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Author Topic: WPF Requirements for all weapons?  (Read 6852 times)

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Offline Wallace

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Re: WPF Requirements for all weapons?
« Reply #30 on: April 07, 2011, 09:33:42 pm »
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Because STR builds are cookie-cutters, while AGI is the underdog.

K first off I am one of maybe 3 people that are pure str so don't even start with that. Secondly AGI builds on REAL players will rape face. Thirdly I've always been pure str... like back when the agi players had 500+ WPF so again don't start
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Offline kastellan

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Re: WPF Requirements for all weapons?
« Reply #31 on: April 07, 2011, 10:42:35 pm »
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I like this idea, and i like the ideas meow has posted (especially making wpf price go up for overall wpf spend instead of each skill on it's own).

So +1 from me.

Offline Seawied

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Re: WPF Requirements for all weapons?
« Reply #32 on: April 07, 2011, 11:16:44 pm »
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K first off I am one of maybe 3 people that are pure str so don't even start with that. Secondly AGI builds on REAL players will rape face. Thirdly I've always been pure str... like back when the agi players had 500+ WPF so again don't start

Wallace, there are a LOT more than 3 people with pure strength builds. I myself have one... thinking of making another too!
So with PT >10 stones become simple too effective
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Offline MrShine

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Re: WPF Requirements for all weapons?
« Reply #33 on: April 07, 2011, 11:25:41 pm »
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I think this is a great idea in theory, but the devil lies in the details of balancing.  Too restrictive and hybrids die (bad thing), too loose and very little is changed.  Still, at the very least this could provide a bit more importance to balancing builds, or at least giving a little more benefit back to agility.
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Offline Original_Sin

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Re: WPF Requirements for all weapons?
« Reply #34 on: April 07, 2011, 11:29:20 pm »
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aye, sign me in :wink:

Offline Casimir

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Re: WPF Requirements for all weapons?
« Reply #35 on: April 07, 2011, 11:40:24 pm »
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Set the max WPF requirement for each category as 111 then. That way dedicated builds can use the best weapons regardless of STR:AGI ratio and it deals with the same problem, that is, Archers using Flamburges, great swords and long mauls.  Also make all requirements lower for 1h so that it becomes a more attractive alternative to archers.
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Offline Zergmar

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Re: WPF Requirements for all weapons?
« Reply #36 on: April 07, 2011, 11:41:12 pm »
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For Throwers & Crossbows only - do want.

Offline Christo

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Re: WPF Requirements for all weapons?
« Reply #37 on: April 07, 2011, 11:46:58 pm »
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For Crossbows:

Hunting:25
Light:50
Crossbow:75
Heavy Crossbow:100
Sniper Crossbow:150

What do you think?
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Offline Havoco

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Re: WPF Requirements for all weapons?
« Reply #38 on: April 08, 2011, 01:31:03 am »
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+1 christo
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Offline El_Infante

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Re: WPF Requirements for all weapons?
« Reply #39 on: April 08, 2011, 01:53:33 am »
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Christo, what do you think of something like this?

Hunting:60
Light:80
Crossbow:100
Heavy Crossbow:120
Sniper Crossbow:140

I think that WPF requeriments are easy affordable to be an hybrid or spec crossbowman.

Offline Christo

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Re: WPF Requirements for all weapons?
« Reply #40 on: April 08, 2011, 03:43:37 am »
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Christo, what do you think of something like this?

Hunting:60
Light:80
Crossbow:100
Heavy Crossbow:120
Sniper Crossbow:140

I think that WPF requeriments are easy affordable to be an hybrid or spec crossbowman.

Sounds good.
Even better than my idea.
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Offline Siiem

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Re: WPF Requirements for all weapons?
« Reply #41 on: April 08, 2011, 04:10:34 am »
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The only problem with xbow is that they are too effective with 1 in wpf compared to 140, if there was a way to make the crosshair huge at 1 wpf and really inaccurate would solve most problems with it.

Offline El_Infante

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Re: WPF Requirements for all weapons?
« Reply #42 on: April 08, 2011, 04:39:56 am »
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The problem is presently, everyone can be a hybrid without spending WPF points on certain weapons. For example, you can swing very fast a Long Hafted Blade without WPF points in it. I was trying a build of high STR char while noticed that high speed weapons, don't need proficiency at all to be useful.

In the other hand, everyone can use a xBow without WPF; changing the reticule intervale between 1-100 wpf with solve that problem, but won't fix seeing archers with long mauls, or xBowers with German Greatsword. I think if we want a balanced game, hybrids needs to be hybrids (that means they're not good as spec, and they couldn't carry high tier weapons of neither classes they mix). Furthermore, that could be better if all weapons have two requeriments as we saw on other posts. PS for melee, PD for bows,  and HIGH WPF requeriments for xBows. If we only have WPF req, everyone will go to AGI builds. If we only have PS requeriments, you will see STR builds of archers/maulers, archer/poleaxers, or archers/2H with German, Danish or Flamberge.

Spec classes need to have advantages that only can reach being spec. At that moment, you will see that cRpg become balanced. Archers deadly at ranged, but weak on close combat. Crossbowmens being useful at ranged/close combat. 2Handers and Poles, being deadly at close combat with the high tier weapons of the game.

For example, as Christo and me said before:

Christo, what do you think of something like this?

Hunting:60
Light:80
Crossbow:100
Heavy Crossbow:120
Sniper Crossbow:140

I think that WPF requeriments are easy affordable to be an hybrid or spec crossbowman.


Another example:

German Greatsword   
weight 2.5
requirement about 5 or 6 PS, 130 - 150 WPF
spd rtng 92
weapon length 123
swing damage 38, cut
thrust damage 30 pierce
Can't use on horseback
Secondary
   
« Last Edit: April 08, 2011, 04:51:51 am by El_Infante »

Offline Kophka

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Re: WPF Requirements for all weapons?
« Reply #43 on: April 08, 2011, 06:02:08 am »
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Christo, what do you think of something like this?

Hunting:60
Light:80
Crossbow:100
Heavy Crossbow:120
Sniper Crossbow:140

I think that WPF requeriments are easy affordable to be an hybrid or spec crossbowman.

The numbers look ok, but remember, the whole idea is to keep hybrids from using the top tier gear in a class. The top weapons are meant for the specialists, otherwise, there's no point in it. We're trying to balance hybrids out a little, right? Maybe what ever 5 WM is, when put solely into 1 weapon class would be the minimum for the top tier weapons of each class.

Offline Zisa

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Re: WPF Requirements for all weapons?
« Reply #44 on: April 08, 2011, 05:58:40 pm »
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(click to show/hide)
Does anybody else see a problem with this....
5 or 6 PS for a greatsword, 15-18 str for a weapon that already has a str requirement.
130-150 wpf
that's at least wpm3 at lvl 30, higher end is what, WM5? WM6? (15-18 agility)

So you get the added bonus of screwing strength builds, do you want that...

It would certainly screw hybrids that go 120/100 with 5 WM, by lvl 30.

IF you add wpf requirements to every weapon, you ARE gimping lower level characters, making them easier prey for lvl30's, increasing the time they must spend with lesser weapons.

You also eliminate pure throwers/archers/xbows picking up a random weapon when they have to, and the unnofficial game of scavenger.

None of which addresses the problem of too much ranged players. I had already suggested halving stack size, but certainly there is also the danger then of even slower rounds, more hiding waiting for that perfect shot, etc.
Now if that archer/thrower/xbower, with power strike but 1wpf, takes up a slot with his own weapon, why should I be concerned about that - do I prefer he take an extra stack of ammo, then run away alot?
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