Yes, it's not perfect, but there is simply no perfect solution. This at least allows peasants to be somewhat helpful and feel rewarded by trying to help the old ones.
There is no perfect solution ?
Well one question then , how "good" is the best solution we can get (one of the optimal solutions ) ? How "good" will we be able to judge a player , how much WORTH a player has ? Allowing a peasant to feel somewhat helpful and rewarded IS a kind intention but it is by far no major issue, or is it ?
Can we get to a grade of "good" to justify basing the XP/Gold gain on it ? Even if its a Hybrid style of Multiplyer+Scorebased solution which only attenuates the error the score formular makes : i believe that it would be still by far to unjust to base upon ! It can only include : Damage dealt and Proximity right now ... best case it includes prevented damage. How far can us get this ?.
Another question : If we had a perfect (just) formular judging like a veteran military professor. What would we have ? Some number for each player to be curious about ... because he has no clue about how he got it, he would have to be this veteran miitary professor too understand it. Because : noone here is a tactical ace and the teamplay sux balls mostly because it is not supported much by the game ! It would ofcourse be just to distribute XP/Gold related to this WORTH of a player using the shapley distribution function for cooperative games. But its also wouldnt make sense because this is no military tactical game, its a cooperative PvP hack'n'Slay with about none tactical support, features and tools and least of us are soldiers too. As well as the least part of the community is interrested in discussing tactical envolvement of the game (i can tell i made serveral threads about it ).
You want tactics ? Support tactics !
You want roleplay ? Support roleplay!
You want to prevent leeching ? Prevent leeching !
You want E-Peen ? Gtfo =P
And another question: Whats about the Fun? Whats with variety of ways to play the game ? The Ninjas, Assassins, Farmers, Noblemen, Barbars, Ladies, Masseurs of Ladies. Its the extremes who define the variety not the usual 90% Knights. They too add to the worth of the game, they are worth what they are worth ... i mean , they are funny and different.
And the last question: What does it change in the end ? Does anyone really believe that this score number will change the intentions with whome people are playing the game or the way they WANT to play the game ? Even more : Should it change the way people are playing the game ? Should it penalize and reward playstyles and players in this very imperfect , uncapable, unjust way it is right now and will propably stay ? Do we want to be forced to play according to a formula ?
Why would we want that ? Why would we need that ?
I do not know . Please tell me =(