Author Topic: New version: 0.287  (Read 25220 times)

0 Members and 2 Guests are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
New version: 0.287
« on: August 05, 2012, 04:13:11 pm »
+15
The only real change of this is the introduction of the scoreboard. Most of the early blatant issues were fixed, so now it's a design question:

Do you feel it's accurate? If not, why not? If you don't like it, please tell why so we can fix it.

Offline Belenos

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Huron
  • Game nicks: Huron_be_belenos
  • IRC nick: Huron_be_belenos
Re: New version: 0.287
« Reply #1 on: August 05, 2012, 04:15:19 pm »
0
some long speudo hide the score in the scoreboard :?

(why not show in the chat when we win or loose point)?

Offline Elio

  • Marshall
  • ********
  • Renown: 737
  • Infamy: 20
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • The treeee!
    • View Profile
    • Calradia's Maps Explorer
  • Game nicks: Elio
Re: New version: 0.287
« Reply #2 on: August 05, 2012, 04:16:51 pm »
+10
I love it, peasants are finaly rewarded !

visitors can't see pics , please register or login
« Last Edit: August 05, 2012, 04:32:31 pm by Elio »

Offline Werfried

  • Knight
  • ***
  • Renown: 56
  • Infamy: 9
  • cRPG Player
  • Goat bless my peasants!
    • View Profile
  • Faction: Werfrieds Peasant Battalion
  • Game nicks: Werfried
Re: New version: 0.287
« Reply #3 on: August 05, 2012, 04:17:48 pm »
+4
I think the new score system is awesome.
It may not be perfect, but it reflects the contribution of a player to the team (like killing horses, hitting the big evil guy in the enemy team 3 times but not kill him, ...) better then the old one with only the k:d ratio.

+10  :D

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: New version: 0.287
« Reply #4 on: August 05, 2012, 04:20:01 pm »
+2
I have to admit that even for me, someone who thinks that the game gets continually worse over time... that this is a good thing. Bravo devs, bravo.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: New version: 0.287
« Reply #5 on: August 05, 2012, 04:20:14 pm »
0
Please fixed the auto couch and revert it back to manual couch please, it's killing all the pro cav players by noobs!

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: New version: 0.287
« Reply #6 on: August 05, 2012, 04:20:18 pm »
+3
Could you explain what the new score system is actually about, for those of us who still consider re-installing the mod?

Offline Para

  • Count
  • *****
  • Renown: 170
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Para_KUTT, Slut_KUTT, Upper_KUTT, Ballmeat_KUTT, Ballmeat_Sandwich
  • IRC nick: Para_
Re: New version: 0.287
« Reply #7 on: August 05, 2012, 04:21:32 pm »
+5
Reposting this:

I like the new system, it's definitely a step in the right direction.

The biggest flaw of the system right now is that overkill damage is calculated. Couches generate insane amounts of points because the score is calculated by the total damage done in a single attack instead of how much hp the other player loses. Fix this and we will see much more accurate scoreboards.

Also this system seems to have been engineered specifically for battle. I would like to see points granted for flag capture and denial in siege. Some points for busting shields would be nice too.
Woozle wuzzle?

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: New version: 0.287
« Reply #8 on: August 05, 2012, 04:21:39 pm »
0
I like the new system. You now get point by damage done not by kills. And most important: horses (with riders) do count now!

You do get a heavy negative score with THs btw... I hit Oberyn's horse (ofc intentionally  :mrgreen:) and got -12 points for that. That might even be too much, as one hit to a teammates horse counts same than two kills of an enemy.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Blackbow

  • Duke
  • *******
  • Renown: 560
  • Infamy: 282
  • cRPG Player
    • View Profile
  • Faction: Murcs
Re: New version: 0.287
« Reply #9 on: August 05, 2012, 04:25:23 pm »
0
please fix instant couched lance !!

about scoreboard imo it's look accurate
maybe now please try to work on an auto balance by banner who use the score

just please try to find a way for split all cavs, range, shielders... in both teams
we rly need a better auto balance
« Last Edit: August 05, 2012, 04:28:58 pm by blackbow »
visitors can't see pics , please register or login

Offline bonekuukkeli

  • Knight
  • ***
  • Renown: 45
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Game nicks: Xawi_von_Perkele
Re: New version: 0.287
« Reply #10 on: August 05, 2012, 04:26:03 pm »
0
Reposting this:

I like the new system, it's definitely a step in the right direction.

The biggest flaw of the system right now is that overkill damage is calculated. Couches generate insane amounts of points because the score is calculated by the total damage done in a single attack instead of how much hp the other player loses. Fix this and we will see much more accurate scoreboards.


This. Otherwise I love it! Finally I don't need to rage so much when I hit many enemies during round but someone else finishes them.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New version: 0.287
« Reply #11 on: August 05, 2012, 04:27:19 pm »
+3
Because horses have a lot of hitpoints, killing a horse from full hp gives you 10 points or more, while killing the rider only gives 6 or something. Horse kills should not give more points than player kills, so please scale the horse hitpoints/points.

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: New version: 0.287
« Reply #12 on: August 05, 2012, 04:28:23 pm »
+1
Awesome!
Only thing i dislike, if you shoot or hit dismounted horses you still get points/penalty!

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: New version: 0.287
« Reply #13 on: August 05, 2012, 04:29:18 pm »
-1
Because horses have a lot of hitpoints, killing a horse from full hp gives you 10 points or more, while killing the rider only gives 6 or something. Horse kills should not give more points than player kills, so please scale the horse hitpoints/points.

Yeah, noticed that too... horses give often more points than a rider, which is kinda stupid.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: New version: 0.287
« Reply #14 on: August 05, 2012, 04:32:23 pm »
-1
I cant see my name cos of the score, so i change it back.