Author Topic: Knockdown  (Read 5466 times)

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Offline Kafein

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Re: Knockdown
« Reply #45 on: September 11, 2012, 11:34:24 pm »
+2
I do not think

Then you are a true man, for you know your only weakness.


Actually that sounds more like you pressed enter too early

Offline Cepeshi

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Re: Knockdown
« Reply #46 on: September 12, 2012, 09:54:05 am »
+1
Then you are a true man, for you know your only weakness.


Actually that sounds more like you pressed enter too early


All the time i see I think, i think, i think...yeah, good to have opinions and stuff, but in this matter, it is really hard to see other side of the fence. Either you do use those knockdown weapons and you do not want to see anything happening to them (and god, i do remember morningstar with crusthtrough and other suff) or you are a guy who doesnt like to be knocked down in his heavy armor by a freaking peasant with hammer. I get it. I am on both sides, when i level up, u use mostly blunt weapons, on higher i am getting used to play with Bec in secondary, man, that is lots of fun. And even with my 8 PS i do not knockdown everytime. And yes, even i do get pissed while knocked down by some shitty low tier weapon in hands of a paperman. But guess what? I got used to it, shit happens.

Saying that randomness is bad for pvp environment is bullshit, it adds a little spice up to the mix. Still i do think that high tier armor should really do something more than just make you feel better about yourself, when we speak of knockdown.

Not to speak, most of the KD weapons are quite fast too, so they are really too good as melee sidearm. I do not mind archers being somewhat able to defend themselves in melee and land a hit or two, the bitching that archer can never compete with 2h/polearmer is unnecessary, as they usually have quite high athl and light armor, hence beter maneuverability. Add this to high speed knockdown weapon and voila, you do not even fucking need any points in melee skills to do well (and yeah, i do play alt archer with mace, so i know what i am talking about).  The athletics by itself gives you quite huge advantage on slower target. You can dance in, hit, dance out of his hit, repeat. And take into consideration that every hit he makes can have quite some speedbonus=dmg=knockdown chance.

Id say knockdown weapons are fine, but not as melee sidearm for ranged  :mrgreen: At least i would remove knockdown from all 0 slot weapons that have it (if there are some more than hammer).

Offline dreadnok

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Re: Knockdown
« Reply #47 on: September 12, 2012, 01:34:44 pm »
0
Raw damage has nothing to do with armor values.
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No shit. The regular hammer at 21 blunt knocksdown like a champ. Even when it glances. Sooooo anyway you okk at it it isnt about damage, raw damage or after armor. Like i said, no rhyme or reason.  Altho i noticed the more agi you have more knockdowns.  The other day i got knockedown 3 strait times in a row by a dude spamming a flanged mace, yet the long maul didnt not once. Soooo strange
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Offline dreadnok

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Re: Knockdown
« Reply #48 on: September 12, 2012, 01:38:40 pm »
-3
knockdown is utter horseshit in this game. there is no rhyme or reason to it. a hammer that glances can knock you down. obvioulsy it isnt about damage.

Figures, all 3 downvotes are eurotrash scumbags. Fuck this forum. Stick to putting up jerkoff trades up on the marketplace
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Offline IR_Kuoin

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Re: Knockdown
« Reply #49 on: September 12, 2012, 01:42:27 pm »
0
It gets bigger when I pull, mmmhmmmm.

Knockdown makes me feel like a strength whore :3
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Offline Piok

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Re: Knockdown
« Reply #50 on: September 12, 2012, 01:43:50 pm »
0
From what I know, knockdown chance depends only on strenght  skill and weapon weight. Also knockdown is calculated before damage calc. so you can be knockdown even on glance hit.
Overall blunt weapons are not so good unloomed but fully loomed its different story because bonus of 3 blunt(also pierce without knockdown) is much better then 3 in cut.
Also pierce and blunt weapons does smaller damage in general so bonus of 3 increases their effectivity much more in percents.
From my experience with mw long hafted spiked mace its more effective then mw long bardiche on kuyak+ build and its 35b vs. 48c and 91 vs. 90 speed. Only drawback is that weapon is unbalanced which is annoying specially with higher ping. But overall mw longspikemace is very good weapon in polearms cattegory although heavily outclassed by bar mace(2h) and warhammer(1h).

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Re: Knockdown
« Reply #51 on: September 13, 2012, 12:16:51 am »
-1
Half of you are still saying "I think knockdown works like ____"
(rand(0.0, 1.0) < min(item_weight * 0.33, 2.0) * min((raw_damage - 20.0) * 0.5, 10.0) * 0.015)

And the modifiers that will determine damage:

High damaging knockdown weapon
High powerstrike
High athletic for speed bonus
and finally if you got all that high WPF in the choosen weapon.

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Offline owens

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Re: Knockdown
« Reply #52 on: September 13, 2012, 09:52:35 am »
0
Every body has access to knock down weapons and the fact is they would be fairly weak without that knockdown. Pole arm get the strongest knockdown weapons but they aren't that great anyway.
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Offline IR_Kuoin

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Re: Knockdown
« Reply #53 on: September 13, 2012, 09:54:27 am »
0
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