Author Topic: Proximity based scoring should not be used.  (Read 6729 times)

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Offline SirCymro_Crusader

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Re: Proximity based scoring should not be used.
« Reply #15 on: August 09, 2012, 01:48:19 pm »
+1
I wonder how killhungry that will make everyone. Maybe even the XP BARN will make a comeback.
Most close quarter areas will return with mass camping, people will find previously unused areas to hide in just to get a wee bit more xp and gold

This proximity system is a good thing in my opinion. The reason is, like Oberyn said, in the next gold/xp system. I'd imagine proximity score evens out the score between cavalry and infantry. Cav deals massive damage and gets good score alone with the damage, but doesn't get too big of a slice from the proximity score.

But what about ranged, no proximity there, unless your one of the few that stick with a huge group?

Offline Oberyn

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Re: Proximity based scoring should not be used.
« Reply #16 on: August 09, 2012, 01:49:55 pm »
+3
As loathe as I am to do anything nice for archers, not worried for cav so much as ranged. Like you said scoreboard shows that with present score system cav can easily do very well.
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Offline Son Of Odin

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Re: Proximity based scoring should not be used.
« Reply #17 on: August 09, 2012, 01:52:24 pm »
0
Well good archers don't spam arrows from kilometers away so they most likely are going to be in the proximity area when they actually deal some damage.
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Offline Rhekimos

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Re: Proximity based scoring should not be used.
« Reply #18 on: August 09, 2012, 01:55:21 pm »
+1
3 or 4 meters from the enemy is very close for an archer. That's the range for the proximity score.

I guess 12/27 or similar super-kiters could manage it regularly.

Offline karasu

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Re: Proximity based scoring should not be used.
« Reply #19 on: August 09, 2012, 01:57:06 pm »
+1
Here was I thinking that the domain rename to "melee gaming" was a clue strong enough.  :lol:

Offline Son Of Odin

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Re: Proximity based scoring should not be used.
« Reply #20 on: August 09, 2012, 01:57:13 pm »
0
3 or 4 meters from the enemy is very close for an archer. That's the range for the proximity score.

I guess 12/27 or similar super-kiters could manage it regularly.

So you have to be 3 or 4 meters away from the enemy? Or the gigant mob of friendlies? I imagined the proximity bonus area to be bigger.
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Offline Rhekimos

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Re: Proximity based scoring should not be used.
« Reply #21 on: August 09, 2012, 02:00:17 pm »
+1
So you have to be 3 or 4 meters away from the enemy? Or the gigant mob of friendlies? I imagined the proximity bonus area to be bigger.

Last I heard, chadz said that it's currently 3m, but it might be increased to 4m, from the enemy taking damage. Proximity to friendlies doesn't count.

Offline karasu

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Re: Proximity based scoring should not be used.
« Reply #22 on: August 09, 2012, 02:03:25 pm »
+1
Well good archers don't spam arrows from kilometers away so they most likely are going to be in the proximity area when they actually deal some damage.

Good archers know that the most efficient position on the battlefield is by flanking and keeping a safe distance (archers aren't xbowers, don't confuse things), be it by medium range, or long range, depending on the scene, and always keeping in mind the ability to support the melee group encounters. Not 3 meters from a melee jedi.

For score e-peen proposes I guess it's ok, but if proximity gets to weight on the future xp/gold gains, then the mod will be doomed by the obvious reasons, and past experiences. It is in no way, a viable measure to xp/gold gains.


Offline Oberyn

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Re: Proximity based scoring should not be used.
« Reply #23 on: August 09, 2012, 02:05:13 pm »
0
Yeah keep in mind I'm just guessing this shit, I have no idea if devs have this planned.
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Offline SirCymro_Crusader

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Re: Proximity based scoring should not be used.
« Reply #24 on: August 09, 2012, 02:06:57 pm »
0
Good archers know that the most efficient position on the battlefield is by flanking and keeping a safe distance (archers aren't xbowers, don't confuse things), be it by medium range, or long range, depending on the scene, and always keeping in mind the ability to support the melee group encounters. Not 3 meters from a melee jedi.

For score e-peen proposes I guess it's ok, but if proximity gets to weight on the future xp/gold gains, then the mod will be doomed by the obvious reasons, and past experiences. It is in no way, a viable measure to xp/gold gains.

Well if it is 3m proximity xp, we will see more 'melee jedis' and less pew pews

Offline Son Of Odin

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Re: Proximity based scoring should not be used.
« Reply #25 on: August 09, 2012, 02:07:23 pm »
+1
Good archers know that the most efficient position on the battlefield is by flanking and keeping a safe distance (archers aren't xbowers, don't confuse things), be it by medium range, or long range, depending on the scene, and always keeping in mind the ability to support the melee group encounters. Not 3 meters from a melee jedi.

For score e-peen proposes I guess it's ok, but if proximity gets to weight on the future xp/gold gains, then the mod will be doomed by the obvious reasons, and past experiences. It is in no way, a viable measure to xp/gold gains.

Yes I know that. I just thought the proximity area was bigger, like ~20 meters or something, depending on how big the infantry mobs are (bigger mobs, bigger proximity area). That is quite optimal range, atleast what I've experienced as an archer. Best damage and you are still able to run away if things get bad.
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Offline karasu

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Re: Proximity based scoring should not be used.
« Reply #26 on: August 09, 2012, 02:09:21 pm »
0
Well if it is 3m proximity xp, we will see more 'melee jedis' and less pew pews

You won't see pewpew's at all. Or simple pure STR pewpews with PD 999 and Longbows.

Offline Rhekimos

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Re: Proximity based scoring should not be used.
« Reply #27 on: August 09, 2012, 02:12:59 pm »
0
Good archers know that the most efficient position on the battlefield is by flanking and keeping a safe distance (archers aren't xbowers, don't confuse things), be it by medium range, or long range, depending on the scene, and always keeping in mind the ability to support the melee group encounters. Not 3 meters from a melee jedi.

For score e-peen proposes I guess it's ok, but if proximity gets to weight on the future xp/gold gains, then the mod will be doomed by the obvious reasons, and past experiences. It is in no way, a viable measure to xp/gold gains.

I agree. If the score based xp and gold is good enough, it becomes a tragedy of the commons situation.

Help the team win or get massive xp and gold from lingering in the melee.

If enough archers choose the xp, the team will do much worse.

If the round victory multiplier is done away with completely, it's obviously best to choose the xp, because there's no downside. Unless the losing team gets no xp and gold.

You won't see pewpew's at all. Or simple pure STR pewpews with PD 999 and Longbows.

They are not that good at close range. Just kiting near the melee will guarantee score with relative safety.

Offline Savior_of_Death

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Re: Proximity based scoring should not be used.
« Reply #28 on: August 09, 2012, 02:16:34 pm »
-2
Honestly I don't know what the fuck the god damn developers are trying to do with this game anymore...

Offline Son Of Odin

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Re: Proximity based scoring should not be used.
« Reply #29 on: August 09, 2012, 02:40:27 pm »
0
Honestly I don't know what the fuck the god damn developers are trying to do with this game anymore...
Well obviously they are trying to develop it :wink:
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