Still a nerf even for skilled players... With old turn speed overheads you could react to spaztic movements or high agi facehuggers and still land a shot, and also you could initiate early while calculating timing so that the contact intercept predicted enemy movements. Now you gotta wait and line up target first before letting it go, this extra time you are holding is nerf time.
I dunno why you would defend it, I'm pretty sure cmp didn't even intend to nerf overhead on 1h, cuz it was by no means an OP or physics breaking attack. The goal was a 2h nerf for people who were intentionally sweeping around 2h (especially mauls) to kill people with its long/slow toe drag. The unintended consequences was it hurt short 1h even more, so you are basically just defending a mistake.
You need to aim better before you even start the attack, then release the same second. There's no time loss if you do it right.
And the nerf wasn't a mistake, I think it needs to be reworked according to weight, perhaps then 1 handed weapons and crapier 2handers become more attractive, but the overall idea was good.
This reminds me of the native kicking nerf, there was so much round house kicking before, that it looked retarded. Some veterans whined about that nerf, simply because they had to readapt to the game. It's the same thing here.