Author Topic: 0.289 released  (Read 43891 times)

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Offline Lt_Anders

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Re: 0.289 released
« Reply #120 on: August 19, 2012, 02:55:41 am »
0
What syls said. Defence is HORRIBLY gimped if gear is equal. 4 seconds per death is horrible.

Spawn camping 1 single flag and you can permanantly remove a player from playing in the battle after 4 successive deaths.
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Offline Richter

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Re: 0.289 released
« Reply #121 on: August 19, 2012, 02:57:27 am »
+1
The spawning time delay feature is really bad, we just spawn raped hospitallers because of it.
I didn't even like it as an attacker in the same battle.

The new respawn system simply prolongs or vastly shortens battles.
Making me wait to get back into the battle after dying does not add any difficulty. This feature only widens the gaps between the winning and losing teams.
Indeed.

Offline Lt_Anders

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Re: 0.289 released
« Reply #122 on: August 19, 2012, 03:07:10 am »
-1
Defenders had an average of 7 deaths a person while offence had about a 3.5 deaths a person. If we count in at least 2 deaths from spawn camping thats not a huge difference in deaths yet one side got spawn camped to hell.
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Offline Bjarky

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Re: 0.289 released
« Reply #123 on: August 19, 2012, 04:07:01 am »
0
thats also how the npc battles went on friday, seems like an abusable feature, on top of that its boring to sit and wait for a respawn that just delayes more over time, kinda makes battles more trivial than energetic.

Offline KaMiKaZe_JoE

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Re: 0.289 released
« Reply #124 on: August 19, 2012, 04:42:16 am »
+4
First off, I agree with Thomas on fucking everything.

Also

1. The respawn timer +4 per death is silly and totally abusable. I like how Strat is basically TDM, btw.
2. I understand what you're trying to do to archers, but I totally disagree with your method. Make quivers 2 slots and drop-able without holding a bow, and boost the number of arrows per quiver. Thus, as Thomas and Matey desire, archers will have only 1 quiver each.

This means that archers will be less able to wander off from their team and kite like bundle of stickss, because they'll want to stay near weapon racks. The drop-ability of quivers, however, will add another dimension to battlefield logistics in strat. You could have runners/bitches who are dedicated to bringing ammunition to distant archers. This supply line is killable, flexible, and not too fun. Not many players would want to do this ammo transportation thing for too lon

2a. Another possibility is to nerf archer run speed, as someone has already suggested here. I think, however, that the first X seconds of running should be a slow jog, with the archer gaining speed quickly after X. This way, kiting's harder, but archers aren't crawling around the battlefield. 0-60 in 10 seconds, but after that the bitch runs fast.
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Offline Aderyn

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Re: 0.289 released
« Reply #125 on: August 19, 2012, 04:49:47 am »
+1
i dont oneshots people with a bow so don't see why anyone else would. If you got oneshot with a bow you probably didn't wear a decent helmet.

If your refering to crossbow then get your facts right.


The new additions to respawntimer need to be fixed, it's horrible as it is. It's the end of big battles.
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Offline Dasty

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Re: 0.289 released
« Reply #126 on: August 19, 2012, 07:03:58 am »
0
The new additions to respawn timer need to be fixed, it's horrible as it is. It's the end of big battles.

Maybe that's the point.

Offline Paul

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Re: 0.289 released
« Reply #127 on: August 19, 2012, 08:27:06 am »
-1
I.e. 100 pierce deals more damage than two 50 pierce attacks. And higher armour your enemy has - bigger gap between 1 shot and 2 50% shots becomes. You have to learn how damage is calculated in this game before accusing someone of being a liar.

No, afaik the damage post-armor is altered and not pre-armor calc raw damage. That means two 50% shots really deal as much as one 100% shot - apart from remainder that is lost because of integer division.

Offline SHinOCk

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Re: 0.289 released
« Reply #128 on: August 19, 2012, 09:28:05 am »
+1
The death timer as it is right now makes strat battle really not fun and about the archers i feel like the only thing that really needs to be done is make them less accurate so we stop being a bunch of sniper, other than that, reducing the damage is a bit too much

also i dont know if it was intended but most of the arrows i shot were curving left and right like crazy preventing me from touching anything and making it impossible to anticipate where the arrows would end
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Offline Tore

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Re: 0.289 released
« Reply #129 on: August 19, 2012, 09:54:56 am »
+1
Dear devs

Since you add so many mini patches, why can't you make a mini patch with the chinese pack :evil: :evil:

Offline Rhekimos

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Re: 0.289 released
« Reply #130 on: August 19, 2012, 09:55:19 am »
0
Maybe that's the point.

Huh? Those were the best part of Strategus.

Offline chadz

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Re: 0.289 released
« Reply #131 on: August 19, 2012, 10:21:28 am »
+4
Maybe that's the point.

In a way, yes. Raw troop numbers shouldn't be the main factor in large battles, but tactics. Having more troops will only help you so much. As for the archery change, I still didn't see proper comments that tell WHY the new system is bad.

Anyway, fixes coming on:
Changed respawn timer per death to 2 from 4 seconds.
Stopped spawnraping: When you kill an enemy on a flag, the flag gets lowered. You cannot tactically prolonge flag capping.

Offline Tears of Destiny

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Re: 0.289 released
« Reply #132 on: August 19, 2012, 10:28:28 am »
+2
Stopped spawnraping: When you kill an enemy on a flag, the flag gets lowered. You cannot tactically prolonge flag capping.
Now this is perfect, thank you to whomever came up with this.
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Offline Rhekimos

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Re: 0.289 released
« Reply #133 on: August 19, 2012, 11:02:07 am »
+1
Now this is perfect, thank you to whomever came up with this.

Agreed, a great change.

Offline DaveUKR

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Re: 0.289 released
« Reply #134 on: August 19, 2012, 11:20:11 am »
0
No, afaik the damage post-armor is altered and not pre-armor calc raw damage. That means two 50% shots really deal as much as one 100% shot - apart from remainder that is lost because of integer division.

Are you sure about that? I didn't use crossbows that much after these changes but it took only 25% of my hp after being shot by MW arba with MW steel bolts while i was in light armour.