The melee combat system is what makes the game appealing to me. I can see people enjoying the cav and ranged too, but where else can you get manual directional blocking with the sort of depth we get here?
Manual blocking is fun, but hiding behind the shield frees the player to look at the whole battlefield and use tactics better.
Very valuable for commanders.
My solution would be to increase the skill floor for cav and ranged, and make them require more deliberate actions from the players. How thats done i'm not totally fussy on, just some general ideas:
Make crossbows more than just point&click, make them require some more distance judging from the player or something (projectile arc)
This has been done.
Make cav have more to risk in their engagements while allowing them to overcome any weaknesses through skillful play/tactical decisions. They act more like fast manoeuvrable tanks than animals
Making the horses have their own will and similar random actions won't be welcomed by anyone. Let's say we introduced a 10% chance for your block to fail. Would you like this introduced uncertainty into the core of your playstyle? I'm guessing no.
And these tactics that cav would need to use even more is exactly the backstabbing and spawnraping that everyone is already complaining about. Nerf cav enough and it's the only thing any cav player will do.
Make bows accurate but again require the player to judge the distance more to the target with accurate shots as long as you aim up enough, and possibly give them less ammo
This has been done too. Except the accuracy part.
I think they should be made more accurate, but the crazy headshot damage and head hitbox size returned to normal.
Make shielding less about just simply holding right mouse button for defence. Keep forcefield for projectiles but make it so you need to aim the shield at melee attacks
The shield forcefield has been nerfed a lot already. If what you suggest is doable, some of that could improve the gameplay, but I don't think 1h shielders need the additional nerf.
Just increase the depth of the classes in general.
If we do that, let's not forget non-shield melee too.
And since most of these nerfs have already been done, when will we have nerfed these classes enough?