Poll

Do you think that c-rpg needs those scripts??

Yes,current gameplay is a bit dull.
32 (74.4%)
No,I`m fine as it is.
11 (25.6%)

Total Members Voted: 43

Voting closed: July 27, 2012, 11:47:40 am

Author Topic: Some new elements to add more depth to the gameplay.  (Read 2647 times)

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Offline Gnjus

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Re: Some new elements to add more depth to the gameplay.
« Reply #30 on: July 12, 2012, 01:53:10 pm »
+1
and since i am a shielder i need bouth hands

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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Bjord

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Re: Some new elements to add more depth to the gameplay.
« Reply #31 on: July 12, 2012, 01:53:59 pm »
0
inc mute for gnjus
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Offline Gravoth_iii

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Re: Some new elements to add more depth to the gameplay.
« Reply #32 on: July 12, 2012, 01:54:57 pm »
0
I would also like to see some quake/unreal tournament sounds from killstreaks and such, might not fit the game much but would still be cool :) If anyone can code it that is.
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Offline Mlekce

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Re: Some new elements to add more depth to the gameplay.
« Reply #33 on: July 12, 2012, 01:56:06 pm »
0
Imagine archer that loosed his arm. how would he shoot or reload? :lol: Ok i am fine with it if that could be some fatality move when you are almoust dead.

Offline Lord_Panos

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Re: Some new elements to add more depth to the gameplay.
« Reply #34 on: July 12, 2012, 01:56:54 pm »
-2
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

please go whine somewhere else

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Offline Gnjus

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Re: Some new elements to add more depth to the gameplay.
« Reply #35 on: July 12, 2012, 01:58:02 pm »
0
inc mute for gnjus

Its under spoiler but if it has to happen I'd prefer the final swing to be done by a Paladin.
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Offline The_Bloody_Nine

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Re: Some new elements to add more depth to the gameplay.
« Reply #36 on: July 12, 2012, 02:19:35 pm »
0
the dismemberment video is great, especially the fat people in there. implement fattys!

Offline Radament

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Re: Some new elements to add more depth to the gameplay.
« Reply #37 on: July 12, 2012, 02:24:53 pm »
+2
i'd like to see :

- Deployable pavise shield http://forums.taleworlds.com/index.php/topic,117391.0.html
- New Female face Model (even if i never used a female char ingame) http://forums.taleworlds.com/index.php/topic,116278.0.html
- Beer Drinking (yes it's a must have) http://forums.taleworlds.com/index.php/topic,231080.0.html
- Decapitation and Dismemberment (cause i like flying legs) http://forums.taleworlds.com/index.php/topic,192161.0.html
- Crouch (linked by op)
- Ironsight Mode (very nice script fo xbowmen) http://forums.taleworlds.com/index.php/topic,121815.0.html
- Fatigue/Stamina System ( the most important for me , fu spammers ! ) http://forums.taleworlds.com/index.php/topic,219233.0.html
- Improved Male faces (already linked)
- Elephant (this is a must) http://forums.taleworlds.com/index.php/topic,209497.0.html
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Offline HardRice

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Re: Some new elements to add more depth to the gameplay.
« Reply #38 on: July 12, 2012, 02:26:36 pm »
+1
There IS a suggestion board, for.. Suggestions, beer.

Offline SixThumbs

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Re: Some new elements to add more depth to the gameplay.
« Reply #39 on: July 12, 2012, 03:28:46 pm »
+1
I would like to see exactly none of these things implemented. The game already has a jumpy tendency without a lot of extra fluff.

Also, I could do better voice acting than whoever that guy was.
And how!

Offline The_Bloody_Nine

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Re: Some new elements to add more depth to the gameplay.
« Reply #40 on: July 12, 2012, 04:16:10 pm »
+1
There IS a suggestion board, for.. Suggestions, beer.
But beer is beer, and general discussion gets more attention.

Offline Banok

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Re: Some new elements to add more depth to the gameplay.
« Reply #41 on: July 12, 2012, 06:11:52 pm »
0
game needs crouch! so we can active dodge arrows without doing the pants dance. might make archers need buff but still be worth it.

spear bracing is a cool idea but would it actually be useful in a pvp battle? I think coding it so its more than just a gimmick might be tricky, bar giving it "couch" damage.

rest of stuff I dont like

Offline Kafein

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Re: Some new elements to add more depth to the gameplay.
« Reply #42 on: July 12, 2012, 08:12:48 pm »
0
yeah man you are right,I also prefer a junkie look a like face rather than an angry motherfucker one,pfff people in this community don`t want to see the mod go up but they prefer to stall it.

I'm sorry but when someone asks for "better faces", what is expected is "better faces" not "angry caucasian retard faces"  :lol:

The ones we have are fine, they can be improved by smoothing the models and textures, but that mod does more than what it is asked to do.

Offline Teeth

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Re: Some new elements to add more depth to the gameplay.
« Reply #43 on: July 12, 2012, 11:11:56 pm »
0
How would spear bracing be useful against cav? Arabians would just dance around you.

If we somehow get archers to do arrow volleys, and then implement fire arrows, I'm probably going to have a nerdgasm.

I really wonder if those guys that made those 'improved' faces are actually convinced that they improved anything. Every example they posted looks worse, except maybe one.

In the end, I'd rather have stable and responsive gameplay than all this semi-useful crud. If there is anything nice that can be implemented without ruining stability and performance, go for it. If not, these things are definitely not worth it, apart from the fire arrows.

Offline Leshma

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Re: Some new elements to add more depth to the gameplay.
« Reply #44 on: July 12, 2012, 11:53:15 pm »
0
If we somehow get archers to do arrow volleys, and then implement fire arrows, I'm probably going to have a nerdgasm.

That's not going to happen because most archers prefer to play this as another FPS, just with medieval theme. They are very sensitive about their accuracy and like kiting a bit too much.

Changes I suggested were meant to encourage arrow volleys. For that archers need to deal a bit more damage, their arrows need to fly further and their accuracy will be decreased as result of higher damage. Also they need good protection and melee capabililties. Then we can talk about arrow volleys, as classic opening for most medieval battles.