Define "no problem". 80%? 90%? And that's more, or less than before the change? If less, explain why it needed to be nerfed in the first place, because I still can't find a single thing that was remotely unfair about the previous 1h overhead mechanics.
Regardless of whether or not you say you have no problems with landing them, it doesn't change the fact that short fast weapons are harder to land the overhead with than long, slow weapons. I wasn't aware that short, fast weapons were overpowered and thus in need of a nerf. Last I checked, they were among the lesser used weapons (not counting the katana, because weaboo).
I rarely miss overheads. If you know your weapon speed and you can judge where your opponent is going it's pretty easy to put it on target. I think a lot of people have problems because their athletics is too low. I'd say the majority of 1-handers in NA only have 5 athletics, are carrying heavy shields and wear moderately heavy armor. Of
course you'll have problems maneuvering. Also, who ever said anything about being fair? The new mechanic requires more skill to pull off, which is a good thing. You need to have good footwork, familiarity with your weapon and the ability to respond to other people's movements. Not just the ability to move your mouse fast.
I was also the first one to comment that the turnspeed nerf hurt 1-handers more than any other weapon class. I even made pictures as to why that is. After playing with it for a while though, I came to really like the change.
I still find it easier to land overheads with my 1-hander than with the long maul. The long maul is easier to dodge and harder to adjust when fighting with teammates. With a 1-hander if I'm going for an overhead on a guy behind me, I can spin around (which won't be effected by the nerf 'cause I haven't swung yet) swing at the last second and hit the guy before he can react. I can't do that with the long maul as I need to swing when the opponent is roughly in the middle so that I have as much turning movement as possible to adjust for his movement.
With the old turning speed, you could dodge some baddie with a great maul and then he turns his mouse at the last second and drags the thing onto your foot, killing you. That's stupid. Now you can still land overheads easy, you just have to change the way you do it. If you use the movement keys to make large adjustments and the mouse for small adjustments you'll hit the target consistently.
I'm sure the devs will do something though just to stop the never ending tears coming from the forums. God forbid someone has to learn a new way of doing something.