Poll

Do you think that c-rpg needs those scripts??

Yes,current gameplay is a bit dull.
32 (74.4%)
No,I`m fine as it is.
11 (25.6%)

Total Members Voted: 43

Voting closed: July 27, 2012, 11:47:40 am

Author Topic: Some new elements to add more depth to the gameplay.  (Read 2536 times)

0 Members and 3 Guests are viewing this topic.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Some new elements to add more depth to the gameplay.
« Reply #15 on: July 12, 2012, 01:22:37 pm »
0
Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
When you stare into the abyss, the abyss stares back.

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Some new elements to add more depth to the gameplay.
« Reply #16 on: July 12, 2012, 01:27:02 pm »
0
What do you think about the music guys??

http://www.rejenorst.com/music/music.html
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline autobus

  • OKAM Developer
  • ***
  • Renown: 598
  • Infamy: 127
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Bartering Brigade "Black Tea"
  • Game nicks: Autobus, Shushu, Samodur
  • IRC nick: Autobus
Re: Some new elements to add more depth to the gameplay.
« Reply #17 on: July 12, 2012, 01:27:28 pm »
0
i don't want popeye hands in my cRPG

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Some new elements to add more depth to the gameplay.
« Reply #18 on: July 12, 2012, 01:29:13 pm »
0

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Some new elements to add more depth to the gameplay.
« Reply #19 on: July 12, 2012, 01:30:24 pm »
+1
Protip, use Winamp.

I never play with music on,but there are people who does,I don`t suggest what I like and what it will pleasure me,I`m not the only one who plays the mod..
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Some new elements to add more depth to the gameplay.
« Reply #20 on: July 12, 2012, 01:31:09 pm »
0
Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: Some new elements to add more depth to the gameplay.
« Reply #21 on: July 12, 2012, 01:32:58 pm »
+2
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.
Nope not Op, thats the real shit.

Offline Gnjus

  • King
  • **********
  • Renown: 1831
  • Infamy: 397
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Siktir git, pislik okçu.
    • View Profile
  • Faction: Turklings
Re: Some new elements to add more depth to the gameplay.
« Reply #22 on: July 12, 2012, 01:33:03 pm »
+5
Brognar's voice pack sounds like the guy is on a toilet trying to have a shit but it won't go out.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
visitors can't see pics , please register or login

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Some new elements to add more depth to the gameplay.
« Reply #23 on: July 12, 2012, 01:33:40 pm »
+1
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.

But if you don`t wear a helmet,even now a hit to the head will kill you.. :rolleyes:
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Some new elements to add more depth to the gameplay.
« Reply #24 on: July 12, 2012, 01:34:29 pm »
0
Nope not Op, thats the real shit.
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: Some new elements to add more depth to the gameplay.
« Reply #25 on: July 12, 2012, 01:37:24 pm »
0
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

look at the damn video again and describe me what do u see.
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Some new elements to add more depth to the gameplay.
« Reply #26 on: July 12, 2012, 01:41:37 pm »
0
Mlekce, shut up.

The decapitation actually looks very realistic, the head flies up and rolls in the air before bouncing off the ground a bit. This part really appealed to me. However, losing an arm or a leg should only happen if your character dies from 0 hp, not because some greatsword spammer hiltslashed you. That being said, you would only lose body parts when your character dies. Just a bit of spice to death.

I mean, now you can basically execute people with ranged because they will soak the arrows with their corpse. I still want to see how many arrows can pepper a guy standing still from like 20 archers. :D

Anyway, thanks Panos for hunting these mods down. Let's hope devs take a look.
When you stare into the abyss, the abyss stares back.

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: Some new elements to add more depth to the gameplay.
« Reply #27 on: July 12, 2012, 01:47:12 pm »
0
look at the damn video again and describe me what do u see.
I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.
One hit to the head and say goodbye to ur life.

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Some new elements to add more depth to the gameplay.
« Reply #28 on: July 12, 2012, 01:49:35 pm »
0
DISMEMBERMENT! I WANT TO POP PEOPLES HEADS OFF! ADD NAO!

:D
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Some new elements to add more depth to the gameplay.
« Reply #29 on: July 12, 2012, 01:50:27 pm »
0
I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.

Unless there is only a chance for it to happen when you fall below 0 hp and would have died anyway... That makes most sense instead of weird situations like 1 armed shielders...with only a shield running around
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps