Author Topic: Knockdown  (Read 5167 times)

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Offline darmaster

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Knockdown
« on: September 10, 2012, 12:11:48 pm »
-18
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Offline Miwiw

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Re: Knockdown
« Reply #1 on: September 10, 2012, 12:14:20 pm »
+3
pfff. dont kill diversity. thats the great plus of those weapons. Why would anyone use a mace if he cannot even knockdown and only do it with 140 (!) WPF and 6 PS. Even some dedicated melee builds dont have that many wpf if they go for a STR build.

You must think your suggestion more through. Thats not the way to balance it.

The good thing about knockdown is that it is nearly random, more STR improves it (true?) but you can never tell when you get knocked down, thats a good thing!
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Offline Adamar

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Re: Knockdown
« Reply #2 on: September 10, 2012, 12:16:21 pm »
+2
Nooo! Dont that knockdown from me!!

Some people do need certain adavantages.

Offline darmaster

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Re: Knockdown
« Reply #3 on: September 10, 2012, 12:17:35 pm »
-1
pfff. dont kill diversity. thats the great plus of those weapons. Why would anyone use a mace if he cannot even knockdown and only do it with 140 (!) WPF and 6 PS. Even some dedicated melee builds dont have that many wpf if they go for a STR build.

You must think your suggestion more through. Thats not the way to balance it.

The good thing about knockdown is that it is nearly random, more STR improves it (true?) but you can never tell when you get knocked down, thats a good thing!

people would use it because it does blunt damage, so it's more effective. secondly 140 wpf was indicative, let's say 130 wpf (but i would prefer the 6 ps thing)
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Offline Taser

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Re: Knockdown
« Reply #4 on: September 10, 2012, 12:29:08 pm »
0
No. Knockdown is awesome and is based on damage afaik. The more damage you do, the more likely you are to knock someone down.

Before asking for a nerf for knockdown, do you know how it works first? I'm curious myself since even if I am correct, I have no idea what the percentages for knockdown are given 10 points of damage after armor soak or w/e vs 50 points of damage.
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Offline darmaster

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Re: Knockdown
« Reply #5 on: September 10, 2012, 12:41:10 pm »
-3
No. Knockdown is awesome and is based on damage afaik. The more damage you do, the more likely you are to knock someone down.

Before asking for a nerf for knockdown, do you know how it works first? I'm curious myself since even if I am correct, I have no idea what the percentages for knockdown are given 10 points of damage after armor soak or w/e vs 50 points of damage.

if so, there's still something wrong: how comes that an hybrid class with 5 or less ps and less than 120 wpf can knockdown someone who has 57 body armor? i still don't like it
« Last Edit: September 10, 2012, 12:45:22 pm by darmaster »
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Offline Taser

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Re: Knockdown
« Reply #6 on: September 10, 2012, 12:52:52 pm »
+2
if so, there's still something wrong: how comes that an hybrid class with 5 or less ps and less than 120 wpf can knockdown someone who has 57 body armor? i still don't like it

I don't see an issue with that. It happens. I've seen people get knocked down by a cudgel wielded by a peasant. I love that.

I will agree on the point that there should be a difference between someone with, say, 3 PS vs 8 PS when wielding a knockdown weapon. And I believe there is since knockdown, afaik, is based on damage done as well as weapon weight. I don't know the formula and how it all comes together but removing the chance of knockdown completely just because someone doesn't meet some minimum strength or PS level? No.
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Offline Gurnisson

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Re: Knockdown
« Reply #7 on: September 10, 2012, 01:06:38 pm »
+2
people would use it because it does blunt damage, so it's more effective. secondly 140 wpf was indicative, let's say 130 wpf (but i would prefer the 6 ps thing)

Most pierce weapons are better than blunt weapons because of knockdown. No one would use blunt weapons (apart from great maul) if you removed knockdown or limited like you suggested.
« Last Edit: September 10, 2012, 01:10:23 pm by Gurnisson »
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tovi

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Re: Knockdown
« Reply #8 on: September 10, 2012, 01:10:40 pm »
0
Does it works only for head hits ?
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Offline darmaster

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Re: Knockdown
« Reply #9 on: September 10, 2012, 01:13:15 pm »
-3
I don't see an issue with that. It happens. I've seen people get knocked down by a cudgel wielded by a peasant. I love that.

I will agree on the point that there should be a difference between someone with, say, 3 PS vs 8 PS when wielding a knockdown weapon. And I believe there is since knockdown, afaik, is based on damage done as well as weapon weight. I don't know the formula and how it all comes together but removing the chance of knockdown completely just because someone doesn't meet some minimum strength or PS level? No.

i don't like seeing people knocked down by cudgel, i don't really like that. secondly i didn't say to remove the chance of knockdown completely blabla, i just said to remove knockdown for people who has less than 6 ps and less than 130 wpf.

Most pierce weapons are better than blunt weapons because of knockdown. No one would use blunt weapons (apart from great maul) if you removed knockdown or limited like you suggested.

mace (the two handed weapon) would still be the best weapon for xbower with only 1 slot available and some wpf in two handed weap.
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Offline korppis

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Re: Knockdown
« Reply #10 on: September 10, 2012, 01:13:47 pm »
0
Don't nerf it! I love watching plate armored full strength monsters occasionally getting knocked down by an archer with a 1h toy hammer.  :D

Offline Gurnisson

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Re: Knockdown
« Reply #11 on: September 10, 2012, 01:14:10 pm »
+1
mace (the two handed weapon) would still be the best weapon for xbower with only 1 slot available and some wpf in two handed weap.

I would use military sickle in 2h mode instead
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Adamar

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Re: Knockdown
« Reply #12 on: September 10, 2012, 01:23:57 pm »
0
I get it, nerf archers! Nerf what little hability we have to melee, so we kite more!

Offline sF_Guardian

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Re: Knockdown
« Reply #13 on: September 10, 2012, 02:15:46 pm »
+3
Sorry Darmaster but honestly,
you seem like being totally brainfucked.

130 wpf?
Nerf hybrids even more, gg Greatsword- my old friends :D

Apart from the FACT (you dont present any facts here)
that the knockdown chance with 5 ps and maybe 80-100 wpf
is very low (guess it was around 10%with a Mace, 28 blunt, but dun remember right)
there is the fact that only Blunt/Pierce weps are viable for ranged builds with low wpf
on the melee wep.

I just read through some of your suggestions and honestly asked myself
who can fuck a brain so deeply.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Tindel

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Re: Knockdown
« Reply #14 on: September 10, 2012, 02:57:41 pm »
-3
knockdown = random


random in a pvpgame = bad