I tested out the cropping with heavy armour going naked and in full plate and dealt the same damage. I'm not sure if it has an effect on PS, I know it does on throwing and archery.
104 should be all I need for 8 power strike. I would like to know if it really is doing it, because if it is then I really need to change my build to 21/15 with 5 points in MW to deal with the heavy wpf reduction.
Thanks for pointing it out, I'm going to go back and test it again.
No problem , i didn't test it personally , im speaking by what i read on "Game mechanics mega thread"
Melee damage
Damage before armor is calculated by:
hold_bonus * (WPF*0.01*0.15+0.85)*(power_strike*0.08+1.0)+strength/5.0
Implications:
- Each power strike point is 8% extra damage
- 10 wpf is equal to 1.5% damage. You have a 15% damage penalty at 0 wpf compared to base weapon damage. At 100 wpf there is no penalty or bonus to damage.
But still , 5 wm is too much you get 146 or something wpf with it but 120 is enough for my armour set for example.2 wm would be sufficient.Cuz with 120 wpf , i get 101 effective wpf (No penalty from wpf).
With 5 wm i get 147 wpf and 124 effective wpf it gives me like 2 damage more.
Instead of 2 more damage , you could invest those 3 excess points into riding or throwing maybe but with 3 points you couldn't be useful rider nor thrower tho
For people who doesn't know how to calculate stuff and charbuild in cRPG:Test your effective WPF here :
http://infinitum.dyndns.org/crpg/calc.htmedit:
Tap your attacks for fair test , you know holding your attack increases your damage aswell .