Author Topic: Sea Battles for Crpg  (Read 5001 times)

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Offline BlackMilk

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Re: Sea Battles for Crpg
« Reply #15 on: April 10, 2011, 03:01:57 pm »
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Arrr! I been waiting for this.
Now people can be pirates instead of silly ninjas, because everyone know pirate>ninja.
ehm...no.

Offline ManOfWar

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Re: Sea Battles for Crpg
« Reply #16 on: April 10, 2011, 04:13:11 pm »
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ehm...no.

We must have a ship full of pirates versus a ship full of ninjas.... battle to the DEATHHHH
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Offline Marshal_Nemesis

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Re: Sea Battles for Crpg
« Reply #17 on: April 11, 2011, 12:04:28 am »
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At least a small sea battle Alpha - beta gaming can be arranged with some certain helps..

maybe a new skill ..


Offline Ronan

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Re: Sea Battles for Crpg
« Reply #18 on: April 11, 2011, 12:28:19 am »
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Dudes, Im cav and I would really love this. Ive been wondering what you can do with this game and i am amazed, just amazed. Is this a dream? Can we really have naval battles?
Think, if we could do this for say siege battles, we could have a D-Day type scene, where the attackers have to sail into port or the beach. So many possibilities!  I think im having a panic attack... *faints
« Last Edit: April 11, 2011, 12:30:16 am by Ronan »

Offline VVarlord

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Re: Sea Battles for Crpg
« Reply #19 on: April 11, 2011, 12:31:41 am »
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Dudes, Im cav and I would really love this. Ive been wondering what you can do with this game and i am amazed, just amazed. Is this a dream? Can we really have naval battles?
Think, if we could do this for say siege battles, we could have a D-Day type scene, where the attackers have to sail into port or the beach. So many possibilities!  I think im having a panic attack... *faints
:rolleyes:

Offline Polobow

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Re: Sea Battles for Crpg
« Reply #20 on: April 11, 2011, 12:35:20 am »
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not impossible - but there's quite a lot with a higher priority on the todo list.
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Offline Noctivagant

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Re: Sea Battles for Crpg
« Reply #21 on: April 11, 2011, 12:39:17 pm »
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Actually chadz was the first one who took it serious and replied on IRC.

I understand his point. We are still waiting Strategus re-launch, nerfs, buffs etc. I'll donate a new weapons&armors pack for the new patch (no eta) and I'll keep brain storming about Naval Battles and sea economy.
For example I came up with an idea "Docks and parking rental"

Towns : Rivacheg, Wercheng, Sargoth, Thir, Praven, Yalen, Shariz can "build" large ports and can rent space for fleets (20 ships)
Castles :Albrug, Curin, Chalbek, Tevarin, Jamiche, can "build" docks and can rent space for ships (10 ships)
Villages : Odasan, Jayek, Fearichen, Kulum, Azgad, Belanli, Elberl, Jamiche, can "build" small docks and can rent for (5 ship)

Large ships cost 4 spaces (Large port can support maximum 5 large ships)
Medium Ships cost 2 spaces (Large port can support 2 large ships and 6 medium ships)
Small ships cost 1 space (Large port can support 2 large ships 3 medium ships and 6 small ships)

Capacity (transportation of the goods)

Large ships      40 slots
Medium ships   20 slots
Small ships      10 slots

Military capacity (transportation of tickets)

Large ships      2000 Tickets
Medium ships   750   Tickets
Small ships      250   Tickets

Travel and Distance

All distance will depend on the ships food stock in their hangar

Or :

Large ships                  (%25 of the speed of the player on the land, distance unlimited)
Medium ships               (%50 of the speed of the player on the land, needs to dock at the port once in two days)
Small ships                  (%75 speed of the player on the land, needs to dock at the port every 12 hours)


The idea : Captain has to set the route carefully, make reservations with the port masters in advance. There will be a possibility that there is no space at the dock, if ship cannot dock at the port, It will start to loose tickets and goods every hour then eventually the ship will sink.

Advantages of ships :

* Can carry much more than players
* Dock rental helps the economy
* Safer route
* A new layer of military strategy
* Goods that cannot be produced in land

Disadvantages

* Repair costs
* Piracy
* Dock prices



Cheers
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Offline H4rdn3ssKill3r

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Re: Sea Battles for Crpg
« Reply #22 on: April 11, 2011, 01:30:00 pm »
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I like... and also will there be.... pirates?
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Offline Glyph

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Re: Sea Battles for Crpg
« Reply #23 on: June 21, 2011, 09:11:36 pm »
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me liky... i haz to haz this feetur ingame noaw!!!!!!!! but seriously, it would be cool, but we need ships that can carry 100 men. so that's one hell of a ship if you ask me. but then again, no one ever asked me :)
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Offline Overdriven

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Re: Sea Battles for Crpg
« Reply #24 on: June 21, 2011, 09:15:20 pm »
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Fire arrows anyone?

Offline runemaster

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Re: Sea Battles for Crpg
« Reply #25 on: June 21, 2011, 10:22:04 pm »
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I think it's an awesome idea, at the least maybe we could just get a map with ships in the middle of the ocean, like the floating sky ship map but a little more balanced and realistic ... that would be neat.

Offline POOPHAMMER

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Re: Sea Battles for Crpg
« Reply #26 on: June 21, 2011, 11:09:44 pm »
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Holy crap that looks awesome +1
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Offline Fluffy_Muffin

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Re: Sea Battles for Crpg
« Reply #27 on: June 21, 2011, 11:20:03 pm »
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(click to show/hide)

From your mouth into chadz ears (lets hope this gets on the to do list)
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Offline Thomek

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Re: Sea Battles for Crpg
« Reply #28 on: June 22, 2011, 03:33:02 am »
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Great great great idea!

+1!

May I add.. There should be some ships that move faster than players. Having a coastal fief might be more secure than an inland one, as you will have fewer directions of attack and fewer surrounding factions. If ships could move faster than armies (which they arguably did by a large degree 1000 years ago) It would create a risk for those fiefs of sudden sea attack from the other side of the map.. Strategus maps could even be designed to make sea power important.

This also fit into my hex idea, if two enemy armies are in the same hex, they must fight..
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Offline ManOfWar

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Re: Sea Battles for Crpg
« Reply #29 on: June 22, 2011, 04:13:19 am »
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truly, this will be great. But we seriously need some pirate armor then guys.
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