Author Topic: Mount & Blade II: Bannerlord  (Read 28849 times)

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Offline OzyTheSage

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Re: Mount & Blade II: Bannerlord
« Reply #75 on: September 29, 2012, 02:42:33 am »
+1
I'm probably not going to bother calling this Bannerlord. The only reason I refer to M&B: Warband as Warband is because... well... M&B is already a game that is not M&B: Warband. So, this shall just simply be M&B2... simple.

Names aside, I'm more interested to see what they've done with the combat... (Also if there's a chance for a co-op option, but combat first.)

Offline Allers

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Re: Mount & Blade II: Bannerlord
« Reply #76 on: September 29, 2012, 07:59:02 am »
-1
ye just M&B 2
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Offline wayyyyyne

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Re: Mount & Blade II: Bannerlord
« Reply #77 on: September 29, 2012, 02:13:44 pm »
+3
All this video still lacks is some fitting music. Like requiem for a dream or In the end from linkin park.

Offline tizzango

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Re: Mount & Blade II: Bannerlord
« Reply #78 on: September 29, 2012, 05:35:26 pm »
+1
IF the game does turn out to be as bad as War of the Roses, i'll probably squat on a cucumber.

Offline Izual

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Re: Mount & Blade II: Bannerlord
« Reply #79 on: September 30, 2012, 01:43:09 pm »
+7
Dunno if someone already posted it, but look at this interview about M&B II:

http://forums.taleworlds.com/index.php/topic,249537.225.html

Offline Jarlek

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Re: Mount & Blade II: Bannerlord
« Reply #80 on: September 30, 2012, 03:34:21 pm »
0
Dunno if someone already posted it, but look at this interview about M&B II:

http://forums.taleworlds.com/index.php/topic,249537.225.html
Thanks man!
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Offline Polobow

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Re: Mount & Blade II: Bannerlord
« Reply #81 on: September 30, 2012, 03:36:47 pm »
0
Quote
D: You have done a great job improving the combat system from M&B WB. Between the horizontal strokes of M&B and animations more elaborate WB - in which you added the possibility of kicking - there is an abyss. How are you going to do with M&B2? It will be simple evolution, or plan to totally revolutionize the system of strikes and blocks?
R: We are re-doing everything again, we are not using anything from the old games. As for the game mechanics, I know for sure we are going to work on the parry system. We implemented it into the later versions of Warband. We are also rewriting all the animations for blocking, for example. Blocking was nice, but you know, was a little “blocky”, back then. There are some attacks that you can’t just stop with an upper block, you have to divert it, we are taking care of stuff like that. It’s going to be an evolution, as you said, not a revolution. The combat system is going to be essentially the same, but it’s going to be improved. A lot. We changed programming language and everything…

I'm excited.

Offline [ptx]

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Re: Mount & Blade II: Bannerlord
« Reply #82 on: September 30, 2012, 05:02:32 pm »
0
Dunno if someone already posted it, but look at this interview about M&B II:

http://forums.taleworlds.com/index.php/topic,249537.225.html
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *sudden death of excitement*

Offline Ujin

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Re: Mount & Blade II: Bannerlord
« Reply #83 on: September 30, 2012, 06:55:02 pm »
+7
Silly people complaining about Taleworlds not wasting their money on a more expensive teaser. This is not a Mass Effect or CoD game guys and TW is not EA, what did you expect ? I'm just glad it finally happened.

Offline cmp

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Re: Mount & Blade II: Bannerlord
« Reply #84 on: September 30, 2012, 08:06:40 pm »
+4
Silly people complaining about Taleworlds not wasting their money on a more expensive teaser

More expensive? Implying that they paid the current one. :D

Offline OzyTheSage

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Re: Mount & Blade II: Bannerlord
« Reply #85 on: September 30, 2012, 08:51:28 pm »
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D: speaking of phisics, how will the players interact with the environments in M&B2?
R: It’s still very early to talk, but we would like the game environment to be interactive as much as possible. The ideal would be to have the player pick-up, destroy and throw stuff. We are rebuilding, or should I say building, a physics engine from scratches.
So, no more heirlooming rocks then? You just pick them off the ground? =p

Quote
D: You know there had been many successful modifications for the game, and one of the best known is the Strategus – cRPG, which allows the players to have some sort of multiplayer campaign. Will there be any feature like that in the game to come?
R: at this stage a multiplayer, competitive or cooperative looks still pretty difficult to make.
Bawwwww =<

Also, animations aren't hardcoded anymore. wooooooooooooooooo

Offline Taser

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Re: Mount & Blade II: Bannerlord
« Reply #86 on: September 30, 2012, 08:59:38 pm »
0
Wait so there doesn't seem to be a coop for m&b2?  :cry:
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Offline Jarlek

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Re: Mount & Blade II: Bannerlord
« Reply #87 on: September 30, 2012, 09:05:19 pm »
0
More expensive? Implying that they paid the current one. :D
Well, they obviously made it themselves, but they still pay the guy who made it a salary. Sure, it only took 10 minutes, so a very small part of his salary, but still a part.
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Offline Tot.

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Re: Mount & Blade II: Bannerlord
« Reply #88 on: September 30, 2012, 10:48:38 pm »
+2
Silly people complaining about Taleworlds not wasting their money on a more expensive teaser. This is not a Mass Effect or CoD game guys and TW is not EA, what did you expect ? I'm just glad it finally happened.

Because they couldnt just offer someone in the community a place in credits for making a short but proper trailer.
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Offline Jarlek

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Re: Mount & Blade II: Bannerlord
« Reply #89 on: September 30, 2012, 11:03:26 pm »
+1
Because they couldnt just offer someone in the community a place in credits for making a short but proper trailer.
Holy trees with dicks on! That trailer was badass :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia