- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
- Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.
Those votes are only for neutral fiefs right ?
Or is it like when a lord of the castle joins the main army to invade enemy lands , 3 no faction nublets can vote each other and ninja take the castle ?
Corruption idea is biased imo but nerfing UIF is a way to balance Strategus ofc
so i understand that but how does it exactly work ?
How can you suppress corruption ? By stacking army to the fief ? Staying inside your fief as landlord ? Killing small rebel armies ? Chop off some rebel peasant heads ?
As i understand your corruption will rise according to your amount of fiefs and when it hits some critic level you'll lose the most corrupt fief (How ? Rebel army invades like in total war games ? ) but i don't understand how to prevent it .Vigilance system seems like a way to prevent it but not enough , the only way to decrease corruption shouldn't be winning battles imo.
and why no solution to EU/NA thingy ?