Poll

Bridges, bridges bridges, which one will be the hardest to conquer?

Unnamed Bridge 1
2 (13.3%)
Khudan Bridge
2 (13.3%)
Prezzar Bridge
2 (13.3%)
Haringoth Bridge
2 (13.3%)
Curaw Bridge
7 (46.7%)

Total Members Voted: 15

Author Topic: Community Map Project - Bridges, bridges and more bridges  (Read 8961 times)

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Offline Jacko

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Re: Community Map Project - A Tie
« Reply #30 on: August 16, 2012, 03:56:42 pm »
0
OP updated
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Offline FRANK_THE_TANK

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Re: Community Map Project - A Tie
« Reply #31 on: August 25, 2012, 06:22:04 am »
0
I agree, I think castles need improving for S4. Given that s4 is coming out soon I think time would be better spent fixing/creating for that.

In a side note I had a dream the other day Arathian was in it, and he was a white supremacist and we got into an argument and then I replaced his avatar with a half naked picture of Louie CK in the same pose... I don't fucking know, I honestly don't.
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Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #32 on: August 28, 2012, 04:38:02 pm »
0
OP updated
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Offline Teeth

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Re: Community Map Project - Strategus Fixin'
« Reply #33 on: August 29, 2012, 01:56:05 am »
0
Whatever gets made, if it can be easily adapted to be a battle map aswell, please do.

Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #34 on: October 01, 2012, 09:57:55 am »
0
I've had some experience mapping for other mods. I'll be honest and say i've never done a siege map before, but I can learn. I'd be more then happy to take a free town and try to make it better. If you are accepting new slaves that is?

Some of my work for another mod...http://forum.nordinvasion.com/index.php/topic,6216.0.html

I tried to apply on the town fix for strategus, but I was told they were done 6 months ago XD

So I will now try to help out here.  :)

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #35 on: October 01, 2012, 02:39:55 pm »
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Sounds good! Lots to do here, lol.

This is far from dead, I've just been busy with other things, hopefully I can start putting out stuff soon.
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Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #36 on: October 03, 2012, 01:57:24 am »
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Do you wanna talk on TS so I can get up to speed on things?

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #37 on: October 03, 2012, 06:56:51 pm »
+3
Well.. This place looks deserted, better post some pics!

Unnamed bridge scene, I imagine it belonging somewhere on the river between  Haringoth Castle and Uxkhal.

(click to show/hide)
(click to show/hide)


theleptonkid:

If you wish we can talk in TS, but I'd doubt you get any more out of me then what you already can get from the document. Just pick a map and get crackin'. I'm more or less always available on IRC (tho it might take a while :)) if you want to ask something more direct.
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Offline Elindor

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Re: Community Map Project - Strategus Fixin'
« Reply #38 on: October 03, 2012, 08:29:52 pm »
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Like it Jacko!

Aren't there some pre-existing battle maps that would fit various landscapes?
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Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #39 on: October 04, 2012, 01:16:56 am »
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I guess Ill start working on some scenes then :)   Just a couple questions.    Does it just have to be ground and paths...for example, can I make a bridge thats like a tiny outpost, near the river??

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #40 on: October 04, 2012, 07:53:29 am »
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Sure, you can make a small outpost, but it should be somewhat plausible, I'd probably make a small village/farm instead.
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Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #41 on: October 04, 2012, 08:15:11 am »
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Gotcha will be posting some screenies when I get a few scenes done.

Offline Jarold

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Re: Community Map Project - Strategus Fixin'
« Reply #42 on: October 05, 2012, 05:24:07 am »
0
Im having a problem, no matter what I do editting the scene code the deep water still is there. This is hampering some of my ideas on the maps I was going to make. There's probably a simple fix but I can't get it to work.

Offline Jacko

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Re: Community Map Project - Strategus Fixin'
« Reply #43 on: October 05, 2012, 08:12:51 am »
0
Disable deep water and river? http://mbcommands.ollclan.eu/terrain/terrainkey_cleanup.html

Generally those features are more of a nuisance, better off not using them. Not sure you can save the map.
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Offline Warcat

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Re: Community Map Project - Strategus Fixin'
« Reply #44 on: October 10, 2012, 06:58:15 am »
0
Might as well get back into making some maps. The bridge just south of Khudan looks like it'd be a good one to do, or perhaps the cliff chokepoint southeast of Uhhun. Also, what's the entry point numbering for regular battles?
« Last Edit: October 10, 2012, 07:02:09 am by Warcat »
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Strategus City Improvement Project