Author Topic: Strat 4 Announcement  (Read 43113 times)

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Offline Tomas

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Strat 4 Announcement
« on: August 02, 2012, 03:53:52 pm »
+64
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan.  We are publishing the summary here for your comments and discussion so enjoy :D

Summary   
  • Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
  • Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
  • Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:       
    • increase heirloom state of items (default: broken)
    • decrease cost of items
    • increase or decrease default price of trade good
    • increase the amount of goods available for buying/selling
    • increase or decrease tax on items and goods
  • New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
  • Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
  • Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.
  • AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
  • People will get peasant gear when spawning naked. no more naked peasant genocide
  • All in all - a faster game
   
 
« Last Edit: August 02, 2012, 04:30:46 pm by Tomas »

Offline chadz

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Re: Strat 4 Announcement
« Reply #1 on: August 02, 2012, 03:55:41 pm »
+11
11. Default including of Haralds/Chorts Eyecandy script - which means more features for it (looks awesome already)
« Last Edit: August 02, 2012, 04:11:54 pm by chadz »

Offline Elmokki

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Re: Strat 4 Announcement
« Reply #2 on: August 02, 2012, 03:55:50 pm »
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3rd?!?

EDIT: Lol, second.

Offline Vibe

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Re: Strat 4 Announcement
« Reply #3 on: August 02, 2012, 03:56:04 pm »
+3
when

Offline karasu

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Re: Strat 4 Announcement
« Reply #4 on: August 02, 2012, 03:56:31 pm »
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fuuuuuuuu ninja delete ch0dz, ban he

Offline karasu

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Re: Strat 4 Announcement
« Reply #5 on: August 02, 2012, 03:58:16 pm »
+2
Quote
7.  Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand.


Finally. Been saying for some time something like random civil wars would make things interesting in strat, since huge factions rule the mode.

Offline Peasant_Woman

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Re: Strat 4 Announcement
« Reply #6 on: August 02, 2012, 03:58:57 pm »
0
Neato.
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Offline Miralay

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Re: Strat 4 Announcement
« Reply #7 on: August 02, 2012, 04:01:09 pm »
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yeayyyyy~~~

Offline Zildjan

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Re: Strat 4 Announcement
« Reply #8 on: August 02, 2012, 04:01:47 pm »
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I made top ten, that's something.  Really excited for the AI bands
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Offline Ealoseum

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Re: Strat 4 Announcement
« Reply #9 on: August 02, 2012, 04:02:32 pm »
+1
Cool stuff here, but I'm more interested in crpg changes :D

Offline Banok

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Re: Strat 4 Announcement
« Reply #10 on: August 02, 2012, 04:04:26 pm »
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sounds cool. I guess I shud give it a try.

Offline Tydeus

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Re: Strat 4 Announcement
« Reply #11 on: August 02, 2012, 04:10:23 pm »
+1
All in all - a faster game
Yes please.
chadz> i wouldnt mind seeing some penis on my character

Offline chadz

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Re: Strat 4 Announcement
« Reply #12 on: August 02, 2012, 04:12:03 pm »
+4
11. Default including of Haralds/Chorts Eyecandy script - which means more features for it (looks awesome already)

Offline Equal

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Re: Strat 4 Announcement
« Reply #13 on: August 02, 2012, 04:13:43 pm »
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This makes the wipe sound much more believable.
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Offline okiN

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Re: Strat 4 Announcement
« Reply #14 on: August 02, 2012, 04:14:34 pm »
+1
'Ere we go 'ere we go 'ere we go!
Don't.