The problem is presently, everyone can be a hybrid without spending WPF points on certain weapons. For example, you can swing very fast a Long Hafted Blade without WPF points in it. I was trying a build of high STR char while noticed that high speed weapons, don't need proficiency at all to be useful.
In the other hand, everyone can use a xBow without WPF; changing the reticule intervale between 1-100 wpf with solve that problem, but won't fix seeing archers with long mauls, or xBowers with German Greatsword. I think if we want a balanced game, hybrids needs to be hybrids (that means they're not good as spec, and they couldn't carry high tier weapons of neither classes they mix). Furthermore, that could be better if all weapons have two requeriments as we saw on other posts. PS for melee, PD for bows, and HIGH WPF requeriments for xBows. If we only have WPF req, everyone will go to AGI builds. If we only have PS requeriments, you will see STR builds of archers/maulers, archer/poleaxers, or archers/2H with German, Danish or Flamberge.
Spec classes need to have advantages that only can reach being spec. At that moment, you will see that cRpg become balanced. Archers deadly at ranged, but weak on close combat. Crossbowmens being useful at ranged/close combat. 2Handers and Poles, being deadly at close combat with the high tier weapons of the game.
For example, as Christo and me said before:
Another example:
German Greatsword
weight 2.5
requirement about 5 or 6 PS, 130 - 150 WPF
spd rtng 92
weapon length 123
swing damage 38, cut
thrust damage 30 pierce
Can't use on horseback
Secondary
Does anybody else see a problem with this....
5 or 6 PS for a greatsword, 15-18 str for a weapon that already has a str requirement.
130-150 wpf
that's at least wpm3 at lvl 30, higher end is what, WM5? WM6? (15-18 agility)
So you get the added bonus of screwing strength builds, do you want that...
It would certainly screw hybrids that go 120/100 with 5 WM, by lvl 30.
IF you add wpf requirements to every weapon, you ARE gimping lower level characters, making them easier prey for lvl30's, increasing the time they must spend with lesser weapons.
You also eliminate pure throwers/archers/xbows picking up a random weapon when they have to, and the unnofficial game of scavenger.
None of which addresses the problem of too much ranged
players. I had already suggested halving stack size, but certainly there is also the danger then of even slower rounds, more hiding waiting for that perfect shot, etc.
Now if that archer/thrower/xbower, with power strike but 1wpf, takes up a slot with his own weapon, why should I be concerned about that - do I prefer he take an extra stack of ammo, then run away alot?