Author Topic: Reasonable reasons for a team death match server  (Read 3987 times)

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Offline Michael

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Re: Reasonable reasons for a team death match server
« Reply #15 on: July 14, 2012, 06:05:46 pm »
+4
If I understood cmp, there should be space for another server.

Also, like Teeth said, the time when there was a full EU1 in the evening seems to be gone.
Pecores Server is almost always almost empty.
Not sure about the other servers.

But I am certain a team death match server would attract more people, new ones and keep veterans.

Battle is dominated by a few (no offense intended) "Nerds", who have the char, the computer, the internet connection and the "skill", and the other players get frustrated (and leave). At least this is my impression.

There isnt much life in native left, but you almost always find some people on team death match servers (wolfpack, zhg, some new names) for named reasons.

When people dont have that much time, they want to play the game.
When you are not very skilled and/ or have no awareness, in battle most of your playtime is "waiting".
And in crpg the situation is even more complicated. Other players are not simply better, they also have better chars, deal more damage, can take more, are faster, .........., so for some players even more time to wait.
This, and as we all know this community is full of not so polite people to say the least.

When a guy has one hour free-time, he probably doesnt want to spend with 20 minutes waiting and 30 minutes more hiding to not die so early again, plus after each death to read in chat how "shitty (his skill)" he is and how some 15-year-old-wangsta writes about where he fucked his mom. 
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Offline Elindor

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Re: Reasonable reasons for a team death match server
« Reply #16 on: July 14, 2012, 06:17:24 pm »
0
this michael guy may be a troll according to the general community - but he has some good points here.

TDM is probably the most active thing in native nowadays and I think it would help crpg too because as Michael mentioned, it just lets people get on and FIGHT (and improve bc more practice)
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Offline Lannistark

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Re: Reasonable reasons for a team death match server
« Reply #17 on: July 14, 2012, 06:36:44 pm »
-1
Use EU4. As Teeth said, it is unlikely EU1 gets fill, therefore, what do you need EU4 for? As the devs did with siege (there was no need for 2 servers with that game-mode), I suggest the same but with EU4, changing it's mode to Team Deathmatch.
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Offline Slev23

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Re: Reasonable reasons for a team death match server
« Reply #18 on: July 14, 2012, 07:50:02 pm »
0
TDM solves everything garbage about crpg, lancer cav and archers aren't annoying because they're necessarily op, but because they kill you repeatedly and force you in to playing a game of "spectator".

Offline Banok

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Re: Reasonable reasons for a team death match server
« Reply #19 on: July 14, 2012, 11:56:35 pm »
0

what? you mean as another reasonable reason for TDM or you should play TDM there?

I'm saying most people alreay play TDM in rageball server

Offline Overdriven

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Re: Reasonable reasons for a team death match server
« Reply #20 on: July 15, 2012, 12:08:25 am »
+1
Been wanting TDM for ages and its been suggested countless times. Implement it already!

Offline Havoco

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Re: Reasonable reasons for a team death match server
« Reply #21 on: July 15, 2012, 01:38:19 am »
0
DM first
Pock gobblers

Offline Elindor

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Re: Reasonable reasons for a team death match server
« Reply #22 on: July 15, 2012, 02:02:29 am »
0
DM is just chaos....duel server without having to approve duels.
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Offline Tindel

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Re: Reasonable reasons for a team death match server
« Reply #23 on: July 15, 2012, 02:24:26 am »
+2
tdm would kill all the other gametypes.

No reason to ever play siege or battle or that other shit ever again.

Its the only argument against it.

I would love a tdm server :)

Offline Slev23

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Re: Reasonable reasons for a team death match server
« Reply #24 on: July 15, 2012, 02:33:18 am »
+1
Yup and it sucks, I dislike siege, but battle is too frustrating. I don't come on crpg to play "spectate the good players" I come on crpg to play "mount and blade". Sadly, crpg is mostly just, "spectate the good players" now-a-days.

Offline The_Bloody_Nine

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Re: Reasonable reasons for a team death match server
« Reply #25 on: July 15, 2012, 10:45:40 am »
0
For me TDM has complete different purpose, and I think battle is 1000 times better. Still want TDM for various reasons already mentioned.

Offline Protemus

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Re: Reasonable reasons for a team death match server
« Reply #26 on: July 15, 2012, 12:28:25 pm »
-3
Why would anyone want to play TDM or DM,it sucks...I mean where's the point,where's the pleasure in killing someone if he's gonna respawn in 1 freaking second
Battle is realistic,you need skill to survive and even if you die,you can spectate players who are are good and learn something from them

Therefor,I find this thread made by a raging kido who sucks in fighting and who's not being patient enough to wait for respawning,and if you like to respawn instantly,Siege is always open
                                          -herby this thread is locked for me,pointless trolling,no further comments
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Offline Tzar

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Re: Reasonable reasons for a team death match server
« Reply #27 on: July 15, 2012, 02:58:59 pm »
-1
This mode would kill battle since it would be a helluva lot more fun.

But i don't think the devs like it so i guess that's why it haven't been implemented yet.

They should tho.. battle is boring as fuck.. plus people who prefer battle could still play on the server i don't see why we cant have both.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dalhi

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Re: Reasonable reasons for a team death match server
« Reply #28 on: July 15, 2012, 03:05:01 pm »
-1
The only thing that I like about the idea of TDM server is a fact that it would attract great amount of mindless players so they would never ever again enter a battle server.

Offline Tzar

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Re: Reasonable reasons for a team death match server
« Reply #29 on: July 15, 2012, 03:08:17 pm »
+2
The only thing that I like about the idea of TDM server is a fact that it would attract great amount of players who are tired of being couched by some random lancer nub hero or 1 shotted in the face by some of the 31414234234 high lvl archers we have an have to wait for 4 min so they would never ever again enter a battle server.

Fixed.

« Last Edit: July 15, 2012, 03:11:43 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.