Does anybody else see a problem with this....
5 or 6 PS for a greatsword, 15-18 str for a weapon that already has a str requirement.
130-150 wpf
that's at least wpm3 at lvl 30, higher end is what, WM5? WM6? (15-18 agility)
So you get the added bonus of screwing strength builds, do you want that...
It would certainly screw hybrids that go 120/100 with 5 WM, by lvl 30.
IF you add wpf requirements to every weapon, you ARE gimping lower level characters, making them easier prey for lvl30's, increasing the time they must spend with lesser weapons.
You also eliminate pure throwers/archers/xbows picking up a random weapon when they have to, and the unnofficial game of scavenger.
None of which addresses the problem of too much ranged players. I had already suggested halving stack size, but certainly there is also the danger then of even slower rounds, more hiding waiting for that perfect shot, etc.
Now if that archer/thrower/xbower, with power strike but 1wpf, takes up a slot with his own weapon, why should I be concerned about that - do I prefer he take an extra stack of ammo, then run away alot?
The idea was originally from me (or at least I said it some time ago) but I'm also not sure about if it decreases projectiles.
Though if it isn't pushed to silly levels (139 wpf = WM4 would be ok I guess) I don't think it will hurt strength builds much ... very low agi builds will just have to deal with it that they get worse weapons (but they could still use maul or axe f.i.), like very low str build has to deal with glancing.
But some points
1) Ranged weapons are imo to cheap/effective.
Archer - effectiveness is ok, and hybridizing is a really hard call. Though, over some gens of archer with cheap backup weapon I've made 150k. Ofc, you can do restrictions what you want, but people are gonna spend that money somehow ... if as armored horsearcher or by alternating 1 gen as archer 1 gen as black plated melee, so attractivity to go archer for money reasons stays
Crossbow - effectiveness is also ok imo, maybe heirloomed with full wpf are too good, but you pay only the same as an archer and have to invest not a single point. Far too cheap in opportunity cost.
Throwing - just too strong.
2) Some melee weapons or just to strong for their price
I'm looking at you, Long Hafted Spiked Mace. Other ofc too. Lol at whine about flamberge archer...
So cheap backup weapons which are also very effective exist.
Well, I think throwing and the melee weapons are going to be adressed (and unless that's done making wpf requirements for the high tier weapons is kind of pointless anyway), let's see how it looks then.
Ofc 3) People's Mentality
If you want to play as a melee, play as one.
If you take light armor to afford your horse/crossbow, forget how to take your finger away from the s key when you risk running into a 1 vs 1or camp around instead of supporting your allies in the rush it's your own fault when you get shot. Oh, don't rush high mountains with archers, in the worst case you just have to wait one minute out of their range for the flags to pop and then you win. Using cover and buying shields helps a lot also.
Yep, you are going to get shot or stabbed when you fight also. But think about it, what is worse, dying early in a short round or dying midway in a long round? The longer the round, the better for ranged.