Author Topic: Mod is choppy  (Read 2428 times)

0 Members and 1 Guest are viewing this topic.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Mod is choppy
« Reply #15 on: August 11, 2012, 11:51:19 pm »
+3
Choppy, and the hitboxes need reanimating.

Agree, but first the collision meshes need rerigging and the shaders need rescaling.

Offline peter_afca7

  • Count
  • *****
  • Renown: 224
  • Infamy: 113
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BLABLA
  • Game nicks: BLABLABLA
Re: Mod is choppy
« Reply #16 on: August 11, 2012, 11:53:57 pm »
0
omg always 2H but never the FASTED WEAPON IN GAME ONE HANDED!

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Mod is choppy
« Reply #17 on: August 12, 2012, 12:18:25 am »
0
There is no difference.

Offline bilwit

  • Agent provocateur
  • Count
  • *****
  • Renown: 275
  • Infamy: 181
  • cRPG Player A Gentleman and a Scholar
  • The toast is anarchy!
    • View Profile
  • Game nicks: Billy_Whitmore, Andre_Whitmore, Gideon_Stargrave
Re: Mod is choppy
« Reply #18 on: August 12, 2012, 12:27:36 am »
0
Choppy, and the hitboxes need reanimating.

This made my brain twitch.
visitors can't see pics , please register or login

Most of us are currently living off relatives, friends, parttime-jobs or savings, to be able to work as much and cheaply as possible.

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Mod is choppy
« Reply #19 on: August 12, 2012, 12:42:16 am »
+2
I've noticed that I can't kick immediately after I swing. This is troublesome for me in duels because I'll swing, try to kick, end up standing in place for one second, and probably get smacked with a counter attack while I'm confused.

I'm using the same timings, so there's no difference in my execution. I haven't moved locations, so my ping should still be the same as before.

But definitely agree that cRPG feels choppy, which is a completely different issue from cRPG feeling slow.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline SixThumbs

  • Duke
  • *******
  • Renown: 567
  • Infamy: 60
  • cRPG Player
  • Consumer Whore
    • View Profile
Re: Mod is choppy
« Reply #20 on: August 12, 2012, 02:57:34 am »
+2
On certain instances I have tried to attack immediately after blocking and I stand there like a dolt thinking it ended up like another occurrence where you don't see the attack until later and then I'm caught off guard because my cadence was broken.
And how!

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Mod is choppy
« Reply #21 on: August 12, 2012, 06:02:14 am »
+1
The one thing that happens consistently for me is the overhead hit-box seems to be COMPLETELY off from where the weapon is. Many many times since the turn speed nerf I've done a perfect overhead into an enemy's head, to have it either miss completely or hit my ally on the side. For the short time NA2 didn't have the turn speed nerf recently for whatever reason, the hit-box on my overheads was working perfectly.
visitors can't see pics , please register or login

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: Mod is choppy
« Reply #22 on: August 12, 2012, 06:07:18 am »
0
Blocking a sidehit with a downblock animation always cracks me up.

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: Mod is choppy
« Reply #23 on: August 12, 2012, 06:47:03 am »
0
Definitely feels very choppy and sluggish, i thought maybe my mouse was just dieing, or that i was lagging, but if other people are feeling the same thing....
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: Mod is choppy
« Reply #24 on: August 12, 2012, 08:39:02 am »
+1
And don't forget the rubberband either, those happen fairly often and it's pretty new feature.

Offline Gimest

  • Baron
  • ****
  • Renown: 101
  • Infamy: 40
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Pantheon
  • Game nicks: Gimest_DeGyrst
  • IRC nick: Gimest
Re: Mod is choppy
« Reply #25 on: August 12, 2012, 10:55:50 am »
0
On certain instances I have tried to attack immediately after blocking and I stand there like a dolt thinking it ended up like another occurrence where you don't see the attack until later and then I'm caught off guard because my cadence was broken.

This fucking thing is happening to me alot too, u can move but u just cant attack for some fucking odd reason, no matter how you push the left mouse putton it just wont swing O.o

Offline Sarpton

  • Count
  • *****
  • Renown: 198
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Game nicks: Hurlbat
Re: Mod is choppy
« Reply #26 on: August 12, 2012, 12:52:13 pm »
0
I agree Teeth, especially lately...feels choppy and things get slightly "sticky" or "stuck" here and there.  Also, sometimes get hit before I see the swing come....it often now feels like im playing with 100+ ping but im at 50 (which my ping before the last patch was like 42, not sure what happened).

Not sure what is causing this.

I have been saying the exact same thing all week.
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Mod is choppy
« Reply #27 on: August 12, 2012, 01:26:52 pm »
0
Blocking a sidehit with a downblock animation always cracks me up.
Or the classic that I do an overhead chamber and I do a leftswing as the return swing. Chambering stabs with leftswings like a boss.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Mod is choppy
« Reply #28 on: August 12, 2012, 04:39:01 pm »
0
I've been crying about this since forever. Native is much much smoother. Like I said, feels like all the controls had delay or something.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Mod is choppy
« Reply #29 on: August 12, 2012, 05:10:05 pm »
0
Or the classic that I do an overhead chamber and I do a leftswing as the return swing. Chambering stabs with leftswings like a boss.


I think with proper foot positioning you can chamber block a front hit (stab/OH) with a side swing, no?
Just checking with you, I think I saw it in a video. Never though about trying it.