Author Topic: Realistic fighting Plox?  (Read 2469 times)

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Offline Paches

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Realistic fighting Plox?
« on: August 10, 2012, 08:16:02 am »
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Offline Zerran

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Re: Realistic fighting Plox?
« Reply #1 on: August 10, 2012, 08:20:32 am »
+6
balance > realism, and with this being a game (and not exactly a AAA title), there are only certain things that can be made realistic while maintaining any semblance of balance. Ranged is fine as it is (although I do complain bitterly about throwing :P).

Oh, and stamina is a god awful feature for a game to have. A nightmare to balance, and does nothing but limit people. Spam is already very easy to counter (And I use a 69 speed weapon).
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Offline Paches

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Re: Realistic fighting Plox?
« Reply #2 on: August 10, 2012, 08:27:50 am »
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Haha, well i just get annoyed because of how limited Bows are on being offensive, specially the time this game is supposed to take place, there were plenty of high ranking/renowned men that were strictly bow based, stories being told of how they could even fight in close combat with a bow,  so the fact that it takes about 3 seconds of death time to draw back the bow is rediculios


And the point of stamina if to limit you, so you don't just swing spam, actually need a bit of brain power, you know that thing that keeps your body working? Mindless hack and slash is fun in all but my first impression was this game was supposed to be more realistic, not just some fantasy demigod fights of mind numbing easy mode.

Anyways, i still think it would improve it incredibly, even with a few people maybe rage quiting, but i'm sure a lot more rejoining us in turn

Offline Taser

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Re: Realistic fighting Plox?
« Reply #3 on: August 10, 2012, 08:28:58 am »
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Just wondering.. how much do you think a 2 handed weapon weighs? Just curious.

Plus like Caita said already, stamina would be a very bad feature for this game to have. Spam is pretty easy to counter and only works when you're caught offguard by spam or have issues blocking/chambering.

As for the limbs suggestion, I'm not sure they can do that. Although they did it for the horses so.. maybe. Not sure it'd be a good idea though. Archers have been nerfed a lot. I like the idea of it however.
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Offline Vibe

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Re: Realistic fighting Plox?
« Reply #4 on: August 10, 2012, 08:30:50 am »
+2
It's supposed to be a balanced game.

Offline Riddaren

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Re: Realistic fighting Plox?
« Reply #5 on: August 10, 2012, 08:32:05 am »
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There is a big difference between bad and good archers.
A good archer is still a god in this game. Much more of value to his team than any other class.

Offline Paches

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Re: Realistic fighting Plox?
« Reply #6 on: August 10, 2012, 08:42:48 am »
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It's supposed to be a balanced game.

Did i not give a way to balance and add realism?

Also i know spam is easy to counter at times but still annoying and makes things seem to hack and slash and not so strategy and proess.

I think a typical claymore weights like 5-8lb, but that's not that large, i used to have a friend who's dad was an actual blacksmith, and mose two handed weapons are around ten+ pounds, unless lightened of course, but the point is, let's see you swing a claymore like that.

But more importantly i'm sure someone can, but not forever, hence stamina :P

i'm not talking about some "three swings later you're out exausted" unless you have like 0 agi, more like every three agi adds another swing of stamina, same for every athletic point? Seems balanced enough, i mean it should regen at all times, and full regen from empty in like a good flat 5ish seconds, maybe a little less like around 4 for more fast paced combat, still makes spamming out of the question though, and the increased draw speed on bows, the bow should take a good two or so swings worth of stamina to do, that would keep the rain of arrows to a minimum.

Offline Oberyn

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Re: Realistic fighting Plox?
« Reply #7 on: August 10, 2012, 08:45:05 am »
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Just out of curiosity, do you believe native archery is a more realistic take than crpg's?
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Offline Zerran

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Re: Realistic fighting Plox?
« Reply #8 on: August 10, 2012, 08:52:09 am »
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There is a big difference between bad and good archers.
A good archer is still a god in this game. Much more of value to his team than any other class.

I wouldn't say more value than any other class, but archers like AdalWulf really show that archery is still incredibly good if played by a skilled player.
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Offline Paches

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Re: Realistic fighting Plox?
« Reply #9 on: August 10, 2012, 08:54:19 am »
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Just out of curiosity, do you believe native archery is a more realistic take than crpg's?


Little bit more then cRPG, but the damage to armored units is still higher then realistic

Offline Bobthehero

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Re: Realistic fighting Plox?
« Reply #10 on: August 10, 2012, 09:22:08 am »
+1
Mkay, plate armor makes you invulnerable to anything, except 2 handed piercing and blunt weapons.

An arbalest might work at 10-12 meters.

http://www.swordforum.com/forums/showthread.php?41041-Armour-FAQs

http://www.youtube.com/watch?v=NqC_squo6X4

Also, knights were well trained, and considering how short the rounds are, stamina doesn't make sense.

There's also a link about a pdf regarding arrows agaisnt different sort of armor, but I lost it.
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Offline chadz

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Re: Realistic fighting Plox?
« Reply #11 on: August 10, 2012, 09:33:57 am »
+7
I took the liberty of moving this thread to the, ahem, appropiate forum.

Offline Oberyn

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Re: Realistic fighting Plox?
« Reply #12 on: August 10, 2012, 10:03:30 am »
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Little bit more then cRPG, but the damage to armored units is still higher then realistic

Yeah no comment.
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Offline Son Of Odin

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Re: Realistic fighting Plox?
« Reply #13 on: August 10, 2012, 10:08:10 am »
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I love these threads

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Offline Son Of Odin

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Re: Realistic fighting Plox?
« Reply #14 on: August 10, 2012, 12:21:41 pm »
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