last strat battle I was in didn't seem to keep the +2 sec per death going. at one point, around 15ish deaths, I only had a +5 or so timer. meaning it was a 20 sec spawn with 15 deaths. which was kind of nice considering Im not a fan of the new spawn/death system. Seems to me that the new spawn system only exaggerates the losing once your team is starting to fall. I personally don't understand the need to, in your words: make it so we play more tactically. If everyone on your team just continues to hold W and return to the front willy nilly it doesnt bode well for your team before the new spawn system. Now it just makes it a lot tougher to come back from an early asskicking. Not only that it really only seems to affect the defenders. When attacking your team naturally has more time/distance to get organized and charge as a unit. When defending, if you actually defend your village and not push out, you're naturally only a few steps from your flags, and if you start to get handicapped by the spawn times you have no real chance of regaining/neturalizing the front