Author Topic: Mega-Alliances: Who's To Blame, What To Do?  (Read 10192 times)

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Offline IR_Kuoin

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #30 on: September 25, 2012, 08:04:58 pm »
0
Send in the nukes!
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Offline Casimir

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #31 on: September 25, 2012, 08:16:38 pm »
+5
Stupid yanks forgetting  that the UIF have been allied since the first strategus and that's where their name comes from.
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Offline BASNAK

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #32 on: September 25, 2012, 08:25:45 pm »
+3
I'm a newmy old friend and barely have any idea what you oldmy old friends are talking about.
Everyone's calling eachother for hackers, abusers, glitchers etc. And yet, since I started playing strat I haven't seen anyone hack, glitch etc in strat.

But yeah it's really boring with these "alliances of greaterest justice and no hax". There should be more factions than only two (great alliances) and some bandit scum.
« Last Edit: September 25, 2012, 09:13:59 pm by BASNAK »
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Offline Teeth

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #33 on: September 25, 2012, 08:45:36 pm »
0
Stupid yanks forgetting  that the UIF have been allied since the first strategus and that's where their name comes from.
Yeah, listened to that sound file and UIF was already mentioned before this Shogunate, SoA, Templar alliance was formed. It also seems like LLJK was a mega alliance in itself, with them having 150 players, rendering them a superpower that could simply only be countered by allying with others.

They had common enemies with us, and only together did we come close to having a chance to win a war.
150 LLJK, versus Shogunate, SeaRaiders, Templars, VRN, The Northern Empire and SoA as far as this audio track tells me. Shogunate was never a big clan, Templars wasn't back then. The other clans weren't all that big either, no clue about the Northern Empire though. Sounds like 150 LLJK + UIF had a pretty fucking huge chance of winning the war. Ah well, I wasn't there, don't remember exactly how big each faction was. But it's rather clear to me that that alliance that you accuse of spawning the UIF we have now, was rather formed as a reaction to the enormous amount of members that LLJK had. Besides UIF already existed before the anti-LLJK alliance.

So LLJK is to blame?

Offline Rikthor

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #34 on: September 25, 2012, 08:52:44 pm »
+3
Yeah, listened to that sound file and UIF was already mentioned before this Shogunate, SoA, Templar alliance was formed. It also seems like LLJK was a mega alliance in itself, with them having 150 players, rendering them a superpower that could simply only be countered by allying with others.
150 LLJK, versus Shogunate, SeaRaiders, Templars, VRN, The Northern Empire and SoA as far as this audio track tells me. Shogunate was never a big clan, Templars wasn't back then. The other clans weren't all that big either, no clue about the Northern Empire though. Sounds like 150 LLJK + UIF had a pretty fucking huge chance of winning the war. Ah well, I wasn't there, don't remember exactly how big each faction was. But it's rather clear to me that that alliance that you accuse of spawning the UIF we have now, was rather formed as a reaction to the enormous amount of members that LLJK had. Besides UIF already existed before the anti-LLJK alliance.

So LLJK is to blame?

Pro-tip 1: I was there and we never had 150 members even with inactives, we didn't come close to that number.
Pro-tip 2: Our alliance with Bashis, Risen, Legio didn't come until the halfway point after the Shogunate alliance sent 5 or so 1k armies to try to wipe us out in one glorious doomsday scenario. All three of those decided they couldn't trust Shogunate for various reasons that they would need to expand upon.
Pro-tip 3: As you said you weren't there and probably weren't until Shogunate became Byzantium I would assume so quite a bit history was missed out on your part.
Pro-tip 4: We are always to blame and are always terrible, this has never changed.
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Offline Teeth

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #35 on: September 25, 2012, 09:33:54 pm »
0
Alright, I get that the information about your player numbers provided by your then enemies might not be entirely correct, seeing as we didn't have a neat player count like we do now. Regardless, it did not seem like the 5 clans that were talked about in the audio file were confident about beating you with anything less than the full support of those 5 clans, so I'm pretty sure they wouldn't have had the slightest chance on their own. Not sure what made LLJK so fearsome then, it clearly wasn't player skill they were worried about, but an alliance seemed neccesary for survival of any of those clans, simply because LLJK was in a seemingly different league, power-wise.

Not supporting any of the cheating, lying and backstabbing, if that took place. But seems like that first alliance was formed because of a threat as much as the LLJK-UIF alliance. I just don't really see why them forming their alliance was so much worse than you forming yours.

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #36 on: September 25, 2012, 09:55:59 pm »
0
Yeah, listened to that sound file and UIF was already mentioned before this Shogunate, SoA, Templar alliance was formed.
for fuck sake who the fuck you are to talk about strategus
simple question who are you ?
How do you know every fuckin thing ?

U dont even know which factions were in shogunate alliance

Kapikulu ( which gave near 5k troops ) at least 40
Pillagers ( which totally did better job than byzantium ) same with byzantium
Seariders at least 30
Den Bitre 20
SoA
Templar 40
Guards  40


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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #37 on: September 25, 2012, 10:01:30 pm »
+4
Alright, I get that the information about your player numbers provided by your then enemies might not be entirely correct, seeing as we didn't have a neat player count like we do now. Regardless, it did not seem like the 5 clans that were talked about in the audio file were confident about beating you with anything less than the full support of those 5 clans, so I'm pretty sure they wouldn't have had the slightest chance on their own. Not sure what made LLJK so fearsome then, it clearly wasn't player skill they were worried about, but an alliance seemed neccesary for survival of any of those clans, simply because LLJK was in a seemingly different league, power-wise.

Not supporting any of the cheating, lying and backstabbing, if that took place. But seems like that first alliance was formed because of a threat as much as the LLJK-UIF alliance. I just don't really see why them forming their alliance was so much worse than you forming yours.

Simply put we beat up Acre in a fight and took their fief, and claimed dominion over Shariz and that section of the desert. The shogunate, remembering us from Strategus 1, did not want to have us as neighbors and called in the support of several smaller clans to become puppet states in this area, to squabble amongst themselves after we had been evicted.

It was honestly pretty close, despite 3 of the 5 clans not participating any more than showing up for the fights. With 5 vs 1 it would have been much more difficult. The northern empire didn't do much but that was mainly due to large issues on the homefront.

SoA was our insider, through the leader of the SoA I learned about the plot. They did not help the Shogunate.

The Northern Empire(ATS, Hospitaller, Occitan) brought a 1000 man stack down to fight, I believe they fought at least two battles but they did not send reinforcements and left or were defeated.

The Pecores probably contributed the most, and if they would have waited to start the war with a more solid industrial footing they would have been in a much better position.

The shogunate contributed, but from such a far distance it was slow and they did not invest much in the venture.

The VRN, SeaRaiders, Acre, and other small clans were knocked out as soon as their army even fought a battle as they had no way to replenish their numbers or equipment. The Sea Raiders never even bothered to fight, but constantly had a 1,000 man army ready to attack our southern villages.

LLJK was able to secure victory via many defensive advantages and being able to outlast all other competitors. The villages around Shariz are all very close together, and you could transfer troops/gold/equipment between them without even leaving the fief. Resulting in a daisy chain to put what was needed where it was needed, to more efficiently fight 3 armies at once. Fighting on the home field also gave us a ping advantage, though in those situations the Northern Empire did contribute a lot of mercs.

LLJK also had a large pool of mercs, paying Chaos, FCC, and others to fight for us. In a situation where our battle roster was hacked and we had only LLJK players (and one merc), we lost. Despite having a ticket, advantage and almost the same number of players. With one single goon receiving a score of 0 kills and 50 deaths.

In situations where LLJK was set on the offensive, we mostly lost. It took us months of sieging the Pecores and forcing them to fight at 6am local time 4 nights in a row (the third night was cancelled and delayed a day due to chadz) before we were able to win. And they still managed to cause problems for us after losing their fief, like some terrible french insurgency.

We were also able to snag castles and Shariz in silly fights of 20 men versus 60 due to outright bribery.

We basically won by default since everyone else gave up and Shogunate home territory had been invaded.

Strat 2 was probably the most fun, and I hope Strat 4 has a repeat of those events.

Though the battle i remember most fondly was probably in strat 3, when the HATE clan attacked a 300 strong neutral village with 900 troops and lost.

I can't say much for numbers, but we definitely did not have that many active ones, we had roughly 10 people per fief grinding troops/gold and with 5 fiefs that would put us at around 50. And we had to squeeze those 50 and hound on them daily to turn in their gold and troops to the village so the local lord could transfer them to the three main armies commanded by myself, Gaga, and Smoothrich.
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Offline LordBerenger

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #38 on: September 25, 2012, 10:01:34 pm »
0
for fuck sake who the fuck you are to talk about strategus
simple question who are you ?
How do you know every fuckin thing ?

U dont even know which factions were in shogunate alliance

Kapikulu ( which gave near 5k troops ) at least 40
Pillagers ( which totally did better job than byzantium ) same with byzantium
Seariders at least 30
Den Bitre 20
SoA
Templar 40
Guards  40

Pretty long time ago. Over a year. But weren't Acre in there as well? And Pecores i think. So even more.
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Offline Garem

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #39 on: September 25, 2012, 10:03:06 pm »
+3
So you didn't get paid by Ecko who was the leader of the Northern Empire to stop mercing for us as the Fallen Archer brigade? That's my point of view that was confirmed. I would like to hear your story of how that's not what happened.

lol, no.

Ecko fucking HATED us. He resisted us with every fiber of his being, which only made our attacks on NE all the sweeter.

If I remember right, we had a merc contract that just expired. I enjoyed the hell out of those battles, and a few of us kept merc'ing for fun. We just didn't have a dog in the fight anymore.
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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #40 on: September 25, 2012, 10:06:52 pm »
+2
for fuck sake who the fuck you are to talk about strategus
simple question who are you ?
How do you know every fuckin thing ?

U dont even know which factions were in shogunate alliance

Kapikulu ( which gave near 5k troops ) at least 40
Pillagers ( which totally did better job than byzantium ) same with byzantium
Seariders at least 30
Den Bitre 20
SoA
Templar 40
Guards  40

HA HA, Cicero, seriously, you mean PEOPLE? DeBitre 20, SeaRaiders 30, then you're out of your mind! :D

SeaRaiders had about 2 people participating in average in terms of roster sign-ups and no one doing anything in terms of Strategus map activity. Hardly more than a handful in total doing anything in the beginning as well (before the war broke out).

De Bitre had 1 guy active, Ronald Meliossandro, no one else, plus they've never been anywhere near 20 members in their lifetime.
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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #41 on: September 25, 2012, 10:28:42 pm »
0
Simply put we beat up Acre in a fight and took their fief, and claimed dominion over Shariz and that section of the desert. The shogunate, remembering us from Strategus 1, did not want to have us as neighbors and called in the support of several smaller clans to become puppet states in this area, to squabble amongst themselves after we had been evicted.

It was honestly pretty close, despite 3 of the 5 clans not participating any more than showing up for the fights. With 5 vs 1 it would have been much more difficult. The northern empire didn't do much but that was mainly due to large issues on the homefront.

SoA was our insider, through the leader of the SoA I learned about the plot. They did not help the Shogunate.

The Northern Empire(ATS, Hospitaller, Occitan) brought a 1000 man stack down to fight, I believe they fought at least two battles but they did not send reinforcements and left or were defeated.

The Pecores probably contributed the most, and if they would have waited to start the war with a more solid industrial footing they would have been in a much better position.

The shogunate contributed, but from such a far distance it was slow and they did not invest much in the venture.

The VRN, SeaRaiders, Acre, and other small clans were knocked out as soon as their army even fought a battle as they had no way to replenish their numbers or equipment. The Sea Raiders never even bothered to fight, but constantly had a 1,000 man army ready to attack our southern villages.

LLJK was able to secure victory via many defensive advantages and being able to outlast all other competitors. The villages around Shariz are all very close together, and you could transfer troops/gold/equipment between them without even leaving the fief. Resulting in a daisy chain to put what was needed where it was needed, to more efficiently fight 3 armies at once. Fighting on the home field also gave us a ping advantage, though in those situations the Northern Empire did contribute a lot of mercs.

LLJK also had a large pool of mercs, paying Chaos, FCC, and others to fight for us. In a situation where our battle roster was hacked and we had only LLJK players (and one merc), we lost. Despite having a ticket, advantage and almost the same number of players. With one single goon receiving a score of 0 kills and 50 deaths.

In situations where LLJK was set on the offensive, we mostly lost. It took us months of sieging the Pecores and forcing them to fight at 6am local time 4 nights in a row (the third night was cancelled and delayed a day due to chadz) before we were able to win. And they still managed to cause problems for us after losing their fief, like some terrible french insurgency.

We were also able to snag castles and Shariz in silly fights of 20 men versus 60 due to outright bribery.

We basically won by default since everyone else gave up and Shogunate home territory had been invaded.

Strat 2 was probably the most fun, and I hope Strat 4 has a repeat of those events.

Though the battle i remember most fondly was probably in strat 3, when the HATE clan attacked a 300 strong neutral village with 900 troops and lost.

I can't say much for numbers, but we definitely did not have that many active ones, we had roughly 10 people per fief grinding troops/gold and with 5 fiefs that would put us at around 50. And we had to squeeze those 50 and hound on them daily to turn in their gold and troops to the village so the local lord could transfer them to the three main armies commanded by myself, Gaga, and Smoothrich.

ahh the days where attackers had to play defensively at the start of battles or would be spawn raped :L
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Offline Teeth

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #42 on: September 25, 2012, 10:34:31 pm »
0
(click to show/hide)
What a delightful, honest and objective recollection of events. Although I am not entirely sure what the relevancy is, I thought it was a very good read. So you basically won the defensive war on your own and the alliance with UIF was formed when you went on the offensive, because you and the UIF thought the attacking clans were not to be trusted?

(click to show/hide)
What does that have to do with anything I said? Would you do everyone a favour Cicero and get your ass out of this thread? It seems like everyone has moved on, buried their grudges over something that happened so long ago, in a fucking game, case and point PhantomZero, until you enter one of these strat threads and start spewing your full retard crap.

Offline CrazyCracka420

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #43 on: September 25, 2012, 10:50:59 pm »
+2
For the record, someone suggested last strat that we bring the native factions to strategus...which I don't think is a terrible idea, then there'd only be 6 factions, and people could fight internally over control of the faction.  You'd see more de-centralized power (common to the middle ages) than you do now with massive faction building, which you didn't see til the end of the medieval period.

Also the current smaller factions would then be part of a larger picture (if they wanted to be).

And you'd have to set diplomatic stances towards the other factions, neutral, defense pact, allies, etc.  And only mercs or allies could sign up for you.  There was actually a shit ton of great suggestions for strat about a year ago (starting in the fall of 2011, and going to the end of the year). 
« Last Edit: September 25, 2012, 10:54:03 pm by CrazyCracka420 »
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Offline Cicero

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Re: Mega-Alliances: Who's To Blame, What To Do?
« Reply #44 on: September 25, 2012, 11:55:28 pm »
-1
HA HA, Cicero, seriously, you mean PEOPLE? DeBitre 20, SeaRaiders 30, then you're out of your mind! :D

SeaRaiders had about 2 people participating in average in terms of roster sign-ups and no one doing anything in terms of Strategus map activity. Hardly more than a handful in total doing anything in the beginning as well (before the war broke out).

De Bitre had 1 guy active, Ronald Meliossandro, no one else, plus they've never been anywhere near 20 members in their lifetime.
i am pretty sure i saw a guy from De Bitre in Ruldi with 1000 troops 1 day later was in Ruldi Garnison =)
We had inactives also i just pointed out the numbers =)

What does that have to do with anything I said? Would you do everyone a favour Cicero and get your ass out of this thread? It seems like everyone has moved on, buried their grudges over something that happened so long ago, in a fucking game, case and point PhantomZero, until you enter one of these strat threads and start spewing your full retard crap.
Well you can do us a favour also get your fuckin ass out of strategus and go find a dark room and cry there ? Why the fuck we need to see your bullshit because you and your clan cant do a fuckin organise on strategus ?
Everyone got a grudge or don't like someone its so fuckin simple we are human. You put some things and i told you that u know nothing about those ofcourse you will go on full retard and tell me gtfo when u don't even have idea what "pillager" faction did.

Poiting out how people is idiotic totally make them mad.