Poll

Remove jumpshots?

Yes
no
Yea, every archery nerf is good :D

Author Topic: Removing jumpshots  (Read 2362 times)

0 Members and 10 Guests are viewing this topic.

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Removing jumpshots
« Reply #15 on: September 26, 2012, 07:49:00 pm »
0
Give the bows a huge amount of weight and problem solved, no more olympic archers running around.

Those olimpic archers are mostly hi lvl archers, standard archer on lvl 30 have 7-8 ath
Then give them melee capabilities.
won't help, if archer can kill enemy from safe distance why should he come and figth in melee?
Belive me, figthing with hand axe or other 0 slot weapon isn't funny, especially when enemy got long weapon
Archer forever :D

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Removing jumpshots
« Reply #16 on: September 26, 2012, 08:52:52 pm »
+4
i love when people want to balance their own class..

for instance, i propose removing jumphits from pikes.. (as a lvl 35 dedicated piker)

Offline OssumPawesome

  • Baron
  • ****
  • Renown: 91
  • Infamy: 57
  • cRPG Player
    • View Profile
Re: Removing jumpshots
« Reply #17 on: September 26, 2012, 09:59:41 pm »
0
nononononononono
jumpshot is sweet
and its not even really good.  its inaccurate as fuck.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Removing jumpshots
« Reply #18 on: September 26, 2012, 10:13:41 pm »
-1
Aslong as you don't remove it from throwing  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Removing jumpshots
« Reply #19 on: September 26, 2012, 11:14:01 pm »
0
Those olimpic archers are mostly hi lvl archers, standard archer on lvl 30 have 7-8 athwon't help, if archer can kill enemy from safe distance why should he come and figth in melee?
Belive me, figthing with hand axe or other 0 slot weapon isn't funny, especially when enemy got long weapon

Not if they are slowed down. But if they are slowed down they need melee weapons. That was my point. Slowing them down means they can't run. I can keep up with most archers with my hoplite ffs. All except the lightest of light. Raising bow weight would make a big difference from my pov.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Removing jumpshots
« Reply #20 on: September 26, 2012, 11:27:00 pm »
+1
... i propose removing jumphits from pikes.. (as a lvl 35 dedicated piker)

This.
But also the archery thing that is on-topic :)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Ptolemy

  • Weeaboo
  • Count
  • *****
  • Renown: 257
  • Infamy: 182
  • cRPG Player
    • View Profile
  • Faction: Ninja
  • Game nicks: Nomin
Re: Removing jumpshots
« Reply #21 on: September 27, 2012, 02:31:06 am »
+1
Maybe only allow jumpshots if you have 2 more Power Draw than you need to draw the bow. e.g horn bow requires 7 PD to jumpshot and rus bow requires 8.

This would buff strength archers and maybe reduce the number of kiting ones. It would also give people a reason to take the lower level bows at a high level, since all you see past level 20ish is horn, and rus (maybe the rare yumi, tatar or long). This would mean that with the 15/21 archer build you could take a horn bow with no jumpshot, or a nomad bow with jumpshot - variety?

Maybe.

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Removing jumpshots
« Reply #22 on: September 27, 2012, 03:06:44 am »
+1
What about running with the bow drawn?

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Removing jumpshots
« Reply #23 on: September 27, 2012, 12:43:09 pm »
0
Not if they are slowed down. But if they are slowed down they need melee weapons. That was my point. Slowing them down means they can't run. I can keep up with most archers with my hoplite ffs. All except the lightest of light. Raising bow weight would make a big difference from my pov.

my weapons (bow, 2 stack of arrows and hand axe already got almosy 10 weigth), so pls stop telling shit about increasing weigth of bows
Archer forever :D

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Removing jumpshots
« Reply #24 on: September 27, 2012, 12:45:45 pm »
+1
my weapons (bow, 2 stack of arrows and hand axe already got almosy 10 weigth), so pls stop telling shit about increasing weigth of bows

Still, archers drawing their bow then escaping by running sideways plays and looks completely retarded.

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Removing jumpshots
« Reply #25 on: September 27, 2012, 12:59:35 pm »
0
Still, archers drawing their bow then escaping by running sideways plays and looks completely retarded.

yea, that's true. I'll make a thread with my solution of this problem, but a bit later :P
This is thread about removing jumpshots not "how to change archery to make them useless" 8-)
Archer forever :D

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Removing jumpshots
« Reply #26 on: September 27, 2012, 01:02:41 pm »
0
I agree that jumpshots can be and feel stupid, but it is not a problem with bows only.
How many times have I been poked to the face by a backjumping pikeman? Or a mauler hitting you over your shield in siege? Quite a few.

What about making bows unbalanced, this would not affect its fighting style (you can still notch/unnotch arrows as usual) at all, BUT you could then remove jump slashing/thrusting/shooting with ANY unbalanced weapon?

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Removing jumpshots
« Reply #27 on: September 27, 2012, 02:45:38 pm »
0
mauler hitting you over your shield in siege

It looks like hitting over your shield. In real life try to get a hit in shield with 8 kilo piece of metal (or somthing heavy)at the end of a stick from very strong person and tell my when you will go off from hospital. After hit like that your arm will be broken (there were many tests made to check it, I watched some of them in TV).
Crushthrough is probably the most ballanced thing in cRPG atm. It's random and you have to got many PS to see it preety often
Archer forever :D

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Removing jumpshots
« Reply #28 on: September 27, 2012, 02:51:25 pm »
+1
Weren't they removed somewhere in the past already? or was that a bug? :P Noticed they were gone for some weeks, loved those weeks. Then they returned.
visitors can't see pics , please register or login

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Removing jumpshots
« Reply #29 on: September 27, 2012, 03:02:48 pm »
-1
Weren't they removed somewhere in the past already?

Well some of the devs have archers an loves it obviously
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.