Author Topic: New version: 0.287  (Read 25174 times)

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Offline Molly

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Re: New version: 0.287
« Reply #105 on: August 06, 2012, 08:28:33 am »
+2
The system is fine, it just needs some finetuning. I do heavy damage to enemies, esp. to cav by downing their horses and hitting the rider on the ground but often I don't get the final blow on them because if they have a shield my lance is almost useless against them. So if someone kills them after he does get only a small reward because most of the work was done by me. And my work is shown on the board. If I kill some enemy from behind, that was pinned down by a few of my teammates for some time already, I only get a small reward because they did most of the work already. I find that fair.

Also archers are rewarded now. I wasn't surprised to see Tiborur (or some similar name) on top of the board even higher than Chase. I watched him a few times in the past and he did much damage to different target while getting only few kills. He (and others ofc) deserve it.
Yea, Shokothing (can't remember the name completely) is a really hard hitting archer and when spectating him, you'll see that he isnt desperately going for the kill but shoots at the best opportunity, hitting a lot of different people. Wonder if all the 2h-heroes realize that it's not them being uber-stronk but it's due to a lot of team support that they're 1-hitting their targets...
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Offline v/onMega

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Re: New version: 0.287
« Reply #106 on: August 06, 2012, 08:36:05 am »
0
Schokoshugi...thats how his nick starts.

Havent tested it, but seems to be a good change.
Killing blows are important and shouldnt be meaningless.

Though, damaging a lot surely paves the way to killing.

Once this system is balanced...it ll be a good display of how much a player is worth...(in all aspects).

Ppl. with good k/d can now even outdamage everybody....NEW CHALLANGES TO SHINE....nomnomnom

Offline Silveredge

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Re: New version: 0.287
« Reply #107 on: August 06, 2012, 08:37:47 am »
+1
because sometimes its unrealistic. Why can't you grasp that? Lets exagerate so you can understand: Mr J killed 100 people, he has a score of 1000. I kill 20 people, I got a score of 2000. That means that I produced DOUBLE the damage but I killed only a fifth of his kills. Unless I especially aim to NOT kill anyone, this type of score is simply impossible.. This means that damage is not the only main factor, which means that other
variants are taken in, which means that it will advantage some players over others.

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Offline chadz

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Re: New version: 0.287
« Reply #108 on: August 06, 2012, 09:19:22 am »
+1
it's funny to see that person who kills me when im on full hp gets only 1 point lol

This actually sounds like a bug, maybe the last blow doesn't count at all. Would also explain some other strange results. Can someone test?

Oh and the formula is no secret, will post it soon.

Offline Overdriven

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Re: New version: 0.287
« Reply #109 on: August 06, 2012, 09:20:27 am »
0
Nah, we understand pretty well actually.

It´s just the raw numbers and high difference, how a guy with 0 kills can have double or triple the points of a guy with 3 kills. Just that.

I've been getting a score of 70 or higher with 0 kills. As an HA I fire off at many targets, dealing a decent amount of damage without ever getting a kill. It's perfectly possible that someone with 0 kills can get plenty of damage.

Offline DaveUKR

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Re: New version: 0.287
« Reply #110 on: August 06, 2012, 09:25:40 am »
+1
I suggest (if it is possible to implement without tons of hours to code):

Damage to horse should give 1/2 points in comparison to players (you'll get more points if you shoot in the horse rather than a player).
Kills should give points, but not a lot. I suggest 4 points for killing a player, 2 points for killing a horse.
Headshots should give some bonuses, 2 points for a headshot is a small gift but it motivates to aim better.
Proximity should be rebalanced, I believe I made some headshots for 0 points? That motivates me to shotgun.

Offline Nihtgenga

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Re: New version: 0.287
« Reply #111 on: August 06, 2012, 09:34:47 am »
0
well what I found strange was that shooting a horse rider (the rider, not the horse) at full speed with a xbow only giving 1-2 points.

feels like it should give more because its sort of difficult ;-)
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Offline Winterly

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Re: New version: 0.287
« Reply #112 on: August 06, 2012, 09:37:25 am »
0
Haven't had time to review all the pages, but couching a friendly horse reduces points by 20ish points.  Not sure if intended. When multiple cavalry barrel down the last guy, point less is pretty significant (as useless as they are).
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Offline Fips

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Re: New version: 0.287
« Reply #113 on: August 06, 2012, 11:24:54 am »
0
Hm, yesterday i shot 3 people with my horn bow down all by myself (1 headshot, 1 guy needed 2 arrows, the other one 3) and i killed another one with my sickle in melee, who was probably already hit. But all i got was 7 points, that felt kinda wrong...
Well, i bought a Mw Long Bow today, maybe that'll change my score a little.  =)

Offline dodnet

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Re: New version: 0.287
« Reply #114 on: August 06, 2012, 11:32:37 am »
+1
Headshots should give some bonuses, 2 points for a headshot is a small gift but it motivates to aim better.

No! Headshots are oneshots with a bonus damage most of the time already. They shouldn't give extra points.

4 points for a kill seems way too much. Most have around 60-70 health, so you would get 6 or 7 points if you kill them alone. The guy who kills someone with only 1 health left shouldnt get so many points. I would give 1-2 point for a kill and maybe 1 for a horse kill as additional bonus (+ the points per damage). That should be enough.

I believe I got around 4-6 points for a killing blow (inf, polearm).
« Last Edit: August 06, 2012, 11:39:59 am by dodnet »
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Offline Cup1d

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Re: New version: 0.287
« Reply #115 on: August 06, 2012, 11:39:36 am »
0
I'm wrong or Gate\doors destruction in siege mode counts too?

Offline DaveUKR

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Re: New version: 0.287
« Reply #116 on: August 06, 2012, 11:42:03 am »
0
No! Headshots are oneshots with a bonus damage most of the time already. They shouldn't give extra points.

4 points for a kill seems way too much. Most have around 60-70 health, so you would get 6 or 7 points if you kill them alone. The guy who kills someone with only 1 health left shouldnt get so many points. I would give 1-2 point for a kill and maybe 1 for a horse kill as additional bonus. That should be enough.

I believe I got around 4-6 points for a killing blow (inf, polearm).

It doesn't matter for my crossbow: 1 hp or 50. Kills should be rewarded. I.e. I have 2 targets: archer who has no hp, he's kiting far away from me and killing my teammates one by one and a peasant with full hp at 10 meters. This system forces me to kill a peasant for a better reward rather than save my team. Do you find fair that I make a headshot to a tincan who had 9 hp and I get 0 points?

Offline Molly

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Re: New version: 0.287
« Reply #117 on: August 06, 2012, 11:46:22 am »
+1
It doesn't matter for my crossbow: 1 hp or 50. Kills should be rewarded. I.e. I have 2 targets: archer who has no hp, he's kiting far away from me and killing my teammates one by one and a peasant with full hp at 10 meters. This system forces me to kill a peasant for a better reward rather than save my team. Do you find fair that I make a headshot to a tincan who had 9 hp and I get 0 points?
If you feel forced to go for a kill instead of helping your team just by a score, you are an idiot anyway.
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Offline chadz

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Re: New version: 0.287
« Reply #118 on: August 06, 2012, 11:48:14 am »
0
The idea of the score system is however to encourage the right thing and represent a player's worth as good as possible, so we'll consider many things on how to improve. For starters, hitting a tincan shouldn't be rewarded less than hitting a peasant, for example :)

Offline [ptx]

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Re: New version: 0.287
« Reply #119 on: August 06, 2012, 11:50:19 am »
0
Hitting destructible doors and gates in siege should give a (small) reward as well as capping the flag.