Author Topic: Pillars of Eternity, formerly Project Eternity  (Read 20084 times)

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Offline Dach

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Re: Project Eternity - kickstarter
« Reply #75 on: October 12, 2012, 02:15:23 am »
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that screen is hot!

looking forward to that game...

and yeah UI is the only reason I cannot replay my olds favourite game sadly... (Fallout 1 is my best example... damn the UI is BAD!!!)
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Offline Lannistark

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Re: Project Eternity - kickstarter
« Reply #76 on: October 12, 2012, 03:30:15 pm »
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I approve of Obsidian using Kickstarter, I don't have anything against that, but I do hate this tactic Obsidian is following. "If we get more money we'll do this, this and this". Honestly, I don't think it takes 1 million more of dollars to build a new city, or hunders of thousands of dollars to create a new class, or to bring a guy to the team, no matter how good he is. I honestly believe they're just taking advantage of the good will of kickstarter users.
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Offline Leshma

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Re: Project Eternity - kickstarter
« Reply #77 on: October 12, 2012, 04:38:14 pm »
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They put those huge stretch goals because backers asked for it.

3.5 mil $ is nothing compared to average AAA game budget, which is above 20 mil $ (maybe even more).

That PoS game, Old Republic, cost 400 mil $...

Offline Lannistark

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Re: Project Eternity - kickstarter
« Reply #78 on: October 12, 2012, 09:04:28 pm »
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They put those huge stretch goals because backers asked for it.

3.5 mil $ is nothing compared to average AAA game budget, which is above 20 mil $ (maybe even more).

It is a fucking shitload of money, if it is to be funded by guys like you and me. Anyways, it seems those goals mean much to the community. People will get their fancy stronghold at this rate  :)
« Last Edit: October 12, 2012, 09:08:41 pm by Lannistark »
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Offline Leshma

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Re: Project Eternity - kickstarter
« Reply #79 on: October 12, 2012, 10:55:51 pm »
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As I told you, they asked for it...

Obsidian is actually very fair when it comes to stretch goals. There was Linux support as separate stretch goal but they removed it and put something else instead, because they switched to Unity engine which has Linux export (Unity 4 feature).

Tom Hall (id software, designer of quake/doom) is also trying to fund his RPG on Kickstarter and he is also using Unity but he still has Linux version as one of the stretch goals...

Offline Dach

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Re: Project Eternity - kickstarter
« Reply #80 on: October 13, 2012, 09:05:36 am »
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25$ in go go guys, I want that stronghold!  :D
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Offline okiN

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Re: Project Eternity - kickstarter
« Reply #81 on: October 13, 2012, 02:13:40 pm »
+1
Honestly, I don't think it takes 1 million more of dollars to build a new city, or hunders of thousands of dollars to create a new class, or to bring a guy to the team, no matter how good he is.

They've actually said as much themselves. It's just a way of giving people some idea of what they'll get and enticing them to give more, the extra money on the stretch goals goes into making the game in general better.
Don't.

Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #82 on: October 13, 2012, 02:26:35 pm »
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Honestly, I think his math is a little off.

It's half a million for the city, considering it's meant to be a really big city, it's not much of stretch to see that it will cost more. It's 100 000$ for George Ziets. 100 000 dollars might just be enough to cover his salary.

All the money they get will essentially spent on getting more people to work for the project. Otherwise they'd push back the release date with every stretch goal.

Offline Lannistark

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Re: Project Eternity - kickstarter
« Reply #83 on: October 13, 2012, 02:34:41 pm »
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Fine, think whatever you want. I'm just not contributing to the arcs of greedy bastards.

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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #84 on: October 13, 2012, 03:36:07 pm »
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I have no problem with indie devs using Kickstarter. That's kind of the point, as far as I know.

Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #85 on: October 15, 2012, 02:07:46 pm »
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So, currently the game is at 3 172 000 at kickstarter and about 80 000 on paypal with 36 hours left.

Only 250 000 and we have another city. It might actually be doable.

Offline Vibe

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Re: Project Eternity - kickstarter
« Reply #86 on: October 15, 2012, 02:11:52 pm »
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So, currently the game is at 3 172 000 at kickstarter and about 80 000 on paypal with 36 hours left.

Only 250 000 and we have another city. It might actually be doable.

yeah let's throw our money at a bunch of concept images and some text

Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #87 on: October 15, 2012, 02:32:28 pm »
+1
Still beats Diablo 3, Mass Effect 3 and Battlefield 3.

Offline Vibe

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Re: Project Eternity - kickstarter
« Reply #88 on: October 15, 2012, 02:49:19 pm »
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Still beats Diablo 3, Mass Effect 3 and Battlefield 3.

You can't know that yet.

Offline Leshma

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Re: Project Eternity - kickstarter
« Reply #89 on: October 15, 2012, 03:16:36 pm »
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Yes he can, because games he listed are pure crap.

Good concept art is all it takes to beat that :lol: