Author Topic: 0.289 released  (Read 42884 times)

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Offline Plavor

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Re: 0.289 released
« Reply #135 on: August 19, 2012, 12:19:11 pm »
+2
Well, many people play strategus because exp is a huge factor.  If the battles get shortened, you will get little exp per battle :(

Also,  nice that the spawntime went to 2 seconds per death :)

Offline Matey

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Re: 0.289 released
« Reply #136 on: August 19, 2012, 12:30:22 pm »
+2
quick question bout the new "Flag drops if someone dies one it" thing.
Will flags go down if someone is shot to death while standing on the flag? oh and what if someone suicides by going spectator or something, would that lower a flag?

one more question, this one about the spawn delay...
have you implemented a maximum time to spawn? I realize you are trying to make large battles less appealing, but when they do happen it would be nice to have a limit to how long it takes people to spawn in order to avoid things just getting really boring. As I suggested earlier, why not try 20-30 seconds or so as a maximum. if one team is dominating the other they might have 2-8 second respawns compared to the enemies 20-30, that would be enough for them to go take the flags if the other side cant get its shit together in a hurry, but it also means if both teams are even then they would cap out at the same delay.

as for why your archer changes arent the best idea... well honestly it didnt seem to bad in the battle we did today with CHAOS vs Hosp, I guess it just needs more testing, but I worry that it may turn out to be a buff for archers as they could travel in groups of 5 and be better off than prior to the change. also the increased speed of archery may lead to logistic issues, but it also means they can be far more devastating when they first open up.
« Last Edit: August 19, 2012, 12:34:46 pm by Matey »

Offline Zlisch_The_Butcher

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Re: 0.289 released
« Reply #137 on: August 19, 2012, 12:57:22 pm »
0
I.e. 100 pierce deals more damage than two 50 pierce attacks. And higher armour your enemy has - bigger gap between 1 shot and 2 50% shots becomes. You have to learn how damage is calculated in this game before accusing someone of being a liar.
Still, 100 pierce is far more than enough, 50 pierce would still pretty much always 1shot if it was a headshot.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Tomas

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Re: 0.289 released
« Reply #138 on: August 19, 2012, 01:13:59 pm »
+9
WHY the new system is bad.

I think you just ignored the comments :P

1) It punishes teams that can only get 1-4 archers for a battle.
2) This will damage cav and melee focused clans and will probably increase the number of archers on cRPG as more clans ask their members to switch to ensure they can get 5+ archers for their battles. 
3) It punishes Horse Archery - how can 5 horse archers fight in close formation especially when the chances of getting 5 horse archers are minimal anyway?
4) It makes it harder to manage rosters.  Now you actually have to count your archers to make sure you have enough for your tactics.  This means that in general, commanders will have to pull in more applicants and reject more people to get the right balance.
5) It limits tactical options in battles and makes them predictable - You can only have flanking archers on both sides if you have enough archers for it. 
6) The archer heavy clans ALREADY use archer squads that stick loosely together
7) It nerfs the longbow even more.  The difference between the Long Bow speed and the Horn Bow speed is currently 11.  After the speed increase this gap goes to 19.  Between Rus and Long Bow it goes from 8 to 14.  Not only are Long Bows even slower in comparison, but they now can't hide on their own either to get shots from unexpected angles.
8) It makes defending castles/Towns harder for archers.  5 archers often can't fit close enough in a castle to fire together and by forcing the archers to group together it negates one of the main defensive principals of castle building - make your enemy attack where they can be fired upon from multiple angles.
9) It doesn't address the real problem with archery in Strat which is the fact that it is OP early on when there is very little Cav around.  Archery is pretty much balanced later in Strat when everybody has good armour and plenty of cav so why change it?

I can go on if you want :D

Offline Jacko

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Re: 0.289 released
« Reply #139 on: August 19, 2012, 01:28:40 pm »
+3
Just add pro's and con's for every class, grouped and none grouped. Problem solved.

Call it a moral system (combine it with banners and flags for added depth).
« Last Edit: August 19, 2012, 01:34:44 pm by Jacko »
Monkeys!

Offline Rhekimos

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Re: 0.289 released
« Reply #140 on: August 19, 2012, 01:49:23 pm »
+2
Just add pro's and con's for every class, grouped and none grouped. Problem solved.

Call it a moral system (combine it with banners and flags for added depth).

Please no more magic bonuses, or anything with an area of effect.

Offline Kunio

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Re: 0.289 released
« Reply #141 on: August 19, 2012, 02:07:40 pm »
+25
"I dont need sex because chadz fucks me in every patch"

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Offline Protemus

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Re: 0.289 released
« Reply #142 on: August 19, 2012, 03:03:17 pm »
+1
"I dont need sex because chadz fucks me in every patch"

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at least you're pleased...
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Offline djavo

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Re: 0.289 released
« Reply #143 on: August 19, 2012, 03:05:40 pm »
+5
"I dont need sex because chadz fucks me in every patch"

                                                                           An crpg player..

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Offline DaveUKR

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Re: 0.289 released
« Reply #144 on: August 19, 2012, 03:12:07 pm »
0
Still, 100 pierce is far more than enough, 50 pierce would still pretty much always 1shot if it was a headshot.

It was also raining, so additional -25%

Offline Leshma

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Re: 0.289 released
« Reply #145 on: August 19, 2012, 03:49:19 pm »
+2
Two shots can't be effective as one shot doing double damage because you have to aim two times...

Offline chadz

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Re: 0.289 released
« Reply #146 on: August 19, 2012, 03:58:02 pm »
+3
Can't fool Leshma, he notices it all!

Offline Camaris

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Re: 0.289 released
« Reply #147 on: August 19, 2012, 04:16:18 pm »
+5
I hope we still have those huge fights.
XP on small battles is shit. And playing for 10 minutes and then its over is shit too.
I love 1000 vs 1000 and bigger ones. Pls dont kill those chadz.

Offline Teeth

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Re: 0.289 released
« Reply #148 on: August 19, 2012, 05:38:24 pm »
-1
I hope we still have those huge fights.
XP on small battles is shit. And playing for 10 minutes and then its over is shit too.
I love 1000 vs 1000 and bigger ones. Pls dont kill those chadz.
1000 vs 1000 battles are a complete grindfest and boring as hell. You just throw yourself at the same spot for about two hours.

Offline Braeden

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Re: 0.289 released
« Reply #149 on: August 19, 2012, 05:55:50 pm »
0
I always go to a different spot because NLR prohibits me from taking vengeance.

Wait we don't have NLR?