc, but it doesn't mean a paywall is justified.

Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.
The modular system means there will be playable parts long before the games release.
Each module can be approximated to a small game.
The AC module is already very fun to play and more polished than many other games in my steam list.

So many insults being thrown around in this thread, is it really necessary?

Offline Xant

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Re: Star Citizen
« Reply #601 on: November 17, 2014, 11:00:33 pm »
0
The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.
I don't know what you mean by this, but Squadron 42 and the Persistent Universe are the real games. Arena Commander is a module.

This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?
Because there are tons and tons of people who do that anyway, expected or not? They're not advertising it, they're not saying "buy ships so you do well in the AC", it's just an option you have while it's in development.

Saying 'alpha' and all it implies doesn't justify the arbitrary choice to limit you to your pledged for ship. Yes it means the game is in an early state of production, there will be bugs, balance issues etc, but it doesn't mean a paywall is justified.
It doesn't mean a "paywall" isn't justified, either. Why should they give you access to all ships? No reason, whatsoever. They have plenty of people with all the different ships for testing purposes. In addition to that, people with excess cash give them more money to develop the game with because they want to "win" at an alpha module -- it's win-win.
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Offline Leshma

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Re: Star Citizen
« Reply #602 on: November 18, 2014, 02:01:58 am »
0
As Xant pointed out, only truly fun thing in the 'game' atm is Vanduul Swarm (especially co-op). Two competitive modes and racing are rather boring if you ask me. To have fun in Vanduul Swarm you don't need anything more than Aurora and if you have 300i you can be very deadly (300i used to be the best fighting ship when all ships had gimbaled weapons). This is an AAA game and package containting 300i was 60-65 USD, which is the price you have to pay for base version of any other AA game. DLCs and expansions are sold separately for most games. Not here. For minimum of 35 USD (think it was even less for early birds during Kickstarter campaign) you get full package minus alpha/beta testing (that was 45 USD I think, and you can pay 5 USD to unlock a module in alpha stage). Full package contains Star Citizen MMO, Squadron 42 campaign, two mission packs (Squadron 42 expansions) and other goodies.

Players who didn't take undercut version of the game with Aurora base ship, will find enjoyment. All you had/have to do is to pay price you pay for any other AAA game. Weapons and other goods can purchased for credits, prices are quite steep but being veteran backer I already earned 24000 credits by doing nothing.

Although people who spend huge amounts of money on ships will have quite the advantage when PU goes live, most of those ships won't be playable for quite some time. They basically spent money on something that will arrive in a year or two. There will be initial P2W feeling because of many people having many ships, but after some time that will even out and players will be on same grounds. Certainly more fair than it is in EVE Online for last 8 years or so. Nature of the game, internal balancing and AI factor will shape the game in a way there won't be WE PWN ALL clans/player. This will be competitive game but won't be crazy competitive like some other games. There will be a place for casuals to have fun, unlike in EVE, cRPG and other places where you are being told to endure considerable amount of pain for few weeks or bugger off.

Is cRPG fair game? Don't think so. Finn had best gear on EU server for quite some time, just like some other players when I started playing. Then Fasader stole some looms, I grinded gold and had best gear and high level for few months which allowed me to pwn less fortunate. Now I've come back to cRPG with few looms granted to veterans and can feel the difference in levels and exceptional gear between me and players who didn't stop playing/grinding. Simply put, cRPG is not fair, EVE isn't fair, Runes of Magic wasn't fair (typical F2P game where you can do serious damage with a lot of real money). But I've had fun despite of lack of fairness. Fucking life isn't fair. Still have fun.
« Last Edit: November 18, 2014, 02:13:19 am by Leshma »

Offline Senni__Ti

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Re: Star Citizen
« Reply #603 on: December 20, 2014, 02:58:56 am »
+4
V1.0 Released!

https://robertsspaceindustries.com/comm-link/transmission/14390-Arena-Commander-10-Released

Any of you people yet to grab a copy, currently some 20$ aurora packages floating around with arena commander access.
100/1000 left atm
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Anniversary-Starter


Guess I was a bit slow (was 500 when I started writing :P)

EDIT: Sorry guys, they went much sooner than I thought.
« Last Edit: December 20, 2014, 03:04:16 am by Senni__Ti »

Offline Radament

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Re: Star Citizen
« Reply #604 on: December 20, 2014, 04:33:51 am »
0
first video was badass  :shock:
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Offline Leshma

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Re: Star Citizen
« Reply #605 on: December 20, 2014, 04:40:19 am »
+1
It's a copy of fan made trailer:

Offline Senni__Ti

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Re: Star Citizen
« Reply #606 on: December 20, 2014, 04:50:38 am »
+1
It's a copy of fan made trailer:

Quote from the author in comments below that video (someone says congrats on being new official trailer)
Quote
Thank you very much! I really appreciate it! Even though I've been negotiating with CIG for a bit now, I've had to keep quiet about it - so it's awesome that the cat's out of the bag now! This has been such an amazing privilege and honor - it's so incredible that I almost feel like I'm in a dream right now, haha. Thank you very much for your support! You're awesome!  :D

Seems to have been made by the same guy, really nice result.

Edit: another quote from the guy
Quote
Thank you very much for your kind words! I actually did not make the official CIG production of "Imagine" - I merely released the rights to them, they seem to have got in contact with Faux Tales to officially use the song I used, and then they made the trailer from there. So yeah, what they put together was just based on my trailer - they copied a number of the scenes, all of the words, and much of the pacing from mine! :)
My mistake, seems he didn't make the official one.

EDIT 2: seems hes going to be behind the FPS reveal trailer
Quote
...even now, as I work on an FPS-oriented trailer for Star Citizen, I just want you to know that I couldn't be more grateful, humbled, and appreciative of you guys!
« Last Edit: December 20, 2014, 08:13:16 am by Senni__Ti »

Offline Xant

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Re: Star Citizen
« Reply #607 on: December 20, 2014, 11:02:33 am »
0
The pacing and the use of music for the latter half of that trailer was so awful I thought it must be fan-made, and was surprised to find CIG having such an amateur quality.. makes sense now.

And that FPS bit might just mean he's going to put together already seen footage of FPS. I hope.
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Offline Vibe

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Re: Star Citizen
« Reply #608 on: December 20, 2014, 02:33:40 pm »
0
Decent trailer, first part was much better though.

Offline Renay

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Re: Star Citizen
« Reply #609 on: December 29, 2014, 12:14:04 am »
0
So, give me some names so we can get some matches going! I'm Renay90 on star citizen
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Offline Senni__Ti

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Re: Star Citizen
« Reply #610 on: December 29, 2014, 04:41:34 pm »
+1
So, give me some names so we can get some matches going! I'm Renay90 on star citizen

senni_ti (shocking I know)

Offline Voso

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Re: Star Citizen
« Reply #611 on: December 30, 2014, 03:32:09 am »
+1
Well I discovered Star Citizen's "grey market".

http://www.reddit.com/r/Starcitizen_trades/


One really good deal going on right now is the Mustang Omega, a promotional AMD exclusive ship thats a reskinned Mustang Gamma (70$ racer ship game package) but its selling for like 25-35$.

The downside to this is it has a melt value of 0$ being a promotional item so you can't exchange it for store credit. However there is a cross-chassis upgrade available for free that turns it into a mustang gamma and from there you can upgrade it to pretty much any ship you want. Like 55$ more and you can get a Hornet (for a total of around 90$, hornet is a 125$ package.)

Also you run the risk of being scammed, I bought my code off nksharp who should have tons more codes to sell, everything went well but he is selling them for 35$ and you might be able to find cheaper.

It ends up being an incredibly cheap way to get into the game, definitely the best value. These codes people are selling expire like January 31st though so make sure not to pick one up after that. (though they might just add the code to an account and just sell the account or something, idk)


Here is what the package includes:
(click to show/hide)

A picture from my hangar, a shame I'll likely turn it into something else:
(click to show/hide)
« Last Edit: December 30, 2014, 04:39:27 am by Voso »
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Offline rufio

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Re: Star Citizen
« Reply #612 on: January 11, 2015, 11:53:56 pm »
+1
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  dying star, pretty awesome
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Offline Vibe

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Re: Star Citizen
« Reply #613 on: January 12, 2015, 10:00:35 am »
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Why the fuck is there a rock layer around a star? (dying) stars don't work like that.

Offline Molly

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Re: Star Citizen
« Reply #614 on: January 12, 2015, 10:11:13 am »
0
gameplay > realism

Especially in space, I guess :D
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