Just tell me, why should shield be uber strong last forever without hitting it with an axe??
Shielders are not uber strong. Not at all. Nobody complains about shielders being OP or killing them too easily.
Any of you guys couldn't even keep shield up for 2 swings.
Realism is a really bad base for balancing, because reality did not try to be fair, if anything, the opposite. But a game needs to be fair, and that's why reality arguments won't work in the suggestion corner.
Haven't you already noticed, this is suggestion corner, they are looking for new ideas here..
Geez stop posting here retard or read what i have said earlier.
rustyspoon is making good points. Don't insult people who actually care to give you a proper answer. Just because you don't like the answer it doesn't mean the poster is retarded.
I am not asking for old already discovered methods, but to bring in a new totally different one with a random chance in it, since life after all is an continuous event of random happenings.
Maybe you should spent your time better, than watching over the forums, since you clearly can't even read what you are being told.
You can't do it that way.
Classes are balanced to each other (at least in theory, devs are working on it), so there is some kind of overall balance. Now what you do is to pick a random class, and offer an additional possibility to defeat it. Which means, you tear that class out of the balance and make it worse. For no reason. If you offered another suggestion to make up for the nerf, like implementing shield bash (a favourite one in this forum), things would be different. That would be a CHANGE. But currently you are suggesting a NERF, and that without reason. People complain about cavalry, about two handers, crushthrough, throwers, some even still complain about ranged, but no one complains about shielders, that's why it is completely out of place to ask ofr a nerf for them.
Next to this is generally dislike the idea of "chances" in a skill based game. It's frustrating to do the right thing as always, but sometimes it works and sometimes it doesn't. Makes the game feel more like a dice roll RPG than a skill based fighting game.
It would be biased to add it for every class, since shield is autoblocking, rest is manual.
Shield is meant to be autoblocking, and that's fine, even for multiple enemies. It's already been balanced. 1hd weapons have low reach and damage, shields are heavy and slow down the shielder, and he is more or less the only class which is rather defenseless to cavalry. If shield would be so OP, you could be sure that there would be much more shielders on the servers. But it's polearms and 2hds. Which is a bad thing, because I think shielders should be the main infantry class, but okay.
A shielder blocking a few opponents at the same time is nothing bad for me, it's okay. While he is blocking he does no harm to anyone, and he won't be able to block forever, when five opponents are hitting his shield. One of the many things rustyspoon has mentioned will happen to him, and he dies. The ability to fight several players simultaneously is a core element of the class.