Author Topic: Star Citizen  (Read 142253 times)

0 Members and 6 Guests are viewing this topic.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #615 on: January 12, 2015, 10:17:06 am »
0
0/10 game doesn't even into physics

Offline Voso

  • Earl
  • ******
  • Renown: 330
  • Infamy: 35
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The So-so.
    • View Profile
  • Faction: Huey's Cavalieres
Re: Star Citizen
« Reply #616 on: January 12, 2015, 10:53:01 am »
0
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.

are you sure?
visitors can't see pics , please register or login


There are old sellswords and bold sellswords, but there are no old, bold sellswords.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #617 on: January 12, 2015, 10:55:02 am »
0

Offline Voso

  • Earl
  • ******
  • Renown: 330
  • Infamy: 35
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The So-so.
    • View Profile
  • Faction: Huey's Cavalieres
Re: Star Citizen
« Reply #618 on: January 12, 2015, 10:59:11 am »
+1
I am not sure that that is in fact the dying star that the map is named after, as there is another star-like thing in the map.

I believe that is a poorly illustrated planet being affected by the dying star and the glowy shit is exposed magma.
visitors can't see pics , please register or login


There are old sellswords and bold sellswords, but there are no old, bold sellswords.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #619 on: January 12, 2015, 11:31:45 am »
0
I am not sure that that is in fact the dying star that the map is named after, as there is another star-like thing in the map.

I believe that is a poorly illustrated planet being affected by the dying star and the glowy shit is exposed magma.

Without knowing much of the scale here, but the celestial object in front of the dude looks way too small to keep an active core except if the gravitation of two other (gravitationally dominant) celestial objects keeps it rollin' and even then, it doesn't even look to be the size of a dwarf planet or a even a satellite, more like a large asteroid (not really round shaped enough). There does seem to be a star behind it (or just a cheesy solar flare photoshop effect lmfao), but it could as well be a binary system.

Regardless, I doubt they put a lot of thought into this map/picture.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Star Citizen
« Reply #620 on: January 12, 2015, 11:37:01 am »
0
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D
When west germany annexed east germany, nobody moved a finger too.

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Star Citizen
« Reply #621 on: January 12, 2015, 11:38:12 am »
0
it´s just a destroyed planet ya nerds

(click to show/hide)
visitors can't see pics , please register or login


Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #622 on: January 12, 2015, 11:49:46 am »
0
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D

It's not a promotional, it's an actual map (http://imgur.com/a/PacPr).

And I didn't know they had faster than light travel, even though that is hypothetically possible (stupid regardless). But you don't want me to get started on that as well do you

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1639
  • Infamy: 1069
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Star Citizen
« Reply #623 on: January 12, 2015, 12:54:36 pm »
0
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.

That obviously isn't a star. Not even neutron stars are that small. They are after Hollywood effects, you'll find little realism in the work of their designers.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Star Citizen
« Reply #624 on: January 12, 2015, 01:33:52 pm »
0
That obviously isn't a star. Not even neutron stars are that small. They are after Hollywood effects, you'll find little realism in the work of their designers.
i just copy pasted the reddit post name, fuck logic
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #625 on: January 12, 2015, 01:39:59 pm »
+1
They are after Hollywood effects, you'll find little realism in the work of their designers.

visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 414
  • Infamy: 1202
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Star Citizen
« Reply #626 on: January 12, 2015, 02:26:52 pm »
0
Only two designers who care about realism are Chris Roberts and lead physics programmer. Rest of the folks are typical LA hipsters who just want their game to look cool. Luckily, Roberts is in charge and physics dude has his full support which the reason they are still tweaking game physics that is properly modeled instead of going easy route, with pre-calculated values.

But when it comes to current maps they are work of a person who loves lens flares and similar effects. Maybe newly appointed lead designer for persistent universe will change that.

If you want proper universe with actual scale of celestial bodies, Elite Dangerous is the only game in town. And SpaceEngine, but that isn't a game.

Offline Voso

  • Earl
  • ******
  • Renown: 330
  • Infamy: 35
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The So-so.
    • View Profile
  • Faction: Huey's Cavalieres
Re: Star Citizen
« Reply #627 on: January 13, 2015, 02:53:27 am »
0
Rumor is the dying star map is supposed to be the Pyro system.

https://robertsspaceindustries.com/comm-link/transmission/13852-Galactic-Guide-Pyro


I don't know enough about space to criticize the realism of it, but it does look damn pretty.
visitors can't see pics , please register or login


There are old sellswords and bold sellswords, but there are no old, bold sellswords.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #628 on: January 13, 2015, 09:34:43 am »
0
Everything is explainable with Unobtainium.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Star Citizen
« Reply #629 on: January 13, 2015, 06:41:11 pm »
+1
I'll just drop this here:

Faster than light travel but complains about promotional picture physics :D

Representing a dying star like that is another kind of silly.

I mean, they have sound in space right?