I sure do love how this thread has proved my point.
Very few people in this community are capable of discussing balance without saying the things in the OP, when all of those comments have literally nothing to do with balance and are playstyle changes. That's not balancing in any sense of the word. That is altering playstyle to compensate for a perceived lack of balance.
Want an example of balancing? Spinstabbing. All you had to do was block down (a playstyle change since apparently some people didn't get this) but what happened was the nerf to stab and overhead speed (balancing move) which rendered it a lot less useful.
By all means, turn this thread into the other 740 that are discussing the same damn shit.
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This just proved that a discussion
purely about "balance" has very little value at this stage.
I think we have a balanced mod currently, more balanced than it ever was in fact. But it could be as balanced yet so much better without kiting archers and with something to do for cav that isn't backstabbing.
The fact stands than archers do get killed prety easely in the servers(with all the nerfing they took), either because of bad armor, bad evasion from low athlectics and shit melee capability. The theory that archers are unbeatable doesn't stick when in practice capable meleers do kill them constantly. As for cavalry, yes, archers can shoot the horses, but only if the target is available. Any cav with a brain wont attack archers with good couver, but will rather stay away and draw the archers to the open. It's a shame that some horsemen put their horses in situations where they'll obviously lose, only to complain about it after. Inteligence should be a factor in any war game.
I think I never read a paragraph that is so full of bullcrap.
Let me comment :
The fact stands than archers do get killed prety easely in the servers
At the end of most rounds on a battle server, all the archers in the winning team except the very unlucky are alive. Actually if you open your eyes you will see that the majority of players in a winning team have some sort of ranged weapon, and that is normal since they can play their role away from the dangerous areas.
bad evasion from low athlectics
? Archers have the best athletics of all classes, with the only exception of light crossbowmen. Furthermore, the near absence of armor lets them enjoy full mobility.
The theory that archers are unbeatable doesn't stick when in practice capable meleers do kill them constantly
That is under the assumption these "capable meleers" actually survive until they reach an archer at melee range. Also, being good at melee won't help them to do that. Actually, nothing will, except more agi, more ath and less armor. A shield slows them down considerably.
As for cavalry, yes, archers can shoot the horses, but only if the target is available. Any cav with a brain wont attack archers with good couver, but will rather stay away and draw the archers to the open.
L2P issue here. What actually happens is that cav that know their weaknesses will attack archers only if
there is enough cover to hide behind until it's too late for the horseman's target. An archer in the middle of a plain is pretty much unbeatable for one cav, because there is no angle of attack where the horse remains unseen. Also, I don't see how someone can possibly "draw" an archer somewhere. When I play as archer I don't ever need to follow an enemy, there are plenty of targets everywhere. It's actually the archers that force enemies to move.