Author Topic: Mod is choppy  (Read 2437 times)

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Offline cmp

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Re: Mod is choppy
« Reply #15 on: August 11, 2012, 11:51:19 pm »
+3
Choppy, and the hitboxes need reanimating.

Agree, but first the collision meshes need rerigging and the shaders need rescaling.

Offline peter_afca7

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Re: Mod is choppy
« Reply #16 on: August 11, 2012, 11:53:57 pm »
0
omg always 2H but never the FASTED WEAPON IN GAME ONE HANDED!

Offline Riddaren

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Re: Mod is choppy
« Reply #17 on: August 12, 2012, 12:18:25 am »
0
There is no difference.

Offline bilwit

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Re: Mod is choppy
« Reply #18 on: August 12, 2012, 12:27:36 am »
0
Choppy, and the hitboxes need reanimating.

This made my brain twitch.
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Offline Rhaelys

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Re: Mod is choppy
« Reply #19 on: August 12, 2012, 12:42:16 am »
+2
I've noticed that I can't kick immediately after I swing. This is troublesome for me in duels because I'll swing, try to kick, end up standing in place for one second, and probably get smacked with a counter attack while I'm confused.

I'm using the same timings, so there's no difference in my execution. I haven't moved locations, so my ping should still be the same as before.

But definitely agree that cRPG feels choppy, which is a completely different issue from cRPG feeling slow.
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Offline SixThumbs

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Re: Mod is choppy
« Reply #20 on: August 12, 2012, 02:57:34 am »
+2
On certain instances I have tried to attack immediately after blocking and I stand there like a dolt thinking it ended up like another occurrence where you don't see the attack until later and then I'm caught off guard because my cadence was broken.
And how!

Offline Zerran

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Re: Mod is choppy
« Reply #21 on: August 12, 2012, 06:02:14 am »
+1
The one thing that happens consistently for me is the overhead hit-box seems to be COMPLETELY off from where the weapon is. Many many times since the turn speed nerf I've done a perfect overhead into an enemy's head, to have it either miss completely or hit my ally on the side. For the short time NA2 didn't have the turn speed nerf recently for whatever reason, the hit-box on my overheads was working perfectly.
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Offline Tibe

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Re: Mod is choppy
« Reply #22 on: August 12, 2012, 06:07:18 am »
0
Blocking a sidehit with a downblock animation always cracks me up.

Offline Visconti

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Re: Mod is choppy
« Reply #23 on: August 12, 2012, 06:47:03 am »
0
Definitely feels very choppy and sluggish, i thought maybe my mouse was just dieing, or that i was lagging, but if other people are feeling the same thing....
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Offline korppis

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Re: Mod is choppy
« Reply #24 on: August 12, 2012, 08:39:02 am »
+1
And don't forget the rubberband either, those happen fairly often and it's pretty new feature.

Offline Gimest

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Re: Mod is choppy
« Reply #25 on: August 12, 2012, 10:55:50 am »
0
On certain instances I have tried to attack immediately after blocking and I stand there like a dolt thinking it ended up like another occurrence where you don't see the attack until later and then I'm caught off guard because my cadence was broken.

This fucking thing is happening to me alot too, u can move but u just cant attack for some fucking odd reason, no matter how you push the left mouse putton it just wont swing O.o

Offline Sarpton

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Re: Mod is choppy
« Reply #26 on: August 12, 2012, 12:52:13 pm »
0
I agree Teeth, especially lately...feels choppy and things get slightly "sticky" or "stuck" here and there.  Also, sometimes get hit before I see the swing come....it often now feels like im playing with 100+ ping but im at 50 (which my ping before the last patch was like 42, not sure what happened).

Not sure what is causing this.

I have been saying the exact same thing all week.
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Offline Teeth

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Re: Mod is choppy
« Reply #27 on: August 12, 2012, 01:26:52 pm »
0
Blocking a sidehit with a downblock animation always cracks me up.
Or the classic that I do an overhead chamber and I do a leftswing as the return swing. Chambering stabs with leftswings like a boss.

Offline Vibe

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Re: Mod is choppy
« Reply #28 on: August 12, 2012, 04:39:01 pm »
0
I've been crying about this since forever. Native is much much smoother. Like I said, feels like all the controls had delay or something.

Offline Butan

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Re: Mod is choppy
« Reply #29 on: August 12, 2012, 05:10:05 pm »
0
Or the classic that I do an overhead chamber and I do a leftswing as the return swing. Chambering stabs with leftswings like a boss.


I think with proper foot positioning you can chamber block a front hit (stab/OH) with a side swing, no?
Just checking with you, I think I saw it in a video. Never though about trying it.