Poll

Remove jumpshots?

Yes
no
Yea, every archery nerf is good :D

Author Topic: Removing jumpshots  (Read 2350 times)

0 Members and 3 Guests are viewing this topic.

Offline bagge

  • King
  • **********
  • Renown: 1056
  • Infamy: 275
  • cRPG Player
  • Duke of Poland
    • View Profile
  • Game nicks: bagge
Re: Removing jumpshots
« Reply #45 on: September 28, 2012, 10:10:40 pm »
+2
Meh, only good thing about jumpshot as an archer is when you dodge a cav (so you can shoot the rider/pony straight afterwards). I've never found it OP and yeah I played 6 months before I went archer

visitors can't see pics , please register or login
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Removing jumpshots
« Reply #46 on: September 29, 2012, 03:59:57 pm »
0
Didn't read the thread but I don't actually care! Jumpshot is nothing OP. Skilled archer has two possible ways to win a noob shielder. 1) jumpshotting 2) sidestepping. Ofc veteran shielder will not let archers to wiggle past his shield anyhow because he knows this and keeps his shield always in a right position.

This really depends on the relative agility of both players.

A typical 1h guy (no leokinngrim-like) holding his shield up turns veeery slowly (it's fast in a RL context, but not at all in warband) when already moving forward. Archers, with light armor and 8 ath or more, can sidestep and turn much faster.

Avoiding being hit by robinhood, blackbow, etc like that isn't trivial. It takes more guessing and anticipation than reflexes, really. If you did this using reflexes, you would be too late.