Author Topic: Realistic fighting Plox?  (Read 2358 times)

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Offline Taser

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Re: Realistic fighting Plox?
« Reply #15 on: August 10, 2012, 02:45:53 pm »
+1
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Offline Son Of Odin

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Re: Realistic fighting Plox?
« Reply #16 on: August 10, 2012, 03:01:35 pm »
+2
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Offline Teeth

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Re: Realistic fighting Plox?
« Reply #17 on: August 10, 2012, 03:27:40 pm »
+1
I would love a sprint function, more like a charge thing. Like once a round you can do a charge which makes you run faster, with resulting knockdown if you run into someone or huge speed bonus when you land an attack. Also coupled with a war cry.

Offline Riddaren

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Re: Realistic fighting Plox?
« Reply #18 on: August 10, 2012, 06:50:52 pm »
0
I wouldn't say more value than any other class, but archers like AdalWulf really show that archery is still incredibly good if played by a skilled player.

A good lancer can pretty much give his team a round win on his own on a small server.
If there is one good archer in the enemy team however, it's the other way around.

So, the acher is definately the most OP class in the game in the hands of a good player.
No doubt about it.

But this is of course, from my point of view as a lancer.
The archer is naturally my worst enemy.

Note: I don't think archery needs a nerf (I think the game is balanced as it is).

Offline CrazyCracka420

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Re: Realistic fighting Plox?
« Reply #19 on: August 10, 2012, 07:35:51 pm »
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I personally think Stamina should have been introduced to the game at the beginning, and this is even more controversial, I think it should have been restricted to first person view.

But since Warband didn't release with these features, and c-rpg has been going for what, 2 years? without them, it would be a hassle to add, and really fuck over a lot of people.
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Offline Riddaren

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Re: Realistic fighting Plox?
« Reply #20 on: August 10, 2012, 10:22:31 pm »
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I think it should have been restricted to first person view.

 :lol: I'm not sure I would have played this game if that was the case. I'm a third person guy. Unless I play a shooter, which crpg isn't.
Even when I play range I stick to 3rd person. However, I don't zoom out. Can't be bothered doing it every round.

But since Warband didn't release with these features, and c-rpg has been going for what, 2 years? without them, it would be a hassle to add, and really fuck over a lot of people.

Yeah, I agree. Would be a bad idea adding such a major feature now.

Offline Zerran

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Re: Realistic fighting Plox?
« Reply #21 on: August 10, 2012, 10:37:03 pm »
+2
Forced first person would get rid of nearly every helicopter though. I think I might get sick trying a helicopter in first person.  :lol:
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Offline IR_Kuoin

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Re: Realistic fighting Plox?
« Reply #22 on: August 11, 2012, 01:45:44 am »
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Did you pay the guy who upvoted your comment on archery?  :lol:
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Offline Bobthehero

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Re: Realistic fighting Plox?
« Reply #23 on: August 11, 2012, 06:31:55 am »
+1
I think it should have been restricted to first person view.

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Offline Kirbyy

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Re: Realistic fighting Plox?
« Reply #24 on: October 08, 2012, 11:37:39 am »
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Realism, yet you take the time to spell 'plox' instead of 'please'.

Offline Dexxtaa

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Re: Realistic fighting Plox?
« Reply #25 on: October 09, 2012, 09:56:23 am »
0
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