Author Topic: Pillars of Eternity, formerly Project Eternity  (Read 19158 times)

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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #60 on: September 24, 2012, 09:17:57 pm »
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I judge them based on what they've achieved so far.

Apart from Dungeon Siege II and Alpha Protocol, all of their games have been very good in my opinion(or according to general opinion). That is, if you include the games from earlier studios that formed Obsidian(Troika Entertainment and Black Isle)
« Last Edit: September 24, 2012, 09:22:54 pm by Ninja_Khorin »

Offline okiN

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Re: Project Eternity - kickstarter
« Reply #61 on: September 24, 2012, 09:26:02 pm »
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I backed it on the 20e tier when it first came out, just read the updates last night. Sounds like it has some promise, looking forward to them sharing more info/material.
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Offline Earthdforce

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Re: Project Eternity - kickstarter
« Reply #62 on: September 25, 2012, 12:33:29 am »
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I hope I'll be able to get on the backer list before time runs out! Will there be multiplayer?
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Offline Leshma

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Re: Project Eternity - kickstarter
« Reply #63 on: September 25, 2012, 01:39:01 am »
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Probably. Focus is on singleplayer.

Offline okiN

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Re: Project Eternity - kickstarter
« Reply #64 on: October 04, 2012, 12:39:22 pm »
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So we're gradually getting more details. Apparently the classes so far are fighter, priest, rogue, wizard, monk, druid and ranger, with barbarian and "cipher" (sounds like a psi to me) as stretch goals. It sounds like they're putting a fair bit of thought in it, so I'm reasonably confident it'll be at least ok -- which, for this genre, in this day and age, for that price, is probably good enough. Then there's always the chance it'll actually be great.

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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #65 on: October 09, 2012, 11:57:39 pm »
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7 days left, gents. They're sitting at 2 512 000 dollars at the moment.

They've added a new tier at 165$. It include Project Eternity + Expansion + Wasteland 2. If only I had that.

New stretch goals:

2.6 million, Adventurer's Hall. Allows you to create your own party a la Icewind Dale, I think.

2.7 million, two more classes. Paladins and Chanters.

2.8 million, George Ziets. The creative mind behind Mask of the Betrayer, also worked with Baldur's Gate 2 and Fallout: New Vegas, among others.


Offline Freland

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Re: Project Eternity - kickstarter
« Reply #66 on: October 11, 2012, 09:37:50 am »
+1
I'm pretty sure they will reach 2.7 million - not so sure about 2.8.
I'm pretty excited about these new crowdfunded PC exclusive games. Also see Star Citizen - a PC exclusive crowd funded space combat sim by Chris Roberts (Wing Commander anyone?)
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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #67 on: October 11, 2012, 08:24:55 pm »
+1
Okay.

New stretch goals added. I recommend you guys read this: http://forums.obsidian.net/topic/61324-update-20-lore-tidbits-campaign-almanac-big-ol-stretch-goals-and-environment-screenshot/

Ambitious stretch, goals. I doubt they'll reach it, but I pray to the almighty :)

Also:
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It's boootiful.

Offline okiN

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Re: Project Eternity - kickstarter
« Reply #68 on: October 11, 2012, 08:26:46 pm »
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Ah, I was just coming to post that myself. Sure is purty.

Indeed 3.5M seems like a lot to hope for, but I guess it's not completely outside the realm of possibility. 3M isn't even that much of a stretch from where they are now, with the amount of days they have left.
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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #69 on: October 11, 2012, 08:50:15 pm »
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Yeah. Imagine though, having two big cities. Would make the game quite epic in scope.

Offline okiN

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Re: Project Eternity - kickstarter
« Reply #70 on: October 11, 2012, 08:53:51 pm »
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Yeah, the main city always seems to be the most fun part of any RPG.
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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #71 on: October 11, 2012, 10:55:12 pm »
+1
Didn't take long:

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 :wink:

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Offline Kafein

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Re: Project Eternity - kickstarter
« Reply #72 on: October 12, 2012, 12:03:58 am »
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When you think about it, most old games had terrible UI in current day standards.

Offline okiN

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Re: Project Eternity - kickstarter
« Reply #73 on: October 12, 2012, 12:18:09 am »
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Yeah, it's something that becomes increasingly apparent whenever I replay an old favourite with an added decade of gaming experience. There's definitely been progress in some areas.
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Offline Ninja_Khorin

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Re: Project Eternity - kickstarter
« Reply #74 on: October 12, 2012, 01:31:10 am »
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I do think Baldur's Gate had an UI ten times better than the disaster that was NVN's interface. NVN's UI looked terribad and it was really needlessly complicated.