First off, I agree with Thomas on fucking everything.
Also
1. The respawn timer +4 per death is silly and totally abusable. I like how Strat is basically TDM, btw.
2. I understand what you're trying to do to archers, but I totally disagree with your method. Make quivers 2 slots and drop-able without holding a bow, and boost the number of arrows per quiver. Thus, as Thomas and Matey desire, archers will have only 1 quiver each.
This means that archers will be less able to wander off from their team and kite like bundle of stickss, because they'll want to stay near weapon racks. The drop-ability of quivers, however, will add another dimension to battlefield logistics in strat. You could have runners/bitches who are dedicated to bringing ammunition to distant archers. This supply line is killable, flexible, and not too fun. Not many players would want to do this ammo transportation thing for too lon
2a. Another possibility is to nerf archer run speed, as someone has already suggested here. I think, however, that the first X seconds of running should be a slow jog, with the archer gaining speed quickly after X. This way, kiting's harder, but archers aren't crawling around the battlefield. 0-60 in 10 seconds, but after that the bitch runs fast.