Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 8958 times)

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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #45 on: October 10, 2012, 04:37:46 pm »
+2
Entry points:

Attacker; 0-9 (equipment spawn behind 0)

Defender; 10-63 (use no more than 10-15)
                 32 (needed)
                 65 (needed, defender gear)
               

So basically the same as for cities, minus some entry points for defender side.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #46 on: October 10, 2012, 06:11:39 pm »
+4
Now that you mention it I remember hearing that before. But that was over a year ago when we first were starting on the city maps. Anyway, the bridge south of Khudan. Advantage defender.
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #47 on: October 11, 2012, 08:07:17 am »
0
God, that will be horrible to attack. Looking good!
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Offline Elindor

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Re: Community Map Project - Strategus Fixin'
« Reply #48 on: October 11, 2012, 05:34:39 pm »
0
Some of these locations on the Strategus map I can't find even using CTRL+F on the Strat map....does EU have more/different places than NA???
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #49 on: October 11, 2012, 06:55:57 pm »
0
EU uses the normal Warband Map, while NA uses a less populated version.

Here's the link to the file- Khudan Bridge
« Last Edit: October 11, 2012, 07:29:04 pm by Warcat »
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Offline Elindor

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Re: Community Map Project - Strategus Fixin'
« Reply #50 on: October 11, 2012, 07:38:22 pm »
0
EU uses the normal Warband Map, while NA uses a less populated version.

....how come?

Less NA players?
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Strategus Fixin'
« Reply #51 on: October 11, 2012, 07:39:15 pm »
0
Yes.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #52 on: October 12, 2012, 03:20:30 am »
0
Sorry that Ihaven't been contributing any maps. I was gone for several days on a little vacation. So I will start posting some maps real soon.

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #53 on: October 12, 2012, 10:44:14 am »
+1
Heh no problem. We don't have a time frame for this. It's done when it's done  :)
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Strategus Fixin'
« Reply #54 on: October 12, 2012, 12:52:38 pm »
0
Jacko, just wondering, but in that one bridge scene of yours have you made sure to make sure there is no way one could possibly see the see-through backside of those parts?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #55 on: October 12, 2012, 02:39:48 pm »
+1
If they drown they can.

Scratch that, they are no holes in those props. So even while taking your last breaths, it would still look good ; )
« Last Edit: October 12, 2012, 02:49:47 pm by Jacko »
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Offline Zlisch_The_Butcher

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Re: Community Map Project - Strategus Fixin'
« Reply #56 on: October 12, 2012, 02:52:26 pm »
0
Yeah, now that I'm looking again I see that it's MP_Parts_2 and not MP_Way, sorry about that.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #57 on: October 12, 2012, 04:47:45 pm »
0
Going to move on to the bridge by Jelkala next.
Also got a couple ideas for some UBL's. In the mountains could have some mines with tunnels to defend from. In plains could have Tournament Grounds. Nothing fancy, just a crude place where the local Swadian knights often come to prove themselves with their lance.
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Offline Moncho

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Re: Community Map Project - Strategus Fixin'
« Reply #58 on: October 12, 2012, 05:23:51 pm »
0
Going to move on to the bridge by Jelkala next.
Also got a couple ideas for some UBL's. In the mountains could have some mines with tunnels to defend from. In plains could have Tournament Grounds. Nothing fancy, just a crude place where the local Swadian knights often come to prove themselves with their lance.
Actually that would be very good ideas for the locations of the training fields in SP, and maybe add one or two more

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #59 on: October 12, 2012, 06:30:20 pm »
0
Going to move on to the bridge by Jelkala next.
Also got a couple ideas for some UBL's. In the mountains could have some mines with tunnels to defend from. In plains could have Tournament Grounds. Nothing fancy, just a crude place where the local Swadian knights often come to prove themselves with their lance.

I like both ideas, especially the mine one. If you could have actual tournaments on the scene Tournament Ground, that would be even cooler (like an actual event hosted as a battle (duel)). Next scene up for me is Vayejeg Bridge.
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