Author Topic: Adjust the new scoresystem slightly - Feedback  (Read 13336 times)

0 Members and 2 Guests are viewing this topic.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Adjust the new scoresystem slightly - Feedback
« Reply #90 on: August 06, 2012, 10:09:29 pm »
+2
It hurts my eyes to see all these infantry players instakilling any horse crossing them, without hesitation. It's obscene and sick!
They totally lack respect for animals. How can anyone support that?

Bottom line:
It's not morally right that we should let this behaviour keep on going when we have the possibility to stop it.

/Against animal abuse

But you have nothing against humans slaughtering other humans, even if they surrender or are unarmed? Given how war horses were bred as weapons back then (and had the ability to crush your skull in with ease and all by itself with no commands) I think it is perfectly appropriate to try and take down a rampaging horse.

What about the cavalry players who are so "abusive" as to bring force an "innocent" animal to a battle, knowing full well it will probably get hurt, and even killed? Are they not even worse for the exploitation of animals?

Regardless, as interesting as this all is, it is veering off topic, and in a war-game set in a brutal setting, it would be appropriate to reward the brutality associated with battle (such as killing horses which are weapons of war in a medieval setting).
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Crazyi

  • Baron
  • ****
  • Renown: 82
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Crazyi_KUTT, Crazyeye_KUTT, CrayCray
Re: Adjust the new scoresystem slightly - Feedback
« Reply #91 on: August 06, 2012, 10:11:33 pm »
0
It takes more skill to land a blow than to do high damage to your opponent with stacked str builds. So I think the hits should be rewarded and not the damage.

Oh and stray horses should die and def not get a penalty for killing it.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Adjust the new scoresystem slightly - Feedback
« Reply #92 on: August 06, 2012, 10:12:19 pm »
0
Don't forget about all that cav, rushing to enemy spawn and slaughtering poor people who don't know whats going on.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Adjust the new scoresystem slightly - Feedback
« Reply #93 on: August 06, 2012, 10:16:10 pm »
-3
But you have nothing against humans slaughtering other humans, even if they surrender or are unarmed?

To be honest, I value animal life above humans as long as it's not a child or a woman.
I'm not a vegetarian though. Nothing beats good meat.

What about the cavalry players who are so "abusive" as to bring force an "innocent" animal to a battle, knowing full well it will probably get hurt, and even killed? Are they not even worse for the exploitation of animals?

I rather win a war by sacrificing a few horses than lose it and get them all stolen or raped by some dirty footmen...

Offline Izual

  • Noble
  • **
  • Renown: 19
  • Infamy: 2
  • cRPG Player
  • Roaming Shogun
    • View Profile
  • Game nicks: Kaede_Nagawara, Lord_Comstock_de_Sussex
Re: Adjust the new scoresystem slightly - Feedback
« Reply #94 on: August 06, 2012, 10:17:29 pm »
+1
My 2 cents:

- Closing/Opening gate (depending on the team you're in) NEEDS to give you score.
- Killing enemies near the flag could earn you more points than somewhere else (not much, but a few more).
- Giving the killing strike should not give you more points!

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Adjust the new scoresystem slightly - Feedback
« Reply #95 on: August 06, 2012, 10:18:02 pm »
+1
Plenty of good suggestions for the points system in this thread. Body hits should be a priority imo.

Here's the few (sorry if I missed someone's post!) I haven't seen yet:
  • Give extra points for special kills/hits (such as kick slashing and chamber hits)
  • Detect who hit a ladder last and award any enemy deaths from falling to the player
  • Strategus: Scores for catapult crew, start proximity around the character that used release
  • Strategus/Siege: Award points for standing near siege equipment which needs players to move it
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Adjust the new scoresystem slightly - Feedback
« Reply #96 on: August 06, 2012, 10:19:38 pm »
+1
Nothing beats good meat.

Who doesn't enjoy beating their meat?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1506
  • Infamy: 317
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Adjust the new scoresystem slightly - Feedback
« Reply #97 on: August 06, 2012, 10:20:22 pm »
0
Currently, I can't compare with good cav. But if they change it to hits, my low damage will give me an advantage over cav.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Adjust the new scoresystem slightly - Feedback
« Reply #98 on: August 06, 2012, 10:21:09 pm »
0
  • Give extra points for special kills/hits (such as kick slashing and chamber hits)

I thought this is a war game simulator and not Snooker with trick shots?
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Adjust the new scoresystem slightly - Feedback
« Reply #99 on: August 06, 2012, 10:23:12 pm »
+1
I thought this is a war game simulator and not Snooker with trick shots?

Just what I thought. Why not give extra points for fancy couch lancing as well?

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Adjust the new scoresystem slightly - Feedback
« Reply #100 on: August 06, 2012, 10:25:50 pm »
+2
Nothing wrong in striving for excellence. It matters how the kill is made.

There's no such thing as 'fancy couching' though :P it's all just couching.

Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Adjust the new scoresystem slightly - Feedback
« Reply #101 on: August 06, 2012, 10:26:23 pm »
+2
Currently, I can't compare with good cav. But if they change it to hits, my low damage will give me an advantage over cav.

What do you mean by hits? If its what I think, just spamming around with some cheap stick that doesn't do any damage would get you more points than one single hit that makes heavy damage?
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1760
  • Infamy: 2741
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Adjust the new scoresystem slightly - Feedback
« Reply #102 on: August 06, 2012, 10:27:03 pm »
0
Body hits should be a priority imo.

No. No hiltslashing bundle of sticksry giving most points. One handers deserve buff. Head hits have priority.

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Adjust the new scoresystem slightly - Feedback
« Reply #103 on: August 06, 2012, 10:44:25 pm »
0
Yes, body hits, at the moment it is just 'hits' - body hits means specific points based where you hit, obviously headshot count most.

Some stuff I'd suggest myself:
- don't base it on the damage dealt, but on the bone: head 2 points, rest 1 point (peasants will automatically bring less points by going down in 1 hit)
- extend the teamplayer bonus to 4m and 100%, not 50%
- give an extra point for killing (a human)
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Adjust the new scoresystem slightly - Feedback
« Reply #104 on: August 06, 2012, 10:48:32 pm »
+1
No. No hiltslashing bundle of sticksry giving most points. One handers deserve buff. Head hits have priority.

I really don't see a reason why a certain body part should give you a different score?
I think it's totally irrelavant.

I'm not biased. As a lancer I always thrust at the head of footmen, thus most often 1-hit killing.
It's most hard hitting the head if you are ranged (melee can just overhead).

Is this what you want?