Author Topic: Reasonable reasons for a team death match server  (Read 3998 times)

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Offline Michael

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Reasonable reasons for a team death match server
« on: July 14, 2012, 09:28:56 am »
+18
Some reasons for a team death match server

I totally understand that a developer doesnt want to waste time with a product when he has doubts that this product will be a success.

I will present the most important advantages of a team death match server. Hopefully a developer takes some time to read and think about it.

I dont expect a complicated money and xp system.

Players go to duel server not for money or xp. They go there to improve their skill, or simply because they like some one on one action.
Same would be with team death match server. Players would play there because they want to have some fun.

A) So, now why is team death match more fun than battle?

1) No annoying waiting time. You log in, you spawn, you are in the action, you have some fun. Simple.

2) More bravehearts. In battle, at least in EU1, everyone is some sort of a coward. Scared of dying early (and having to wait for several minutes) for the next round, they hide, camp, run, and if they go in combat, then only when they have more numbers on their side. If they see the team will lose, even more hiding and try to get the valor (besides, valor should be for valiant warriors only, not for some coward hiding/ camping with a crossbow)

3) Less rage, anger, insults
Most of the hate in-game (in my opinion) is based on frustration. Players are frustrated in real-life, want to relax and play a videogame, spawn and get raped by a lancer. Next round, they get one-shotted by a ranger. Some start insulting in-game chat, others rage-quit, and rage on the forums.
On a team death match server the people just play the game. You die, and you immediately respawn. There is no time to argue with anyone.

B) So, now why is team death match more fun than siege, capture the flags, .....
Well, simple. Siege, capture the flags and similiar game types dont make any sense. It doesnt matter how many you kill or how often you die. Just noob-rush to a certain point and eventually hold it for some time.
Team Death Match is, of course, somewhat beginner-friendly, but thats not a problem, is it? From what I see in native, players try to give their best in team death match, try to improve their personal skill. Noone wants to be the guy who brings the team down.

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Offline Falka

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Re: Reasonable reasons for a team death match server
« Reply #1 on: July 14, 2012, 10:08:42 am »
+2
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Offline Ptolemy

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Re: Reasonable reasons for a team death match server
« Reply #2 on: July 14, 2012, 10:50:18 am »
+1
4. Gets those fucking morons off the rageball server.

Offline Malaclypse

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Re: Reasonable reasons for a team death match server
« Reply #3 on: July 14, 2012, 10:55:02 am »
+1
Yes, many people already agree with you. A fairly overwhelming percent, so it will probably never happen. Strategus is basically Team Deathmatch without the ability to jump right in any old time.
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Offline The_Bloody_Nine

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Re: Reasonable reasons for a team death match server
« Reply #4 on: July 14, 2012, 11:03:56 am »
+1
I gave up hope on this getting implemented.  :(

Offline Miwiw

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Re: Reasonable reasons for a team death match server
« Reply #5 on: July 14, 2012, 12:19:11 pm »
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How would the multiplier system work in TDM? One multi for each kill, reset to x1 by death? Or simply no multiplier and always x1? I don't know, but I found this being an interesting question.

However I agree, I loved playing TDM on native.
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Offline Teeth

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Re: Reasonable reasons for a team death match server
« Reply #6 on: July 14, 2012, 12:26:52 pm »
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How would the multiplier system work in TDM? One multi for each kill, reset to x1 by death? Or simply no multiplier and always x1? I don't know, but I found this being an interesting question.

However I agree, I loved playing TDM on native.
Play ten minute rounds, the team that wins gets a multiplier for the next ten minutes and so on.

I am not sure if the devs want to split the community between even more servers, battle seems to have a hard time filling up more recently, the continously full server during weeknights seem gone, well it doesn't hit 120 anymore that easily.

Offline Falka

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Re: Reasonable reasons for a team death match server
« Reply #7 on: July 14, 2012, 12:54:13 pm »
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I am not sure if the devs want to split the community between even more servers, battle seems to have a hard time filling up more recently, the continously full server during weeknights seem gone, well it doesn't hit 120 anymore that easily.

30 slots tdm server instead of current EU5 wouldn't kill battle.

How would the multiplier system work in TDM? One multi for each kill, reset to x1 by death? Or simply no multiplier and always x1? I don't know, but I found this being an interesting question.

The simplest solution, constant x1.

Quote
I dont expect a complicated money and xp system.

Players go to duel server not for money or xp. They go there to improve their skill, or simply because they like some one on one action.
Same would be with team death match server. Players would play there because they want to have some fun.
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Offline Taser

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Re: Reasonable reasons for a team death match server
« Reply #8 on: July 14, 2012, 02:04:39 pm »
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Would definitely like this. Could be 10 minutes or first to 150 or 200. Native TDM was so fun.
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Offline Banok

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Re: Reasonable reasons for a team death match server
« Reply #9 on: July 14, 2012, 02:09:39 pm »
+1
rageball.

Offline Lactating Vegetables

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Re: Reasonable reasons for a team death match server
« Reply #10 on: July 14, 2012, 02:13:16 pm »
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... first to 150 or 200...

That would be too short imo, Maybe to about 300-500 it makes the rounds longer and generally gives the teams a chance, like if team A is loosing badly to Team B, having the extra points before game end, gives them the chance to turn it around. nothing like a suprise in the middle ;)

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Offline The_Bloody_Nine

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Re: Reasonable reasons for a team death match server
« Reply #11 on: July 14, 2012, 02:13:42 pm »
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30 slots tdm server instead of current EU5 wouldn't kill battle.

The simplest solution, constant x1.
Why would you kill EU5 for that? just played once on it when i made a new alt yesterday, awesome fun and big help for low lvls.

x1 all the time would be fine for me.

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what? you mean as another reasonable reason for TDM or you should play TDM there?

Offline MrShine

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Re: Reasonable reasons for a team death match server
« Reply #12 on: July 14, 2012, 03:42:13 pm »
+4
The suggestion honestly isn't that bad, but I gave you a minus out of general principle because any good Michael topic is a hidden topic.
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Offline Elindor

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Re: Reasonable reasons for a team death match server
« Reply #13 on: July 14, 2012, 04:24:36 pm »
+1
I do think people would LOVE TDM and i havent seen a concrete reason from devs as to why we cant have one.

TDM is the best way to EXPERIENCE the COMBAT MECHANICS in this game (the combat mechanics that you cant find in any other game yet)
- TDM doesnt have the wait of battle and with that come many changes from battle (similar to what michael said)
- TDM doesnt have the naturally imbalanced combat scenarios of siege - no side is charging up ladders to be mauled to death

MOST people in siege or battle would PROBABLY RATHER be playing TDM at any given time - id bet money on it, and Im SURE a poll would show that easily.

---

Really all im asking for is a simple "We cant do TDM for this reason _________" from devs.  Im just curious to know why not.  Someone told me its a multiplier issue, but how is it any diff than siege or battle?  There is a winner of a round, they get multiplier.  If the server is too small, there is none - just like siege.
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Offline Falka

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Re: Reasonable reasons for a team death match server
« Reply #14 on: July 14, 2012, 05:05:04 pm »
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Why would you kill EU5 for that? just played once on it when i made a new alt yesterday, awesome fun and big help for low lvls.

Oh, I forgot EU5 isn't siege server anymore  :wink:
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