Haven't been on the forums in a few days, and I'm not reading 7 pages ...sowwy if this has already been said:
The current system doesn't even tie into XP/GOLD yet, and you already see a large increase in teamwork and people fighting in groups. This is a good thing. As the 2nd poster in this thread said, the OP's suggestion would make even more rambo's, and solo heroes instead of people fighting as a team.
Teamwork almost always prevails when I'm in game. One team usually is playing better as a team, and they win 99% of the time. If this system tied into XP/Gold, I think you'd see even more/better teamwork. It really is a welcome sight for someone playing this mod for 1.5 years, to finally see a decent amount of teamwork.
The only other time I saw teamwork this good, was on open plains and steppe maps, where you had to rely on teammates to stay alive and to be able to counter everything the enemy threw at you.
P.S. Now going back to read the thread
*EDIT*
A good re-occurring point I keep seeing is how this (if tied into xp/gold) will affect archers. As it stands cavalry doesn't generally benefit from the proximity factor, but they riding faster and getting a speed bonus deals more damage than on the ground (typically) so they are able to get more points per hit on an enemy. This system is better for archers than before (IMO) just due to the fact they can get points for hitting people from far away. But it does seem like archers will be hit hardest if we use the score system to determine XP/gold.
I personally really liked seeing the influx of archers in NA the last few days, it's really been missing. And I say this as a cavalry player, who absolutely hates enemy archers...but honestly, any decent army should have a good amount of archers, and you really see how devastating they can be when they are in numbers, and with the proper support.